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As many gamers out there know, after completing their work on Halo: Reach in 2010, Bungie left to work on a new project. After four years of hype and anticipation, Bungie’s new series, Destiny, was released in 2014. However, for fans of previous Bungie series like Halo or Marathon and for gamers excited for something new and different, Destiny had a bit of a rough landing.

When Destiny was released, gamers were met with a very confusing and repetitive experience. Much of the content that had been advertised to the public was absent from the initial launch, such as further storylines including the Awoken Queen’s brother. What content was present was fun to play, but wasn’t explained well. Most of the story ended up being told in out-of-game Grimoire Cards that players would unlock through certain actions in the game and have to read on Bungie’s website. Thus the in-game story was very muddled and often times gamers had no idea why they were doing what they were doing. By the end of the main story, your Ghost asks you if you’re ready to “kill a god” and I know personally all I could think was “is that what I’m doing? Huh….” Even then none of the characters or story were all that particularly memorable beyond the “that wizard came from the moon” line from the beta that turned into a meme.

There wasn’t much of a post-game either. In order to level up beyond level 20, players initially needed to grind the same quests over and over again in order to get the loot necessary for them to level up. Not only was this loot very rare, it barely did anything to boost your level. When I finally beat the initial game and started grinding, beyond continuing to wonder why I’m doing any of it I would just be bored and want to play something else.

All this being said, Bungie really turned the first game around. I wasn’t present for the Dark Below and House of Wolves expansions since I didn’t buy the season pass and had no intention of continuing to play the game initially. However, a friend of mine convinced me to buy the Taken King edition of the game and I was shocked to find how different the game was. There was a greater emphasis on telling the story in the game, Cayde-6 became one of my favorite characters in any game, certain mechanics were changed to allow for easier and more rewarding grinding and loot-based level ups, etc. Year 2 of Destiny was a truly a different beast altogether.

Taken King was a huge addition to the series but Bungie didn’t stop there. They continued to add community events and extra content for free. This made up for a lack of smaller expansions like Dark Below and House of Wolves in Year 2. Each of these events was incredibly fun and consistently kept me playing the game. From there, Rise of Iron came out and, while not as big as Taken King, it continued to improve the Destiny experience for Year 3. It added plenty of new lore and characters and further polished the mechanics that Taken King brought to the table while adding some of its own new features.

Bungie has clearly taken all the feedback it’s gotten to heart and done its best to continue to support the game far more than most developers do for their games nowadays. Destiny has only gotten better with age and while I enjoy it, it still isn’t perfect. Despite its flaws, it managed to keep a good amount of its fan base invested in the game and even brought back a few naysayers like myself. With the promises that Bungie has been making about Destiny 2 and taking into consideration what a labor of love the original game was for the studio, I have no doubt in my mind that this new game will be much better than the first at launch. Destiny 2 stands in a position to be a truly amazing game by taking what worked in the flawed yet fun original Destiny and adding its own new flare to it.

 

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I spend most of my days working towards my Writing and Rhetoric degree at the University of Central Florida, but I spend a lot of my down time keeping up to date on the best TV, movies, and video games the industry has to offer. Here I put all of that extended time to use discussing each of them in-depth.

Gaming

The release of Atlas Fallen was delayed until August in order to provide the “best possible version”

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Atlas Fallen, an upcoming action role-playing game, has been delayed, according to publisher Focus Entertainment and developer Deck 13. This occurs shortly after a well-received public demonstration, during which new pictures and previews as well as the first gameplay were revealed. The team wants to give the game a bit more time in the oven, even though it appears to be quite promising. The game, originally scheduled to debut on May 16th, will instead do so on August 10th. Deck 13 announced the delay on social media, saying that it was necessary to “give the game some extra time so that we can provide the finest version of Atlas Fallen.”

The company said that it will reveal additional information about the game in the “early summer,” along with “new gameplay videos and your first look at drop-in co-op gameplay.” Atlas Fallen will also be released with a German audio option in addition to the English one. We have high hopes for this because delays are generally seen as positive things these days, and the game already looks great. Are you anticipating this one?

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Gaming

Game on! During just two days, Resident Evil 4 sales reached 3 million

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Resident Evil 4 is performing quite well for itself, which shouldn’t come as much of a surprise. Everyone agrees that the remake is a great version of a classic, and it has been a critical and financial success from the start. The game’s publisher, Capcom, announced in a brief statement that it had sold more than 3 million copies in its first two days on the international market. So, to compare, Resident Evil Village reached the same milestone in just four days, whereas Resident Evil 2: Remake sold just as many copies in its first week. In contrast, within five days of its release, Resident Evil 3 sold 2 million copies. Hence, the most recent entry is trending somewhat earlier than the others. Capcom also released an update on the total number of units shipped over the whole series, which presently stands at 135 million units and is accurate until December 31, 2022. It’s difficult to disagree with the publisher when it refers to Resident Evil as its “flagship game series” at this point.

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Gaming

The Last of Us PC Version’s Joke: Joel’s Screwed Up Face

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We are not exactly certain how Naughty Dog intended The Last of Us: Part I’s PC release to turn out. It’s having to put out fire after fire from people on social media instead of happy tweets and lovely Picture Mode dumps. Technically speaking, the PC options are allegedly a disaster, as seen by the more than 4,000 “mainly unfavorable” user evaluations that have been consistently posted on Steam. Yet, for the coder, this trending tweet feels like the undesired icing on top. Anyone may use it as a punchline to illustrate how broken the PC version is. As freelance writer Kyle Campbell has illustrated here, Joel has undoubtedly experienced better times on Steam.

It’s not exactly the viewpoint Joel will want for future selfies, although we don’t know if the character model appears this way for the entire game. The end of the world has affected him more than usual, as evidenced by his facial hair, which appears to last for days. A truly sad sight. Let’s hope that he has some better days ahead of him. Of course, if you’re playing the game on a powerful computer, Joel doesn’t look like this. Nonetheless, you’d want to assume the port would look at least a little bit better than this because The Last of Us: Part I was even touted with the Steam Deck in a promotional advertisement. Naughty Dog has asked PC customers to submit support queries on its website via Twitter in order to collect comments and identify the problems with this specific version. The developer will want to address these issues right away because they ran flawlessly on the PS5. Many complaints lament frequent crashes, shader problems, and generally subpar performance. Instead of just being a straightforward version that runs on the personal computer, the studio even went so far as to refer to this transfer as being “for PC.” As a result, anticipate thick, quick flows of patches.

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