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The demo for the upcoming game Prey is finally available on Xbox One and PlayStation 4. I cannot play it since I only own a PC, but more on that later.

The demo, titled Prey Demo: Opening Hour, lets players experience the first hour of the game, give or take a bit; however, the demo does not have a time limit, so players can admire the scenery and procrastinate as much as they wish. Since the game takes cues from Bioshock and System Shock, which turns it into a mash-up of genres that might not be for everyone, a demo of the game is downright essential, and an hour worth of playtime is more than reasonable. What is not reasonable is that there is no PC demo.

The developers of Prey, Arkane Studios, have recently had a bit of trouble with PC games. Arkane’s previous game, Dishonored 2, was not well received on PC thanks to optimization and graphics problems. The studio tried to make amends with a free trial of the game, but the absence of a PC demo for Prey implies that Arkane might not be confident in its product. I have yet to find an official explanation, so what I’m about to say is mere speculation, but perhaps Arkane Studios has cold feet given people did not like the initial release of Dishonored 2, or maybe the PC version has a few issues that need to be ironed out. This is a shame, since Prey looks as though it just might scratch that itch I felt back when Nightdive Studios announced its remaster of System Shock.

Even though PC gamers can’t download a demo just yet, Arkane Studios was at least kind enough to provide the minimum and recommended requirements for Prey:

Minimum

CPU: Intel i5-2400, AMD FX-8320
GPU: GTX 660 2GB, AMD Radeon 7850 2GB
Memory: 8 GB

Recommended

CPU: Intel i7-2600K, AMD FX-8350
GPU: GTX 970 4GB, AMD R9 290 4GB
Memory: 16 GB

On the bright side, the game does not look too demanding. In fact, both the minimum and recommended system requirements are lower than those of Dishonored 2. No, seriously, Arkane Studios recommends an Nvidia GTX 1060 6GB for Dishonored 2, but Prey requires only a GTX 970 4GB, a card that is objectively weaker than a 1060. Maybe the PC version is more optimized than I initially thought. Either that or the people over at Arkane are witches.

If you own an Xbox One or PlayStation 4, make sure you have 13.1 and 13.7 GB free on your HDD respectively. Also, if you have played the demo, tell me what you thought of it in the comments section. I would love to know how the game plays and if there are any significant performance difference between the two console versions.

All you have to do to get my attention is talk about video games, technology, anime, and/or Dungeons & Dragons - also people in spandex fighting rubber suited monsters.

Gaming

Gran Turismo 7 Update 1.46 introduces an exciting addition to the roster of exclusive cars available in the PS5 and PS4 racing game

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Gran Turismo 7 has just received an exciting update to version 1.46 on both PS5 and PS4. This latest update introduces a unique addition to the game: the Škoda Vision Gran Turismo, a car that you won’t come across in any other game. Škoda makes its debut in the franchise with a visionary study of a single-seater, all-electric racing concept car, designed exclusively for the Polyphony Digital racer.

Once you’ve downloaded update 1.46, you’ll have the opportunity to test drive not one but two additional cars: the AFEELA Prototype 2024 and the iconic Chevrolet Chevelle SS 454 Sport Coupe ’70. Get ready for an exhilarating ride! Watch as they take to the track in the video above.

Additionally, the update introduces a new menu for players to tackle in the GT Café. At Collector Level 38, players have the opportunity to delve into the fascinating world of Ferrari 12-cylinder engines, gaining knowledge and expanding their collection. In World Circuits, players can look forward to exciting new events such as the Japanese Clubman Cup 550, the American FR Challenge 550, and the Vision Gran Turismo Trophy. For all the avid fans of Photo Mode, there’s an exciting opportunity to explore the captivating city of San Diego in a brand new Scape.

What are your thoughts on the latest update for Gran Turismo 7? Feel free to leave your thoughts in the comments section.

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ReFantazio Takes a Different Approach to Romance, Setting Itself Apart from the Persona Games

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Atlus’ highly anticipated RPG, Metaphor: ReFantazio, appears to incorporate familiar systems reminiscent of the developer’s acclaimed Persona series. The game features turn-based battles that heavily rely on exploiting enemy weaknesses. Additionally, players have the ability to summon warrior spirits during combat. However, the most significant aspect of this game, which will be discussed in this article, is the bonding system. Through this system, players can spend time with important characters and gain deeper insights into their personalities and stories.

In contrast to the Persona games, the bonding system ends at that point. Unfortunately, players will be unable to pursue romantic relationships with their beloved waifus, which may come as a disappointment to those who have developed strong feelings for Hulkenberg, the party’s charismatic red-haired elven knight.

According to Siliconera, the absence of romance came up during a recent question and answer session. Atlus emphasized the continued opportunity to develop meaningful relationships with your allies while also introducing additional narratives through substories. In addition, familiarizing yourself with the supporting characters will grant you access to new archetypes, which serve as the game’s character classes.

In the Persona games, romance is not obligatory; rather, it serves as a means to customize your playthrough. However, it is quite unexpected that Metaphor has chosen not to pursue such a venture, considering the significant amount of discussion it typically generates!

Were you anticipating any romantic elements in Metaphor? If you’re not satisfied with your pre-order, feel free to share your thoughts in the comments section below.

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Shift Up unveils the intriguing details behind the physical packaging of Stellar Blade for the PS5

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It appears that many

are eagerly anticipating the launch of the highly anticipated PS5 exclusive, Stellar Blade. Shift Up, the developer, has shared a lengthy video showcasing the “secrets” found in the physical box of the game for PS5. From what we can gather, these secrets include a reversible cover/dust jacket and a download code for cosmetic items.

We must clarify that while we do appreciate the variant cover, it may be more appealing than the game’s standard art. However, it is not something we would typically classify as a “secret.”. However, what’s interesting is that Shift Up has confirmed through the comments section that this will be the case in all regions. Additionally, the visually striking action RPG will remain uncensored worldwide.

It’s refreshing to witness a developer going the extra mile for physical collectors, and it’s evident that the developer is determined to leave a favorable mark in the console realm. Stellar Blade is set to make its highly anticipated debut this Friday, April 26th, exclusively on the PS5.

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