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Crash Bandicoot N.Sane Trilogy has made its debut and everyone is still having fun. However, there have been some issues presenting their ugly faces with some users. Example of this is various complaints about the game being hard. At first the explanation was that the game was harder for casual players new to the series, but some veterans were complaining about the “Difficulty Spike”. Which had me intrigued up until Reddit user Tasty Carcass found a possible explanation about these issues.

The problem lays in the hitboxes of the main characters, Crash and Coco. And they have the form of a pill instead of being completely plain. “This shape is used as the default for the unity engine and some other engines. It means that rather than falling off things, you sort of slide down them a bit first, even if it’s a flat plane” said Tasty in his blog post.

Pill

While the idea of having Pill collision boxes can’t be much of a problem, it becomes one once the users start going for precise platforming. Since the pill hitboxes usually slide off the edges of platforms, this can lead to unfair deaths. But it also can be used to player’s advantage, since if you jump at the exact moment you slide off a platform you will be able to go a slightly larger distance on your jumps.

A twitch Streamer also provided some evidence that the N. Sane trilogy has a few differences that could make the game harder. Considering the fact that the jump arc in the game is slightly faster than the classic titles. What I mean by this is that Crash will land slightly faster in the remake.  This is a problem because coupled with the pill hitboxes, you can have some issues in platforming. There is also the problem that sometimes the hitboxes are a little bit off.

https://twitter.com/DingDongVG/status/881967130110943239?ref_src=twsrc%5Etfw&ref_url=http%3A%2F%2Fwww.levelup.com%2Fnoticias%2F430573%2FFans-descubren-por-que-Crash-N-Sane-Trilogy-es-mas-dificil

Reddit user BubbleButt64 showed an issue he came across in regards to the hitboxes, The Red Gem path in Snow Biz has some crusher pillars that fall onto crash, it is necessary to make a run for it or wait. But since the Crash’s hitbox seems to be more of an elipse than a pill in my opinion. The hitbox extends far enough for the crusher to count a hit and probably make a player lose a life.

These are some of the slightly alarming issues that have been presenting themselves within Crash Bandicoot N.Sane Trilogy, and while the obvious explanation is that since the game is remade from Scratch because the original source code of the games was lost. This also means that the game’s hitboxes need to be tweaked and patched as soon as possible. Hopefully Vicarious Visions and Activision don’t stay quiet about this fact.

I always wanted to be a journalist who listens. The Voice of the Unspoken and someone heavily involved in the gaming community. From playing as a leader of a competitive multi-branch team to organizing tournaments for the competitive scene to being involved in a lot of gaming communities. I want to keep moving forward as a journalist.

Gaming

EA and Square Enix Encounter Leap Year Issues

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For individuals who may not recall, the Year 2000 Problem, commonly referred to as the Y2K scare, was a thrilling period of chaos experienced in the late 90s. There was widespread concern about a potential catastrophic computing disaster due to discrepancies in dating systems. Today, we had the opportunity to experience some unexpected events as EA and Square Enix faced technical difficulties due to the leap year, causing their games to be temporarily unplayable.

Players of EA’s Sports WRC encountered a problem on the 29th where they couldn’t start the game because of a timezone glitch. The issue was promptly fixed, but users had to adjust their system settings for the next day to play. Meanwhile, Square Enix is facing challenges, with the problem only impacting Nintendo players and not PlayStation users. The Theatrythm Final Bar Line failing to start up ruined the release of Final Fantasy VII Rebirth.

https://x.com/EAHelp/status/1763192737300390238?s=20

https://x.com/Regulus_Tera/status/1763042465622130905?s=20

It seems like these problems have been addressed based on our observations, highlighting how minor details can surprise you unexpectedly. Were there any scheduling conflicts related to the leap year? Feel free to share your thoughts in the comments section below.

 

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New Heavy Armor Appears to be on the Way with Helldivers 2 Mech Gameplay Leaks

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In Helldivers 2, players will find themselves in need of additional firepower to spread freedom across the galaxy. Arrowhead Game Studios announced that armored mechs will be included in the game for free shortly after its release. Leaked gameplay footage on social media suggests that heavy armor support is on its way.

IGN showcased a few clips, with the first one being shared by Redditor fozzye18, featuring a Helldiver piloting a mech equipped with what appears to be twin-linked autocannons. It’s important to note that in another clip shared by Redditor Klyka, we witness a mech equipped with a gatling gun and rockets, hinting at the possibility of various strategy versions for these machines.

A clip from TikTok ponders the possibility of a different outcome at the famous Malevelon Creek, where the Helldivers community faced a significant defeat against the Socialist Automatons.

Mechs… enjoy
byu/fozzye18 inHelldivers

More mech….enjoy
byu/Klyka inHelldivers

Any idea when these much-needed mechs will make their way to the battlefield? What armament configurations would you prefer to see? Feel free to suggest a flamethrower-armed melee assault variant in the comments. segment provided

 

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Test Drive Unlimited: Solar Crown will mandate an internet connection on the PS5

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To fully experience Nacon’s upcoming social racer Test Drive Unlimited: Solar Crown, an Internet connection is required. The new trailer reveals the off-road areas of Hong Kong Island, highlighting the diverse experiences offered in the upcoming game. It also emphasizes the MMO features that have been integral to the franchise.

“While driving, there are always other players surrounding you, which brings the city to life,” a press release discloses. “In Test Drive Unlimited, players can immerse themselves in the world of cars through interactions at dealerships and workshops, discussing future purchases, dream cars, and customization options.”

Undoubtedly, there is a trade-off with the need for a constant online connection to support various social features such as leaderboards, races, inventories, moderation, live events, anti-cheat measures, and the overall game experience. You need an Internet connection to play Test Drive Unlimited: Solar Crown.

As expected for an online-focused game, players will need to rely on Nacon’s servers and PSN.

Nevertheless, it appears that the racing game is making significant progress. In a recent development update, the team highlighted their ongoing efforts to enhance the particle effects for off-road gameplay. They are currently facing challenges in recreating the expansive dust clouds seen in their WRC games within a shared-world sandbox environment. “We are currently in the process of integrating and optimizing these effects,” it concedes. “It is a crucial aspect of off-road immersion, yet it also demands a lot of resources and performance.”

It appears that the game is nearing its final stages. The team is taking their time to guarantee that Test Drive Unlimited: Solar Crown provides a seamless, stable, and enjoyable experience for players. It has been brought to our attention that we need to ensure the game meets your expectations before release. We are currently focused on improving various aspects, such as enhancing server stability and optimizing the game’s performance.

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