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Final Fantasy Brave Exvius Tap! Review: All Tapped Out

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I’m starting to think Square Enix doesn’t know how to make free games. One of its first attempts, Final Fantasy All the Bravest, was a train wreck, but the company later redeemed itself with Final Fantasy Brave Exvius, a game that feels like a Final Fantasy game. One of Square Enix’s more recent free games, Final Fantasy XV: A New Empire, is just a Game of War: Fire Age clone, which is already a bad game to emulate. But today, Square Enix released its latest free game: Final Fantasy Brave Exvius Tap!, and it’s a cookie clicker clone. Again, not the best choice of games to emulate.

Unlike the other games I’ve mentioned, Final Fantasy Brave Exvius Tap! is not for iOS or Android devices but is a free game on Facebook. Players take control of Final Fantasy Brave Exvius’  protagonist Rain and can recruit up to five other Final Fantasy characters in one team. However, the game only includes characters exclusive to Brave Exvius, so players shouldn’t go in expecting to recruit fan-favorites such as Cecil Harvey, Kefka Palazzo, or Vivi Ornitier. Perhaps they’ll be added later or not, but right now, players are limited to characters they probably have never heard of. Moreover, only eight characters are earned by progressing through the “story” (more on that later). Players can only unlock the other characters by spending Lapis, which would be a fine idea if Lapis weren’t earned at a snail’s pace and was the only way to level up characters. In addition, players will need to accumulate an insane 764,000 Lapis to unlock every character, and that’s not counting the Lapis needed to level up characters so players can begin to collect Lapis. That’s beyond a Herculean task, even by cookie clicker clone standards

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Final Fantasy Brave Exvius Tap! plays like any other cookie clicker clone, but with a Final Fantasy paint job. All players do is click the mouse to attack, sometimes click on a character’s portrait to perform a Limit Break, and that’s it. Sure, the characters that players recruit help deal extra damage, but that’s all these recruitables do. Moreover, the game doesn’t have any spells to cast and enemies don’t attack; the only challenge in the game comes from the 30-second time limit on each level, which consists of one enemy followed by another enemy followed by a boss. The game lacks any variation and sticks to this formula far too rigidly. Furthermore, Final Fantasy Brave Exvius Tap! gets boring very quickly. Granted, different character Limit Breaks deal different types of elemental damage, and different enemies have specific elemental weaknesses, but I never noticed a significant change in damage output when taking advantage of these weaknesses. Not only are status effects absent from Final Fantasy Brave Exvius Tap!, but all of the strategy and planning synonymous with Final Fantasy is missing from the game as well. The one remotely clever mechanic in the game is that weapons are powered up when players buy duplicates, which isn’t actually that clever when compared to other Final Fantasy titles, especially since players need to wait until the 100th stage (yes, seriously) to buy weapons, and they don’t know what they’re buying until it’s already been bought.

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Gamers can usually rely on Final Fantasy games to have spectacular music, but the music in Final Fantasy Brave Exvius Tap! is anything but. It might be the same music from Final Fantasy Brave Exvius, but this time it’s on an infuriating, continuous loop that doesn’t loop seamlessly into itself as in other Final Fantasy games. Instead, the music fades out and then starts all over again from the beginning. This is a rookie mistake gamers expect from an inexperienced developer who made his or her first Flash or RPG Maker game, not Square Enix. However, the sound effects are even worse than the music, as they are either uninteresting bleeps and bloops of  menu buttons or limp sword swings. But, more often than not, sound effects are downright missing. In most Final Fantasy games, Limit Breaks are bombastic spectacles of particle and sound effects, but Limit Breaks in Final Fantasy Brave Exvius Tap! are almost completely silent. Finally, I know I promised to talk about the story earlier, but quite frankly Final Fantasy Brave Exvius Tap! doesn’t have a story. Sometimes characters have conversations, but they are never of any consequence. Stuff just happens without any rhyme or reason, which is not hallmark of a good video game, especially a Final Fantasy video game.

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Final Fantasy Brave Exvius Tap! is a bad game. It does away with everything synonymous with the Final Fantasy  franchise and replaces it with boring, generic gameplay that was out of date in 2014. Final Fantasy Brave Exvius Tap! displays a fundamental misunderstanding of what makes Final Fantasy great and why fans love the series. I can forgive a lot in a Final Fantasy game. Heck, I’m one of the few people who doesn’t complain about Final Fantasy XIII‘s story. But, Final Fantasy Brave Exvius Tap! misses all the marks and commits the two cardinal sins of bad video games: it fails to be enjoyable and has no positive aspects to distract from its shortcomingsI didn’t know what to expect when I started playing Final Fantasy Brave Exvius Tap!, but even so, my vague expectations were better than what I experienced.

All you have to do to get my attention is talk about video games, technology, anime, and/or Dungeons & Dragons - also people in spandex fighting rubber suited monsters.

