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3 Suggestions for Shadow of the Tomb Raider

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Leaked images online have spread the rumour that Crystal Dynamics is currently working on the next instalment of the Tomb Raider series and that it’ll be called Shadow of the Tomb Raider. Although nothing official has been said by the developers as of yet, it’s looking more and more likely that these rumours are legit. So, without further ado, let’s dive straight into three suggestions  the Tomb Raider series could benefit from.

A less hackneyed story

I’ve thoroughly enjoyed the first two games in the revamped and rebooted Tomb Raider series. However, one thing that’s been a little lack lustre is the main narratives that run throughout the games. The first game is an origin story and to be fair, does an alright job of establishing the tone and overall feel of the series. We get to see a young Lara Croft struggle for survival, outnumbered and out matched, on a very inhospitable island. Although many of the characters are cliche, Lara herself, and the struggle she endures, manages to be sufficiently gripping in order to keep the plot plodding along . The second game however, Rise of the Tomb Raider, really struggles to captivate. You can tell that they don’t really know where to go next with Lara. It’s like the characters’ traits were all picked straight out of a hat containing scraps of paper with Hollywood movie tropes written on them. The story is predictable and leaves no room for surprises. When one of the main villains of the game was revealed, I rolled my eyes and laughed at the shear predictability of it. The second that character appeared on screen, I said to myself: “that’s the villain, right there”. The fact that they even tried to make it a twist is almost insulting to the players. Not to mention that it makes Lara herself look like a complete dimwit. Throughout the game I was constantly connecting the dots long before she did, while shouting “Oh come on, it’s so obvious Lara!” at the TV screen.

My first advice for the story of Shadow of the Tomb Raider would be to stop looking at Hollywood movies for inspiration. You’ll only find the same sad tropes there. Instead, they should look at other games for inspiration. Games such as the Uncharted series, which manages to really nail the characters, making them believable and not just cut out copies of every banal character found within an action film. The irony isn’t lost on me that Uncharted draws it’s inspiration from many matinee adventure films, but Naughty Dog still manages to make their stories and characters feel fresh. Another game that could serve as inspiration is Horizon: Zero Dawn. The story didn’t really go where I expected it to and the characters, including Aloy herself, are interesting and complex. Hopefully, Crystal Dynamics will draw from these franchises (and the many other interesting ones out there) and come up with a captivating story this time around.

The inclusion of an over-world map

So far, both games have operated in a semi-open world layout, where you travel throughout various maps (or re-explorable levels if you like) of varying sizes, all connected together in a corridor like fashion. The Tomb Raider series wouldn’t necessarily benefit from going full-on open world. However, the inclusion of a large explorable over-world, filled with secrets, hidden treasure and tombs would really immerse the player within the world. It could be a little similar to the Madagascar section in Uncharted 4 (I know, Uncharted again, but it’s hard not to compare and contrast the two) only much bigger with more to do. The over-world would also serve as a hub where you can gain access to the other levels, only you’d have to find them by exploring the map. This would put an emphasis on the exploration which is, in my opinion, what makes the Tomb Raider games so thrilling. The inclusion of vehicles to traverse and explore the over-world would also be a welcome addition.

Don’t make it an Xbox One (X) timed exclusive

Don’t make it a timed exclusive for any console, in fact. If there is one thing that really annoys me, it’s when big companies splash out so they can get a game on their own console first. When Rise of the Tomb Raider was announced as an Xbox One timed exclusive, I was amongst the many gamers who gritted their teeth in anger. The thing is, I wanted to play Rise of the Tomb Raider. But then, Microsoft decided it wasn’t going to let me play it yet, unless I bought their console right away, of course. I had no intention of doing that. I already had my PS4 and that was enough for me. So, I knew I just had to sit there and wait while Microsoft held the game ransom until they finally got fed up and released it along with all its DLC, at which point I could finally purchase it. Timed exclusives are stupid and pointless. I hope Crystal Dynamics (who are just as responsible in this case) don’t let any company get in the way of supplying the game to whoever damn well wants it!

The Tomb Raider games are definitely a highlight when it comes to fun AAA games. However, if Shadow of the Tomb Raider doesn’t innovate a little, the series will quickly go stale, just like the original series did, back in the day. Hopefully, my suggestions will be helpful, or they will most likely be ignored. Who am I to say how video games should be made, after all? Oh wait, I’m the one who buys them! As are you reader, so what other suggestions would you have for the Tomb Raider series?

Source: Game Guiders

Video games have been a passion of mine from the very first time I played one, at the age of five on Amstrad!( Never heard of it? It was an 80s thing) From then on, I developed a great love for video games and have always owned some form of console throughout each generation of gaming, from the NES to the PS4. Call me a casual if you like, I was probably gaming before you were even born, kiddo.

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Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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