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When The Legend of Zelda: Breath of the Wild released, critics and fans alike swooned over the latest installment of Link’s adventures. Several outlets gave the game a 10/10 score and the game enjoys an astounding score of 97% on metacritic. The game gave Zelda the breath of fresh air that it so desperately needed after 30 years. One would be very hard-pressed to find someone that didn’t like the game (not saying its wrong if you don’t), but that doesn’t mean that the game had a flawless release.

Rather than arguments being born about whether the game was good or not, instead the internet discussions focused on just how good it was. With the massive amount of perfect scores many skeptics argued that while the game was good, it didn’t deserve to be regarded as a flawless game. Now that the game has been out for almost two months and the initial hype of release has died down, it should be easier to look back on Breath of the Wild and see if it really deserved its plethora of perfect scores.

Right off the bat, it must be said that Breath of the Wild has done more to innovate the Zelda series since Ocarina of Time. The open world brings the game back to its roots. Similar to the very first Legend of Zelda game, the player is empowered to venture anywhere in the world their heart desires. No matter where the player sets their adventurous gaze, the world will reward them and entice them to explore more and more. The sense of exploring a vast world with no direction on where you should go allows players to truly set their own course, something many other open world games lack

Of course while the game receives outstanding marks for creating an experience worth exploring, it does fall short on occasion. The UI is definitely not awful (looking at you Mass Effect) but it could be optimized in a lot of ways. Ask anyone who has played more than a few hours how cumbersome it can be to pick up loot with a full inventory. The UI is only a very minor complaint though. The more egregious offense is the rain. Even worse than a slightly un-optimized inventory system is a weather cycle that frequently stops the player’s wonder-filled exploration in its tracks. Sure, it’s nice to see the world have its own weather patterns, but the fact that rain makes climbing a chore means that you basically grounded for the duration. Thankfully you can wait to pass the in-game time until the storm has subsided. All you need is a campfire…that you can’t light in the rain.

I could list other tiny grievances with the game like the weapons breaking just a bit too frequently early in the game, but being overly critical of the game is difficult. Every moment I play the game myself or watch someone else play I am reminded of the plethora of incredible little design choices in the game. People will make comments if you are wearing clothing not suited for the current environment or wearing nothing at all. Moments will pop-up that genuinely make me laugh, even though I’d never associate Zelda with funny writing before Breath of the Wild. The storyline told through collectible memory fragments is engaging to piece together and the game’s cast of characters are a delight to interact with. For every complaint about the game, I can think of a plethora of things I loved in the game.

But does it deserve a perfect score?

Well, the answer to that comes down to your definition of what a 10/10 game is. Most would see the 100% score and say that the game must be perfect in order to obtain this ranking. This train of thought is understandable, but a perfect game is frankly impossible. There will always be something to nitpick about a game, no matter how good it is.

Games, like many things, are a sum of their parts. We have to look across the entire scope of a game in order to evaluate it. What if instead of seeing review scores as an average sum of the game’s parts, we saw it as the game’s net value. Instead of thinking that a 10/10 means a game is perfect, lets say it means that the games strengths vastly overshadow its weaknesses. From this viewpoint, suddenly that perfect score is obtainable.

Breath of the Wild is a truly exceptional game. Not necessarily perfect, but it deserves every ounce of praise it has received. It is a game that sets itself apart from the myriad of other open world games in a lot of unique ways. It revitalizes a long time franchise and even brings new life to an overcrowded genre. Nintendo has crafted a game that is deserving of praise and recognition and as much as the game isn’t perfect, it certainly earns every perfect score it has received.

Gaming

Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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Evaluating Fallout 76’s Value in 2024

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If you’ve been keeping up with the new Fallout show on Amazon Prime, chances are you’ve been relying on PS Plus Extra and PS Plus Premium to access and enjoy one of Bethesda’s legendary RPGs. We decided to bypass the highly acclaimed Fallout New Vegas and Fallout 3, opting instead to explore the vast landscapes of West Virginia in Fallout 76. Infamous for its initial reception, Todd Howard’s “Fallout with Friends” has evolved significantly over the past six years. However, does that imply the game is of high quality? Is it worth playing in 2024?

As we ventured out of Vault 76 for the very first time, we were determined to find the answers to those burning questions. Recalling our escapades on the Push Square YouTube channel, we encountered quest-giving NPCs—a feature that was surprisingly absent upon release—awe-inspiring bases built by fellow players—and an abundance of loot that could easily burden us 76 times over.

In the midst of the vast array of open-world online experiences, we found ourselves quite enthralled by the combination of 50s classics playing in the background as we obliterated the heads of ghouls. And to top it off, we were able to enjoy all of this with our friends. Exploring the wasteland in the company of a ragtag band of survivors adds a unique element to Fallout 76, setting it apart from other games in the series. However, does it manage to prevent us from uninstalling and transitioning to one of the mainline entries in the series? To discover more, be sure to watch the complete video!

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