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Top 5 Levels I Want in Kingdom Hearts III

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Kingdom Hearts III's Release Date May Be Revealed Next Month

Over the weekend, Square Enix revealed Kingdom Hearts III would feature a world based on the hit movie Toy Story, and there was much rejoicing on the Internet. At long last, the game franchise known for including characters and levels from Disney movies would include one of the most memorable Disney movies of all time. This video got me thinking: what other Disney properties deserve levels in Kingdom Hearts III? So, I created a list of five Disney movies and television shows I want in the game. The list will not include properties such as Star Wars and Marvel, since those are only owned by Disney and not actually made by Disney. But, you can treat them as honorary seventh and sixth places. Also, no Studio Ghibli films; they are only distributed and/or theatrically released by Disney, so they don’t count either.

5. Mary Poppins

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Despite Disney being synonymous with animation, the predominantly live-action Mary Poppins was successful and accrued a lot of staying power; just look at the Internet’s reaction to Yondu exclaiming, “I’m Mary Poppins, y’all!” in Guardians of the Galaxy 2. But why does Mary Poppins deserve to be in Kingdom Hearts III? Because the movie seamlessly makes the mundane coexist with the fantastical thanks to lessons about the importance of having fun and an imagination. The world of Mary Poppins would work well as a level where none of the characters know how to react to an invasion of Heartless (black and shadow-like beings that take new forms every game), let alone the sight of anime-boy Sora killing them with an oversized key. Mary Poppins characters could provide a much-needed respite from the unrealistic reactions from past Kingdom Hearts games.

4. 101 Dalmatians

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Longtime Kingdom Hearts fans probably have less-than-fond memories of the 99 Dalmatians side-quest that tasked them with scouring the game for hidden treasure chests that contained lost dalmatian puppies. 101 Dalmatians deserves to be remembered for something other than a textbook example of how not to design a quest, so why not a new game world? Cruella de Vil’s obsessive and sociopathic personality would gel with the personalities of other Kingdom Hearts villains. Furthermore, since Kingdom Hearts III’s new game engine can render large, expansive levels (at least compared to previous Kingdom Hearts games), a boss battle where players have to chase after Cruella — and her a speeding Heartless car — would make for quite the spectacle.

3. Kim Possible

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Disney does not create many spy-themed shows and movies. Kim Possible is one of Disney’s few, if only, good spy-themed shows. Thanks to extremely clever writing and memorable characters, Kim Possible parodies and honors its source materials. Furthermore, the show is no slouch when it comes to action and is extremely funny. A Kim Possible level could easily be one of Kingdom Heart’s III’s most memorable levels if the show’s writers help create the script.

2. Gravity Falls

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Gravity Falls is one of the best shows Disney ever produced; it might be light on action, but the comedy (that borders on mature), characters, and story are all top-notch. Gravity Falls is proof that the best kids shows are the ones both children and their parents can enjoy. Plus, Gravity Falls seems custom made for Kingdom Hearts III, since several characters in the show have experience traveling to other worlds, much like Sora and other Kingdom Hearts characters. Furthermore, in the series finale, main antagonist Bill Cipher‘s final words (spoilers) invoked the power of Axolotl (which, according to a book of questionable canonicity, is a giant, talking axolotl), so he could eventually return. Bill’s resurrection in Kingdom Hearts III would make a ton of sense. Besides, who wouldn’t want to smack that psychotic Illuminati mascot upside the eye in an epic boss battle?

1. Gargoyles

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Back in the 90s, when Disney shows were almost exclusively episodic comedies that featured characters from existing Disney franchises, Gargoyles set itself apart with its unique world, action/drama-centric story arcs, and dark atmosphere. The show was Disney’s answer to Batman: The Animated Series and is fondly remembered even today. Fans have downright begged Disney for a live-action movie adaptation of the show, but the company has not done anything with the IP in decades. Take it from someone who watched the show: Gargoyleis perfect for Kingdom Hearts III, especially since the game could potentially render a large cityscape for players to explore. Just thinking about it gets me excited.

 

So, what Disney properties do you think should be in Kingdom Hearts III? Comment down below.

All you have to do to get my attention is talk about video games, technology, anime, and/or Dungeons & Dragons - also people in spandex fighting rubber suited monsters.

Gaming

Frostpunk 2 offers a thrilling combination of post-apocalyptic survival strategy and intense political maneuvering

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Frostpunk 2 is the follow-up to a morally challenging strategy game that has captivated players, and it appears that even more difficult decisions await in the sequel. The game is set to release on PC and Xbox Series X|S on July 25th, with plans for a later release on PS5. Thanks to IGN, we were treated to an in-depth preview of 11 Bit Studios’ dark and gritty survival city builder.

