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Crash Bandicoot N.Sane Trilogy has made its debut and everyone is still having fun. However, there have been some issues presenting their ugly faces with some users. Example of this is various complaints about the game being hard. At first the explanation was that the game was harder for casual players new to the series, but some veterans were complaining about the “Difficulty Spike”. Which had me intrigued up until Reddit user Tasty Carcass found a possible explanation about these issues.

The problem lays in the hitboxes of the main characters, Crash and Coco. And they have the form of a pill instead of being completely plain. “This shape is used as the default for the unity engine and some other engines. It means that rather than falling off things, you sort of slide down them a bit first, even if it’s a flat plane” said Tasty in his blog post.

Pill

While the idea of having Pill collision boxes can’t be much of a problem, it becomes one once the users start going for precise platforming. Since the pill hitboxes usually slide off the edges of platforms, this can lead to unfair deaths. But it also can be used to player’s advantage, since if you jump at the exact moment you slide off a platform you will be able to go a slightly larger distance on your jumps.

A twitch Streamer also provided some evidence that the N. Sane trilogy has a few differences that could make the game harder. Considering the fact that the jump arc in the game is slightly faster than the classic titles. What I mean by this is that Crash will land slightly faster in the remake.  This is a problem because coupled with the pill hitboxes, you can have some issues in platforming. There is also the problem that sometimes the hitboxes are a little bit off.

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Reddit user BubbleButt64 showed an issue he came across in regards to the hitboxes, The Red Gem path in Snow Biz has some crusher pillars that fall onto crash, it is necessary to make a run for it or wait. But since the Crash’s hitbox seems to be more of an elipse than a pill in my opinion. The hitbox extends far enough for the crusher to count a hit and probably make a player lose a life.

These are some of the slightly alarming issues that have been presenting themselves within Crash Bandicoot N.Sane Trilogy, and while the obvious explanation is that since the game is remade from Scratch because the original source code of the games was lost. This also means that the game’s hitboxes need to be tweaked and patched as soon as possible. Hopefully Vicarious Visions and Activision don’t stay quiet about this fact.

I always wanted to be a journalist who listens. The Voice of the Unspoken and someone heavily involved in the gaming community. From playing as a leader of a competitive multi-branch team to organizing tournaments for the competitive scene to being involved in a lot of gaming communities. I want to keep moving forward as a journalist.

Gaming

Metallica takes center stage on the battle arena of the Fortnite Festival, showcasing their musical prowess in an epic PVP showdown

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Metallica will be headlining the Battle Stage at the Fortnite Festival, and fans can look forward to an epic performance later today, on the 13th of June. The entire lineup of the legendary heavy metal band has been transformed into digital avatars for the ever-growing gaming platform. Fans can now enjoy their greatest hits and even engage in a thrilling musical player-versus-player game mode.

The collaboration between Metallica and Fortnite marks the start of Fortnite Festival Season 4, featuring an exciting lineup of six Metallica songs, such as “Enter Sandman,”  “Fuel,”  and “Ride the Lightning.”. Additional songs will be introduced as the season progresses. By choosing Epic’s premium Festival Pass, you’ll have the opportunity to unlock all four Metallica band members as playable skins. How about a showdown between Lars Ulrich and Goku?

The aspect that captures our attention is the 16-player musical battle royale. The Battle Stage offers a challenging experience that pushes players to their limits, requiring both physical stamina and a captivating stage presence. Players will find themselves immersed in the intense energy of the four tracks playing simultaneously. Perform with skill, and you can unleash powerful bursts of musical energy, causing less talented individuals to falter and be defeated, with the ultimate victor being crowned the Master of Puppets (most likely).

In addition to that, Metallica will be making an appearance at the Rocket Racing tent, complete with a specially designed track, car, and LEGO replicas of the band members. Is there anything more intense than that?

Do you enjoy Metallica’s music? Could anyone have predicted that the band would rise to prominence in a video game primarily aimed at a younger audience who may not be familiar with their music? And now, let’s turn our attention to the comments section below.

 

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Star Wars Outlaws PS5 Demo Falls Short of Delivering the Full Experience, According to Critic

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Star Wars Outlaws, although it appeared visually stunning during Ubisoft’s livestream earlier this week, has received some criticism for feeling somewhat outdated. A preview unfavorably compared the release to Uncharted: Golden Abyss, the PS Vita exclusive spin-off that was launched in 2011. However, according to the creative director, the sampler is merely a small taste of what the full experience has to offer.

“When entering a show of this nature, where you’re finalizing a game’s production, you’re faced with numerous decisions. Our producer limited us to just one demo for all the shows we would attend throughout the year, such as Gamescom and Comic-Con,” Julian Gerighty explained in an interview with VGC.

He explained that the events are designed to cater to both consumers and journalists. To ensure an engaging experience, they opted for a 20-minute format that offers a diverse range of content and showcases different game systems. However, they intentionally avoided showcasing the open-world experience at this particular event, as they plan to unveil it during the studio tour and preview event. This will be a brief overview, more of an appetizer than a full meal when it comes to the game.

According to Gerighty, the developer Massive Entertainment has crafted a highly engaging game, with only a portion of its greatness showcased here.

Admittedly, the comments do make sense. It’s common knowledge that creating demos requires a significant amount of the team’s focus. If a game plans to showcase itself at consumer conventions, it can’t just offer a short gameplay experience of two or three hours. That simply won’t suffice when attendees are patiently waiting in line. This seems to be just a subpar demo, which is unfortunate. However, it may not be something to worry too much about in the end.

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The Sky Breaker Pierce DLC for Avatar: Frontiers of Pandora comes out in July for PS5

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Ubisoft has given us our first look at The Sky Breaker, the first DLC story pack for Avatar: Frontiers of Pandora. In it, a strange shadow will appear in the sky and threaten the Na’vi clans, who just can’t seem to get a break. It comes out next month on PS5, on July 16th.

A new part of the Upper Plains called “The Heart of the Plains” can be reached by taking the Sky Breaker. Some well-known biomes have changed into new types, and there are also many new ones. Of course, the RDA has also sent out new types of enemies, so you need to be careful. The good news is that not everything is bad. During the Na’vi Festival of Games, players can look forward to timed tasks that are a little less scary. Secrets of the Spires, another story pack, is still planned to be added to the game at some point.

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