Gaming
Battlegrounds is one of my favorites for 2017
One of my favorite films of all time is the Japanese title “Battle Royale” from 2000. In the film, dozens of individuals from Japan were sent to an island for a free-for-all battle until one person is left standing. This concept hasn’t really been utilized in video games until recently and even when it has, the concept didn’t work out so well. Well, now that may change with the Early Access title PlayerUnkown’s Battlegrounds that is available on PC. I had purchased the title in April but I didn’t get around to really playing it until recent because of other games that were released. But, now I have experienced this game and I believe in what it is doing.
The game takes up to 100 players and puts them in a plane that flies over a large map in which individuals will parachute on to. What stands out about this game is just how intense and anxiety-inducing it is from the very moment you jump out of that plane. Time is spent carefully looking at the map and finding a place to land when you make that jump and what buildings you should scavenge when you touch down.
While I’m playing Battlegrounds I can hear my heart pounding out of my chest, especially in the later moments of each round. There are so many aspects of the game to worry about. Resource and time management are just as important as your shooting skills. Survival is key in the game and I love that fact that I can win a round just by waiting things out and not having to waste too much ammo.
It’s a multiplayer title that rewards players for playing smart and utilizing the tools at their disposal and the environment. There have been times where I wanted to get somewhere fast but was conflicted as to whether I should get into a nearby jeep or go by foot. This is a specific situation that I have found myself in on multiple occasions and I would end up going on foot in some situations because vehicles make too much noise and can be a large target for other players.
Things like this are what make Battlegrounds special to me, situations that require quick thinking are at the heart of this game. Each round I’ve played is unlike the last because of the randomization of item locations and the fact that the play area is different for the most part. The game takes place on one large map that consists of land masses separated by water. One smart aspect to the game is that there is a play area depicted by a white circle that is surrounded by another blue circle.
That blue circle is an electric field that will close in on players throughout the match and will cause damage over time if players are outside it. The play area gets smaller as the match goes on so it will force combatants to constantly move and gives them something else to worry about other than enemies. This is where the game gets incredibly tense because it usually ends in a standoff between players in a small, open location.
The game is in early access so there are some issues that I have noticed so far that can hinder some rounds. For example, I was playing with friends and we would take damage randomly every few seconds and there was no reason for it. Another issue is the network, the game doesn’t use dedicated servers so there are some lag issues that I’ve experienced and they can be annoying in the middle of a firefight. These issues aren’t too frequent so it doesn’t do too much to hurt the experience and they are to be expected in an early access title.
PlayerUnkown’s Battlegrounds is a difficult game, it challenges me in all aspects from managing resources to engaging in firefights with other players. The fights themselves are intense and stressful because you can be killed with just 2-3 shots to the chest. Also, there is an absence of regenerating health in the title. Instead, there are healing items that players must find such as bandages and energy drinks. The game is much more complicated than it looks but that is a good thing, it adds a sense of depth in its complexity and helps make the rounds feel chalenging and varied.
If you are killed once it is game over, so it is incredibly important to stay alive and push for that victory. Victory in this game is satisfying on many levels because it is rare to actually win a round. I’ve played a few titles this year that have captivated me and Battlegrounds is surely one of those games. I hope that the game continues its steady stream of updates and maybe we’ll see new maps and mode variations in the near future.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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