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Battlegrounds is one of my favorites for 2017

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One of my favorite films of all time is the Japanese title “Battle Royale” from 2000. In the film, dozens of individuals from Japan were sent to an island for a free-for-all battle until one person is left standing. This concept hasn’t really been utilized in video games until recently and even when it has, the concept didn’t work out so well. Well, now that may change with the Early Access title PlayerUnkown’s Battlegrounds that is available on PC. I had purchased the title in April but I didn’t get around to really playing it until recent because of other games that were released. But, now I have experienced this game and I believe in what it is doing.

The game takes up to 100 players and puts them in a plane that flies over a large map in which individuals will parachute on to. What stands out about this game is just how intense and anxiety-inducing it is from the very moment you jump out of that plane. Time is spent carefully looking at the map and finding a place to land when you make that jump and what buildings you should scavenge when you touch down.

While I’m playing Battlegrounds I can hear my heart pounding out of my chest, especially in the later moments of each round. There are so many aspects of the game to worry about. Resource and time management are just as important as your shooting skills. Survival is key in the game and I love that fact that I can win a round just by waiting things out and not having to waste too much ammo.

It’s a multiplayer title that rewards players for playing smart and utilizing the tools at their disposal and the environment. There have been times where I wanted to get somewhere fast but was conflicted as to whether I should get into a nearby jeep or go by foot. This is a specific situation that I have found myself in on multiple occasions and I would end up going on foot in some situations because vehicles make too much noise and can be a large target for other players.

Things like this are what make Battlegrounds special to me, situations that require quick thinking are at the heart of this game. Each round I’ve played is unlike the last because of the randomization of item locations and the fact that the play area is different for the most part. The game takes place on one large map that consists of land masses separated by water. One smart aspect to the game is that there is a play area depicted by a white circle that is surrounded by another blue circle.

That blue circle is an electric field that will close in on players throughout the match and will cause damage over time if players are outside it. The play area gets smaller as the match goes on so it will force combatants to constantly move and gives them something else to worry about other than enemies. This is where the game gets incredibly tense because it usually ends in a standoff between players in a small, open location.

The game is in early access so there are some issues that I have noticed so far that can hinder some rounds. For example, I was playing with friends and we would take damage randomly every few seconds and there was no reason for it. Another issue is the network, the game doesn’t use dedicated servers so there are some lag issues that I’ve experienced and they can be annoying in the middle of a firefight. These issues aren’t too frequent so it doesn’t do too much to hurt the experience and they are to be expected in an early access title.

PlayerUnkown’s Battlegrounds is a difficult game, it challenges me in all aspects from managing resources to engaging in firefights with other players. The fights themselves are intense and stressful because you can be killed with just 2-3 shots to the chest. Also, there is an absence of regenerating health in the title. Instead, there are healing items that players must find such as bandages and energy drinks. The game is much more complicated than it looks but that is a good thing, it adds a sense of depth in its complexity and helps make the rounds feel chalenging and varied.

If you are killed once it is game over, so it is incredibly important to stay alive and push for that victory. Victory in this game is satisfying on many levels because it is rare to actually win a round. I’ve played a few titles this year that have captivated me and Battlegrounds is surely one of those games. I hope that the game continues its steady stream of updates and maybe we’ll see new maps and mode variations in the near future.

My name is Jeremy and I am 22 years old and currently a college student majoring in Journalism. I mainly write about games but I also am knowledgeable on Film and anime.

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Sony is reportedly engaged in discussions to form a partnership for a potential bid on Paramount

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There hasn’t been much buzz lately about any new acquisitions in the world of video game intellectual property. According to a recent report, Sony is currently engaged in discussions with a well-funded partner to potentially acquire the renowned film studio Paramount, along with all the exciting possibilities that come with such a merger.

As reported in the New York Times (thanks, ResetEra), Sony Picture Entertainment is reportedly in discussions with Apollo Global Management, an investment firm, as per two sources familiar with the matter. In the past, Apollo had made an offer to acquire Paramount for a minimum of $26 billion, but their bid was ultimately turned down.

The terms of the joint bid are currently under discussion, and there is a chance that the two parties may decide against making a formal offer. Unnamed sources have revealed that Paramount is currently in exclusive discussions with Skydance, preventing any official offer from being made at this time. Investor opposition to the recent deal that Skydance brought seems to have been significant.

The potential impact of such an acquisition is immense. First and foremost, it would introduce adaptations of Sonic and Halo into the expanding media empire of the PlayStation platform holder. Following the announcement, Paramount’s stock experienced a significant 11% surge in after-hours trading.

What are your thoughts on the news? Is there a possibility of Sony acquiring Paramount? Feel free to share your thoughts in the comments section below.

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Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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