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I am a Monster Hunter fan. I live, breathe, and eat Monster Hunter. I have put well over one hundred hours into Monster Hunter Tri alone, so I was beyond excited when Monster Hunter World was announced during E3. My biggest problem with the announcement, however, was that it was scripted and didn’t do a good job of showing how the various mechanics work. Lucky for us, someone leaked a recent gameplay video of the game and MathChief posted it on YouTube. It’s twenty five minutes long, and I highly recommend watching it, but if you don’t have the time, I’ll just summarize how the gameplay video demonstrates the changes. Just keep in mind that the video is all in Japanese, so I might be wrong about a thing or two, and I probably missed some pertinent information.

Fully explore the world, pun intended

In every Monster Hunter game to date, the game world has been divided into numerous simple, interconnected zones, separated by loading screens. These zones are small and serve as miniature battle arenas. These areas range from open plains to frozen caves, and each makes for a tense fight against a monster. The upcoming game changes this formula by eliminating loading screens and combining all the areas into one sprawling map. The new, larger map helps keep the action intense, whether the player is chasing after (or far more likely, running away from) a monster.

Since levels are now large, open maps, players actually have to hunt for monsters. Previously, players needed to wander aimlessly to find a monster, but in Monster Hunter World, monsters leave behind tracks and drool that players can follow. Gamers can either track these marks by sight or use the optional Scoutflies. Furthermore, players will find a bevy of monsters, not just the ones they are hunting, so Monster Hunter World introduce various exploration systems, such grappling hooks and stealth mechanics; players can either hide in tall plants Assassin’s Creed style or wear personal duck blinds. These new additions will help sell the concept of “humans using tools and inventive means to fight giant monsters” and help make the game feel like an actual hunt.

Combat is the spice of the hunt

The biggest changes to Monster Hunter’s combat are the addition of contemporary features. The first feature is “drop-in-drop-out multiplayer;” previous Monster Hunter games forced players to create teams before they started a hunt, but Monster Hunter World will let gamers recruit friends to join their hunt on the fly. Additionally, players can now select items via an item wheel instead of scrolling through them one at a time. However, not all changes revolve around the underlying mechanics. For example, the previously mentioned grappling hook is part of an arm-mounted crossbow that can also fire rocks, and the duck blind is one of many cloaks that provide temporary boosts, such as making monsters more likely to attack players who use a certain cloak. However, the biggest change to combat is that players can see how much damage they deal with their attacks, even though monsters still don’t have health bars. As with the Scoutflies, these damage numbers are optional and can be turned off.

The titular monsters have also received various upgrades of their own. Monsters will now react to other monsters and even attack one another. Case in point, in the video, the Great Jagras (the big green iguana-like creature) swallows smaller prey monsters whole; the Anjanath (the Tyrannosaurus-like monster with the inflatable nose) grabs the Great Jagras by its neck and flings it around, and the Rathalos (the most iconic monster in Monster Hunter history) lifts the Anjanath into the air and slams it into the ground. Furthermore, the mounting system returns in Monster Hunter 4 but is much more fleshed out and resembles the full-scale monster climbing system from Dragon’s Dogma (a Capcom game I highly recommend playing). While players can’t climb anywhere on a monster like they can in Dragon’s Dogma, gamers can still hold onto one of several body parts (for dear life) while attacking the monster. Finally, monsters in the trailer seem to move far more organically than in previous games and flow from one attack to the next. This might seem like a natural progression for the game as technology has improved, but longtime Monster Hunter fans will likely relish the challenge of fighting monsters with animations they haven’t memorized.

Various other improvements that add up

The rest of Monster Hunter World’s changes don’t exactly fit in with the previous two categories, but they help change the formula enough to warrant special mention and help make the game more than the sum of its parts, as well as ease new players into the game. For example, healing items won’t slow players down anymore. In every other Monster Hunter game, players couldn’t use a potion while moving, which opened them up to attacks that could potentially take away more health than they regained, but players will now heal on the move. Additionally, players will have access to a home base that lets them swap weapons and armor to suit different situations. Finally, Monster Hunter World will introduce a fast-travel system.

Since the game world of Monster Hunter World is large, players — and by extension, monsters — will be able interact with various parts of the environment to change the tide of battle. For instance, in the trailer, players could bomb a natural rock dam to unleash a torrent of water that sweeps away monsters, and gamers could also trick monsters into toppling a tree that tangles the monster in fallen vines. Finally, according to the trailer, Monster Hunter World will finally feature full voice acting. But, again, this is a feature that can be turned off if players want.

And that’s the long and short of the gameplay preview. Again, I recommend watching the video, as my summation cannot do it justice. I cannot wait to play Monster Hunter World and hope this article helps you get a better idea of how the new game improves the franchise.

P.S. Credit goes to ProJared for creating his own analysis video of the E3 gameplay videos. He took down some notes that I missed, and I couldn’t have written this article without them.

All you have to do to get my attention is talk about video games, technology, anime, and/or Dungeons & Dragons - also people in spandex fighting rubber suited monsters.

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Sony is reportedly engaged in discussions to form a partnership for a potential bid on Paramount

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There hasn’t been much buzz lately about any new acquisitions in the world of video game intellectual property. According to a recent report, Sony is currently engaged in discussions with a well-funded partner to potentially acquire the renowned film studio Paramount, along with all the exciting possibilities that come with such a merger.

As reported in the New York Times (thanks, ResetEra), Sony Picture Entertainment is reportedly in discussions with Apollo Global Management, an investment firm, as per two sources familiar with the matter. In the past, Apollo had made an offer to acquire Paramount for a minimum of $26 billion, but their bid was ultimately turned down.

The terms of the joint bid are currently under discussion, and there is a chance that the two parties may decide against making a formal offer. Unnamed sources have revealed that Paramount is currently in exclusive discussions with Skydance, preventing any official offer from being made at this time. Investor opposition to the recent deal that Skydance brought seems to have been significant.

The potential impact of such an acquisition is immense. First and foremost, it would introduce adaptations of Sonic and Halo into the expanding media empire of the PlayStation platform holder. Following the announcement, Paramount’s stock experienced a significant 11% surge in after-hours trading.

What are your thoughts on the news? Is there a possibility of Sony acquiring Paramount? Feel free to share your thoughts in the comments section below.

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Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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