Players are faced with the challenging task of making difficult decisions in order to endure the impending storm. They must carefully navigate through various ideological technology trees to reach their inevitable outcomes. Considering the shortage of manpower, are you planning to employ underage workers to fulfill the demand? What is the most efficient method for controlling a rebellious population: using brute force or employing religious manipulation?

In Frostpunk 2, players are transported to a world 30 years after the catastrophic global weather event that challenged their survival skills in the original game. The world remains frozen, with the most pressing danger now coming from fellow survivors vying for scarce resources and the growing democratic nature of your own people. Take a look at the trailer below to get a taste of what makes the series truly exceptional.

Can you handle the challenging decisions necessary for your survival? Are there any boundaries you refuse to cross? Feel free to share your thoughts in the comments section below.

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Baldur’s Gate 3 had a more manageable development process compared to Larian Studios’ previous RPGs

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According to Swen Vincke, the founder and CEO of Larian Studios, the level of crunch on Baldur’s Gate 3 was lower compared to their previous games like Divinity: Original Sin 2. Crunch, also known as “crunch culture”, refers to the overtime that many developers are often expected to work when production deadlines are approaching.

According to GamesRadar+, Vincke was questioned about the challenges that emerged during the game’s extensive development and whether the studio had to work under intense pressure. Vincke mentioned that they are investing less in BG3 compared to their previous projects. We definitely did. We encountered unforeseen events.

Vincke highlights Larian’s global studio setup as a method through which the developer alleviated the pressure. This structure was established to guarantee round-the-clock coverage, specifically designed to prevent individuals from having to put in additional effort to resolve late-night issues. The Belgian developer has expanded its reach by opening a seventh office in Poland.

According to Vincke, employees who had to work long hours were compensated with overtime pay. He also mentioned that after 8pm, the offices would be nearly empty, and weekend work was a rare occurrence at the studio. Expanding on the topic, he clarifies: “We didn’t excessively push ourselves, but we did have to put in some extra effort.” And I believe, honestly, there will always be a sense of anticipation when you’re working towards completing a project, particularly when there are numerous intricate elements that need to be integrated.

Did you know that the development of Baldur’s Gate 3, with its immense size and scope, involved developers working tirelessly to meet the deadline? Please share your thoughts in the comments section below.

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Mad Max developer responds to comments made by Furioso director George Miller about Kojima

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Last Friday, we shared with you the news that George Miller, the director of the Mad Max franchise, mentioned Hideo Kojima as his top choice to develop another video game adaptation during the premiere of his latest film, Furiosa: A Mad Max Saga. By doing so, it appears that he also criticized the previous game with the same name. The founder of Avalanche Software and creator of the Just Cause series, Christofer Sundberg, the developer behind the last Mad Max game, has responded with strong determination.

On Twitter (thanks, Eurogamer), Sundberg expressed his disagreement with Miller’s comments about Avalanche’s Mad Max game not meeting his expectations. The director stated: “I prefer to only engage in activities if they can be executed at the utmost level of excellence.” Sundberg strongly disagreed with Miller’s statements, describing them as baseless and arrogant. He then proceeded to provide insights into the game’s development, revealing some interesting details.

Sundberg believes that Hideo Kojima has the potential to create an incredible Mad Max game, but emphasizes that it would offer a unique and distinct experience. He adds: “The publisher made extensive efforts to transform this game into a strictly linear experience, despite partnering with a developer known for their open world games.” In a subsequent Tweet, Sundberg elaborated on the situation, revealing that after the initial year of development, the higher-ups came to the realization that they had inadvertently steered them towards creating a linear experience instead of the open world game they had originally proposed. He stated: “We wasted an entire year of effort and were informed that ‘players desire independence in the current era’.” Well, obviously…”

Larian Studios’ director of publishing, Michael Douse, expressed his opinion, stating that Avalanche faced challenges in capturing the spirit of the 2015 film due to limited access and legal restrictions on intellectual property. He suggests that there may be a subtle detail that Miller is unaware of.

Mad Max, developed by Avalanche and published by Warner Bros Games, was released in the same year as Miller’s previous Mad Max film, Fury Road. Drawn from the series, it presented a backstory for Max, where players were assigned the mission of collecting components for his legendary Magnum Opus.

What are your thoughts? Were Miller’s comments inappropriate? What are your thoughts on Avalanche’s Mad Max game? Additionally, would you be curious to see how a Kojima-led adaptation would bring a unique perspective to the game? Please share your thoughts in the comments section below.

 

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