Gaming

Final Fantasy 7 Rebirth’s Retry Wording Has Been Updated in a Subtle Manner

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Despite the numerous praises players have showered upon Final Fantasy 7 Rebirth, there is one particular aspect of the game that has garnered nothing but criticism: the perplexing wording of its retry screen, which players encounter when facing a Game Over. Fortunately, the developers have discreetly resolved this issue in the game’s latest patch. They have fixed the Platinum Trophy progression, resulting in a slightly less confusing experience for players.

If you don’t possess exceptional combat abilities, chances are you’ve come across the game’s notorious four options: “Retry from Current Battle, Retry from This Battle, Retry from Before Battle, or Resume.”. As an avid gamer, I must admit that I’ve experienced the frustration of losing precious time due to my own foolish mistake. In this particular instance, I found myself engrossed in fine-tuning my matrix and equipping my party, only to have it all go to waste when I encountered a formidable enemy. To compound my error, I made the ill-advised decision to retry the battle, resulting in an hour of agonizing repetition. Lesson learned!

The “Retry from This Battle” option has become a source of frustration for players who are struggling with the game’s final boss encounter, leading to a significant number of rage-quits. Without giving away any surprises, opting for that choice after being defeated would result in players being sent back to the beginning of the final boss encounter, needlessly forcing them to forfeit approximately an hour’s worth of hard-earned progress in battle.

After the update, players now have the option to select “Retry from the Current Phase” instead of “Retry from Before the Current Battle.”. It’s worth noting that this change is only slightly improved. It’s rather disappointing that the screen is overly convoluted, which may lead to players feeling frustrated. While it’s better late than never, we can’t help but wonder if this issue will persist in the future.

 

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Baldur’s Gate 3 has received an impressive haul of 5 BAFTA Awards, with the prestigious title of Best Game among them

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Baldur’s Gate 3 continues to solidify its position as a standout title, garnering five prestigious BAFTA awards, including the highly coveted Best Game accolade. In addition to the top accolade of the evening, the RPG created by the talented team at Larian Studios also emerged victorious in the categories of narrative, music, players’ choice, and performer in a supporting role.

Several games for the PS5 and PS4 received BAFTA awards. Alan Wake 2 won for Audio Achievement, Cyberpunk 2077 was recognized as an Evolving Game, Viewfinder was named the Best British Game, and Nadji Jeter received the Performer in a Leading Role award for his portrayal of Miles Morales in Marvel’s Spider-Man 2.

Standing on the stage that night, Swen Vincke, the founder of Larian Studios, expressed his disbelief: “It’s truly incredible to be here.” The effort and dedication poured into creating Baldur’s Gate 3 is truly commendable. It’s truly remarkable, and I extend my gratitude to Bafta and everyone involved.

Here are the winners of the BAFTA awards for 2024:

  • Debut game: Venba
  • Audio achievement: Alan Wake 2
  • Multiplayer: Super Mario Bros. Wonder
  • Evolving game: Cyberpunk 2077
  • Game design: Dave the Diver
  • British game: Viewfinder
  • Artistic achievement: Alan Wake 2
  • New intellectual property — Viewfinder
  • Narrative: Baldur’s Gate 3
  • Performer in a supporting role: Andrew Wincott, Raphael in Baldur’s Gate 3
  • Family — Super Mario Bros. Wonder
  • EE Players’ Choice — Baldur’s Gate 3
  • Animation — Hi-Fi Rush
  • Music — Baldur’s Gate 3
  • Game Beyond Entertainment — Tchia
  • Technical achievement: The Legend of Zelda: Tears of the Kingdom
  • Performer in a leading role — Nadji Jeter, Miles Morales in Marvel’s Spider-Man 2
  • Best game: Baldur’s Gate 3

 

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V Rising embraces its theme by introducing a Legacy of Castlevania crossover DLC

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V Rising, a vampiric RPG, made its debut on PC in 2022 and is set to grace the PS5 in 2024. The game clearly showcased a strong influence from Castlevania. Now, Stunlock Studios is fully embracing the opportunity, officially teaming up with Konami for a captivating DLC with a gothic twist.

Featured in The Triple-i Initiative’s recent digital indie showcase, Legacy of Castlevania offers players the opportunity to immerse themselves in the timeless visuals of hair, cloth, and character design from one of the most beloved vampire franchises in gaming history. The pack is set to be released in May, and it’s possible that we’ll gain further insights into the PS5 port at that time. In the upcoming game, players will have the chance to encounter the renowned vampire hunter Simon Belmont, who will serve as a formidable adversary. Additionally, fans will be delighted to know that they can dress up as the enigmatic Vampire Prince, Alucard, with a special cosplay set.

There will be three distinct shapeshifting variants for players to fully embrace the darkness. Among the options available are the Wolf Form Variant, Soul of the Wolf; the Human Form Variant, Glamour of Maria Renard; and the Toad Form Variant, Guise of The Flea Man. In addition, you’ll have access to luxurious furniture and decorations to adorn your sanctuary, creating an atmosphere reminiscent of a gothic masterpiece.

Did V Rising catch your attention? What are your thoughts on the Legacy of Castlevania collaboration? We eagerly await your thoughts in the comments section below.

 

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