Gaming
Final Fantasy Brave Exvius Tap! Review: All Tapped Out
I’m starting to think Square Enix doesn’t know how to make free games. One of its first attempts, Final Fantasy All the Bravest, was a train wreck, but the company later redeemed itself with Final Fantasy Brave Exvius, a game that feels like a Final Fantasy game. One of Square Enix’s more recent free games, Final Fantasy XV: A New Empire, is just a Game of War: Fire Age clone, which is already a bad game to emulate. But today, Square Enix released its latest free game: Final Fantasy Brave Exvius Tap!, and it’s a cookie clicker clone. Again, not the best choice of games to emulate.
Unlike the other games I’ve mentioned, Final Fantasy Brave Exvius Tap! is not for iOS or Android devices but is a free game on Facebook. Players take control of Final Fantasy Brave Exvius’ protagonist Rain and can recruit up to five other Final Fantasy characters in one team. However, the game only includes characters exclusive to Brave Exvius, so players shouldn’t go in expecting to recruit fan-favorites such as Cecil Harvey, Kefka Palazzo, or Vivi Ornitier. Perhaps they’ll be added later or not, but right now, players are limited to characters they probably have never heard of. Moreover, only eight characters are earned by progressing through the “story” (more on that later). Players can only unlock the other characters by spending Lapis, which would be a fine idea if Lapis weren’t earned at a snail’s pace and was the only way to level up characters. In addition, players will need to accumulate an insane 764,000 Lapis to unlock every character, and that’s not counting the Lapis needed to level up characters so players can begin to collect Lapis. That’s beyond a Herculean task, even by cookie clicker clone standards
Final Fantasy Brave Exvius Tap! plays like any other cookie clicker clone, but with a Final Fantasy paint job. All players do is click the mouse to attack, sometimes click on a character’s portrait to perform a Limit Break, and that’s it. Sure, the characters that players recruit help deal extra damage, but that’s all these recruitables do. Moreover, the game doesn’t have any spells to cast and enemies don’t attack; the only challenge in the game comes from the 30-second time limit on each level, which consists of one enemy followed by another enemy followed by a boss. The game lacks any variation and sticks to this formula far too rigidly. Furthermore, Final Fantasy Brave Exvius Tap! gets boring very quickly. Granted, different character Limit Breaks deal different types of elemental damage, and different enemies have specific elemental weaknesses, but I never noticed a significant change in damage output when taking advantage of these weaknesses. Not only are status effects absent from Final Fantasy Brave Exvius Tap!, but all of the strategy and planning synonymous with Final Fantasy is missing from the game as well. The one remotely clever mechanic in the game is that weapons are powered up when players buy duplicates, which isn’t actually that clever when compared to other Final Fantasy titles, especially since players need to wait until the 100th stage (yes, seriously) to buy weapons, and they don’t know what they’re buying until it’s already been bought.
Gamers can usually rely on Final Fantasy games to have spectacular music, but the music in Final Fantasy Brave Exvius Tap! is anything but. It might be the same music from Final Fantasy Brave Exvius, but this time it’s on an infuriating, continuous loop that doesn’t loop seamlessly into itself as in other Final Fantasy games. Instead, the music fades out and then starts all over again from the beginning. This is a rookie mistake gamers expect from an inexperienced developer who made his or her first Flash or RPG Maker game, not Square Enix. However, the sound effects are even worse than the music, as they are either uninteresting bleeps and bloops of menu buttons or limp sword swings. But, more often than not, sound effects are downright missing. In most Final Fantasy games, Limit Breaks are bombastic spectacles of particle and sound effects, but Limit Breaks in Final Fantasy Brave Exvius Tap! are almost completely silent. Finally, I know I promised to talk about the story earlier, but quite frankly Final Fantasy Brave Exvius Tap! doesn’t have a story. Sometimes characters have conversations, but they are never of any consequence. Stuff just happens without any rhyme or reason, which is not hallmark of a good video game, especially a Final Fantasy video game.
Final Fantasy Brave Exvius Tap! is a bad game. It does away with everything synonymous with the Final Fantasy franchise and replaces it with boring, generic gameplay that was out of date in 2014. Final Fantasy Brave Exvius Tap! displays a fundamental misunderstanding of what makes Final Fantasy great and why fans love the series. I can forgive a lot in a Final Fantasy game. Heck, I’m one of the few people who doesn’t complain about Final Fantasy XIII‘s story. But, Final Fantasy Brave Exvius Tap! misses all the marks and commits the two cardinal sins of bad video games: it fails to be enjoyable and has no positive aspects to distract from its shortcomings. I didn’t know what to expect when I started playing Final Fantasy Brave Exvius Tap!, but even so, my vague expectations were better than what I experienced.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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