Connect with us

As many gamers out there know, after completing their work on Halo: Reach in 2010, Bungie left to work on a new project. After four years of hype and anticipation, Bungie’s new series, Destiny, was released in 2014. However, for fans of previous Bungie series like Halo or Marathon and for gamers excited for something new and different, Destiny had a bit of a rough landing.

When Destiny was released, gamers were met with a very confusing and repetitive experience. Much of the content that had been advertised to the public was absent from the initial launch, such as further storylines including the Awoken Queen’s brother. What content was present was fun to play, but wasn’t explained well. Most of the story ended up being told in out-of-game Grimoire Cards that players would unlock through certain actions in the game and have to read on Bungie’s website. Thus the in-game story was very muddled and often times gamers had no idea why they were doing what they were doing. By the end of the main story, your Ghost asks you if you’re ready to “kill a god” and I know personally all I could think was “is that what I’m doing? Huh….” Even then none of the characters or story were all that particularly memorable beyond the “that wizard came from the moon” line from the beta that turned into a meme.

There wasn’t much of a post-game either. In order to level up beyond level 20, players initially needed to grind the same quests over and over again in order to get the loot necessary for them to level up. Not only was this loot very rare, it barely did anything to boost your level. When I finally beat the initial game and started grinding, beyond continuing to wonder why I’m doing any of it I would just be bored and want to play something else.

All this being said, Bungie really turned the first game around. I wasn’t present for the Dark Below and House of Wolves expansions since I didn’t buy the season pass and had no intention of continuing to play the game initially. However, a friend of mine convinced me to buy the Taken King edition of the game and I was shocked to find how different the game was. There was a greater emphasis on telling the story in the game, Cayde-6 became one of my favorite characters in any game, certain mechanics were changed to allow for easier and more rewarding grinding and loot-based level ups, etc. Year 2 of Destiny was a truly a different beast altogether.

Taken King was a huge addition to the series but Bungie didn’t stop there. They continued to add community events and extra content for free. This made up for a lack of smaller expansions like Dark Below and House of Wolves in Year 2. Each of these events was incredibly fun and consistently kept me playing the game. From there, Rise of Iron came out and, while not as big as Taken King, it continued to improve the Destiny experience for Year 3. It added plenty of new lore and characters and further polished the mechanics that Taken King brought to the table while adding some of its own new features.

Bungie has clearly taken all the feedback it’s gotten to heart and done its best to continue to support the game far more than most developers do for their games nowadays. Destiny has only gotten better with age and while I enjoy it, it still isn’t perfect. Despite its flaws, it managed to keep a good amount of its fan base invested in the game and even brought back a few naysayers like myself. With the promises that Bungie has been making about Destiny 2 and taking into consideration what a labor of love the original game was for the studio, I have no doubt in my mind that this new game will be much better than the first at launch. Destiny 2 stands in a position to be a truly amazing game by taking what worked in the flawed yet fun original Destiny and adding its own new flare to it.

 

Trailer: 

I spend most of my days working towards my Writing and Rhetoric degree at the University of Central Florida, but I spend a lot of my down time keeping up to date on the best TV, movies, and video games the industry has to offer. Here I put all of that extended time to use discussing each of them in-depth.

Gaming

Metallica takes center stage on the battle arena of the Fortnite Festival, showcasing their musical prowess in an epic PVP showdown

blank

Published

on

blank

Metallica will be headlining the Battle Stage at the Fortnite Festival, and fans can look forward to an epic performance later today, on the 13th of June. The entire lineup of the legendary heavy metal band has been transformed into digital avatars for the ever-growing gaming platform. Fans can now enjoy their greatest hits and even engage in a thrilling musical player-versus-player game mode.

The collaboration between Metallica and Fortnite marks the start of Fortnite Festival Season 4, featuring an exciting lineup of six Metallica songs, such as “Enter Sandman,”  “Fuel,”  and “Ride the Lightning.”. Additional songs will be introduced as the season progresses. By choosing Epic’s premium Festival Pass, you’ll have the opportunity to unlock all four Metallica band members as playable skins. How about a showdown between Lars Ulrich and Goku?

The aspect that captures our attention is the 16-player musical battle royale. The Battle Stage offers a challenging experience that pushes players to their limits, requiring both physical stamina and a captivating stage presence. Players will find themselves immersed in the intense energy of the four tracks playing simultaneously. Perform with skill, and you can unleash powerful bursts of musical energy, causing less talented individuals to falter and be defeated, with the ultimate victor being crowned the Master of Puppets (most likely).

In addition to that, Metallica will be making an appearance at the Rocket Racing tent, complete with a specially designed track, car, and LEGO replicas of the band members. Is there anything more intense than that?

Do you enjoy Metallica’s music? Could anyone have predicted that the band would rise to prominence in a video game primarily aimed at a younger audience who may not be familiar with their music? And now, let’s turn our attention to the comments section below.

 

Continue Reading

Gaming

Star Wars Outlaws PS5 Demo Falls Short of Delivering the Full Experience, According to Critic

blank

Published

on

blank

Star Wars Outlaws, although it appeared visually stunning during Ubisoft’s livestream earlier this week, has received some criticism for feeling somewhat outdated. A preview unfavorably compared the release to Uncharted: Golden Abyss, the PS Vita exclusive spin-off that was launched in 2011. However, according to the creative director, the sampler is merely a small taste of what the full experience has to offer.

“When entering a show of this nature, where you’re finalizing a game’s production, you’re faced with numerous decisions. Our producer limited us to just one demo for all the shows we would attend throughout the year, such as Gamescom and Comic-Con,” Julian Gerighty explained in an interview with VGC.

He explained that the events are designed to cater to both consumers and journalists. To ensure an engaging experience, they opted for a 20-minute format that offers a diverse range of content and showcases different game systems. However, they intentionally avoided showcasing the open-world experience at this particular event, as they plan to unveil it during the studio tour and preview event. This will be a brief overview, more of an appetizer than a full meal when it comes to the game.

According to Gerighty, the developer Massive Entertainment has crafted a highly engaging game, with only a portion of its greatness showcased here.

Admittedly, the comments do make sense. It’s common knowledge that creating demos requires a significant amount of the team’s focus. If a game plans to showcase itself at consumer conventions, it can’t just offer a short gameplay experience of two or three hours. That simply won’t suffice when attendees are patiently waiting in line. This seems to be just a subpar demo, which is unfortunate. However, it may not be something to worry too much about in the end.

Continue Reading

Gaming

The Sky Breaker Pierce DLC for Avatar: Frontiers of Pandora comes out in July for PS5

blank

Published

on

blank

Ubisoft has given us our first look at The Sky Breaker, the first DLC story pack for Avatar: Frontiers of Pandora. In it, a strange shadow will appear in the sky and threaten the Na’vi clans, who just can’t seem to get a break. It comes out next month on PS5, on July 16th.

A new part of the Upper Plains called “The Heart of the Plains” can be reached by taking the Sky Breaker. Some well-known biomes have changed into new types, and there are also many new ones. Of course, the RDA has also sent out new types of enemies, so you need to be careful. The good news is that not everything is bad. During the Na’vi Festival of Games, players can look forward to timed tasks that are a little less scary. Secrets of the Spires, another story pack, is still planned to be added to the game at some point.

Continue Reading

Trending