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Okinawa Rush First Impressions: Kind of Like Final Fight

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A Platformer Fighting game with RPG mechanics. This is the line that advertises OKINAWA RUSH, an indie game that has a Kickstarter campaign.it’s inspired by the 80’s and 90’s Arcade games of old and brings an air of nostalgia to the mix. This game is not for the faint of heart either, because the difficulty, while lenient on the fact you can choose a smooth or hard experience, will be a tough challenge for even the finest warriors.

Core Mechanics and Gameplay

The core mechanics are the approach to a fighting game system. Namely the fact you can do directional input special moves and Parry any and every attack. Of course, the parry system has to be frame perfect, since I am seasoned in Fighting games. It wasn’t that hard to get most of my parries down, but some casual players will find it a bit hard to parry a few attacks every now and then.

OKINAWA

The game also comes with a Training Dojo where you can raise your stats by learning button combination inputs. With simple instructions to apply them Like Down+Toward+Attack to do a Fireball. Defense training which teaches you the basics of parrying and Speed Training, which tests your reflexes.

Reckless play is not rewarded and often punished in Okinawa Rush. Players need to remember this because mashing the attack button will only get you so far, some bosses or enemies have a 1-Hit Kill attack that can be parried but is often a counter to the player’s attacks. If you are to play this game, the approach should be methodical and damaging, like in any other fighting game.

OKINAWA

Okinawa’s Issues and problems in Structure

While I think Okinaway Rush is fun and great, there are a few issues in its execution. For example, the control support is a bit glitchy, sometimes the game detects a single button press as two separate presses. Other times, the input gets no response at all. I’m sure these will be fixed within the game’s development, but I counted many times where I ran into an enemy for no reason or jumped twice when I pressed the Jump button once.

Another issue that happens is that sometimes you get surrounded by way too many enemies at once. You can take multiple hits but more often than not you take all of them at once and die because of it. I know this is happening because of the fact that it has 2-player local co-op in mind. But this is more of a nitpick because all I had to do was jump away from them.

I can’t vouch for the story either because I have seen it before. Although, this feels like a tribute to Japanese story telling in regards to aspects such as Honor, avenging your family who got killed by Ninjas, and martial arts. What I love about this is the fact that the game will make a lot of tributes towards Japanese culture. You will see a lot of Sushi as food items and Shisa statues as collectibles for Gold.

OKINAWA

Shopping System and other aspects

Speaking of gold, you can spend money you earn on the Shop. The shop is represented by the player character finding a traveling merchant. In the shop, you are able to buy equipment for your dojo, since the equipment for training eventually will break. You can also buy ornaments for your dojo as well, these ornaments will increase your stats if arranged in a certain manner.

Now, there is also another aspect to character evolution that I didn’t really speak about. The Kata system that also allows you to increase your stats. It’s like a “Rhythm game” in the way you have to input different button presses when they reach the center of the screen. Some inputs are fast and some are slow.

OKINAWA

Final Thoughts

Overall, I’d like to say that Okinawa Rush is a great game, considering they are close to their goal on Kickstarter. And how solid it is, we might have a well deserving game in the Steam Library whenever it gets released. There are things that need polishing, and the story is just your basic arcade game shtick. But the gameplay is still fun, and the game is definitely fun and welcoming to those who have enough mechanical skill. You can view my first 20 minutes below:

I always wanted to be a journalist who listens. The Voice of the Unspoken and someone heavily involved in the gaming community. From playing as a leader of a competitive multi-branch team to organizing tournaments for the competitive scene to being involved in a lot of gaming communities. I want to keep moving forward as a journalist.

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Sony is reportedly engaged in discussions to form a partnership for a potential bid on Paramount

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There hasn’t been much buzz lately about any new acquisitions in the world of video game intellectual property. According to a recent report, Sony is currently engaged in discussions with a well-funded partner to potentially acquire the renowned film studio Paramount, along with all the exciting possibilities that come with such a merger.

As reported in the New York Times (thanks, ResetEra), Sony Picture Entertainment is reportedly in discussions with Apollo Global Management, an investment firm, as per two sources familiar with the matter. In the past, Apollo had made an offer to acquire Paramount for a minimum of $26 billion, but their bid was ultimately turned down.

The terms of the joint bid are currently under discussion, and there is a chance that the two parties may decide against making a formal offer. Unnamed sources have revealed that Paramount is currently in exclusive discussions with Skydance, preventing any official offer from being made at this time. Investor opposition to the recent deal that Skydance brought seems to have been significant.

The potential impact of such an acquisition is immense. First and foremost, it would introduce adaptations of Sonic and Halo into the expanding media empire of the PlayStation platform holder. Following the announcement, Paramount’s stock experienced a significant 11% surge in after-hours trading.

What are your thoughts on the news? Is there a possibility of Sony acquiring Paramount? Feel free to share your thoughts in the comments section below.

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Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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