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Crash Bandicoot N.Sane Trilogy has made its debut and everyone is still having fun. However, there have been some issues presenting their ugly faces with some users. Example of this is various complaints about the game being hard. At first the explanation was that the game was harder for casual players new to the series, but some veterans were complaining about the “Difficulty Spike”. Which had me intrigued up until Reddit user Tasty Carcass found a possible explanation about these issues.

The problem lays in the hitboxes of the main characters, Crash and Coco. And they have the form of a pill instead of being completely plain. “This shape is used as the default for the unity engine and some other engines. It means that rather than falling off things, you sort of slide down them a bit first, even if it’s a flat plane” said Tasty in his blog post.

Pill

While the idea of having Pill collision boxes can’t be much of a problem, it becomes one once the users start going for precise platforming. Since the pill hitboxes usually slide off the edges of platforms, this can lead to unfair deaths. But it also can be used to player’s advantage, since if you jump at the exact moment you slide off a platform you will be able to go a slightly larger distance on your jumps.

A twitch Streamer also provided some evidence that the N. Sane trilogy has a few differences that could make the game harder. Considering the fact that the jump arc in the game is slightly faster than the classic titles. What I mean by this is that Crash will land slightly faster in the remake.  This is a problem because coupled with the pill hitboxes, you can have some issues in platforming. There is also the problem that sometimes the hitboxes are a little bit off.

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Reddit user BubbleButt64 showed an issue he came across in regards to the hitboxes, The Red Gem path in Snow Biz has some crusher pillars that fall onto crash, it is necessary to make a run for it or wait. But since the Crash’s hitbox seems to be more of an elipse than a pill in my opinion. The hitbox extends far enough for the crusher to count a hit and probably make a player lose a life.

These are some of the slightly alarming issues that have been presenting themselves within Crash Bandicoot N.Sane Trilogy, and while the obvious explanation is that since the game is remade from Scratch because the original source code of the games was lost. This also means that the game’s hitboxes need to be tweaked and patched as soon as possible. Hopefully Vicarious Visions and Activision don’t stay quiet about this fact.

I always wanted to be a journalist who listens. The Voice of the Unspoken and someone heavily involved in the gaming community. From playing as a leader of a competitive multi-branch team to organizing tournaments for the competitive scene to being involved in a lot of gaming communities. I want to keep moving forward as a journalist.

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Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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