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Okinawa Rush First Impressions: Kind of Like Final Fight

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A Platformer Fighting game with RPG mechanics. This is the line that advertises OKINAWA RUSH, an indie game that has a Kickstarter campaign.it’s inspired by the 80’s and 90’s Arcade games of old and brings an air of nostalgia to the mix. This game is not for the faint of heart either, because the difficulty, while lenient on the fact you can choose a smooth or hard experience, will be a tough challenge for even the finest warriors.

Core Mechanics and Gameplay

The core mechanics are the approach to a fighting game system. Namely the fact you can do directional input special moves and Parry any and every attack. Of course, the parry system has to be frame perfect, since I am seasoned in Fighting games. It wasn’t that hard to get most of my parries down, but some casual players will find it a bit hard to parry a few attacks every now and then.

OKINAWA

The game also comes with a Training Dojo where you can raise your stats by learning button combination inputs. With simple instructions to apply them Like Down+Toward+Attack to do a Fireball. Defense training which teaches you the basics of parrying and Speed Training, which tests your reflexes.

Reckless play is not rewarded and often punished in Okinawa Rush. Players need to remember this because mashing the attack button will only get you so far, some bosses or enemies have a 1-Hit Kill attack that can be parried but is often a counter to the player’s attacks. If you are to play this game, the approach should be methodical and damaging, like in any other fighting game.

OKINAWA

Okinawa’s Issues and problems in Structure

While I think Okinaway Rush is fun and great, there are a few issues in its execution. For example, the control support is a bit glitchy, sometimes the game detects a single button press as two separate presses. Other times, the input gets no response at all. I’m sure these will be fixed within the game’s development, but I counted many times where I ran into an enemy for no reason or jumped twice when I pressed the Jump button once.

Another issue that happens is that sometimes you get surrounded by way too many enemies at once. You can take multiple hits but more often than not you take all of them at once and die because of it. I know this is happening because of the fact that it has 2-player local co-op in mind. But this is more of a nitpick because all I had to do was jump away from them.

I can’t vouch for the story either because I have seen it before. Although, this feels like a tribute to Japanese story telling in regards to aspects such as Honor, avenging your family who got killed by Ninjas, and martial arts. What I love about this is the fact that the game will make a lot of tributes towards Japanese culture. You will see a lot of Sushi as food items and Shisa statues as collectibles for Gold.

OKINAWA

Shopping System and other aspects

Speaking of gold, you can spend money you earn on the Shop. The shop is represented by the player character finding a traveling merchant. In the shop, you are able to buy equipment for your dojo, since the equipment for training eventually will break. You can also buy ornaments for your dojo as well, these ornaments will increase your stats if arranged in a certain manner.

Now, there is also another aspect to character evolution that I didn’t really speak about. The Kata system that also allows you to increase your stats. It’s like a “Rhythm game” in the way you have to input different button presses when they reach the center of the screen. Some inputs are fast and some are slow.

OKINAWA

Final Thoughts

Overall, I’d like to say that Okinawa Rush is a great game, considering they are close to their goal on Kickstarter. And how solid it is, we might have a well deserving game in the Steam Library whenever it gets released. There are things that need polishing, and the story is just your basic arcade game shtick. But the gameplay is still fun, and the game is definitely fun and welcoming to those who have enough mechanical skill. You can view my first 20 minutes below:

I always wanted to be a journalist who listens. The Voice of the Unspoken and someone heavily involved in the gaming community. From playing as a leader of a competitive multi-branch team to organizing tournaments for the competitive scene to being involved in a lot of gaming communities. I want to keep moving forward as a journalist.

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The new game from Danganronpa’s developers is being published by Aniplex, a Sony company, but it won’t be coming out on PS5

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The upcoming game from the creators of the Danganronpa series has found a publisher in Sony subsidiary Aniplex. However, it’s worth noting that it won’t be initially released on the PS5. It is highly likely that The Hundred Line: Last Defense Academy will be released on Sony’s system at a later date, just like Master Detective Archives: Rain Code in October. However, the development team is currently focusing on prioritizing the release of their latest title on the Nintendo Switch and PC.

Described as a strategy game, the title allows players to step into the shoes of teenager Takumi Sumino, who resides in the perpetually secure Tokyo Residential Complex. When monsters suddenly unleash chaos upon the town, Takumi finds himself thrust into the Last Defense Academy. His mission? To protect the school alongside 14 other students for a grueling 100 days.

As one would anticipate, alongside the strategic gameplay, it is crucial to foster strong relationships with your comrades. Moreover, the outcome of the game can vary greatly, with a staggering 100 possible endings contingent upon the choices you make. We will reach out to Aniplex to inquire about the possibility of a PS5 port. However, it is important to note that Aniplex operates independently from PlayStation, as it falls under the Sony Music umbrella.

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The photo mode in Alan Wake 2 on PS5 doesn’t hold many surprises

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Most new games these days have some kind of photography feature, so it’s hard to remember a time before Photo Modes. Some developers don’t think it’s important for players to be able to take pictures right away, so the feature is added later. One great example of this is Alan Wake 2, which now has Photo Mode thanks to a new update that is now available.

If you look at the trailer above, you can see that you can really get creative with your photos by adding cool borders, overlays, and filters. We always like photo modes, where you can move different lights around in the scene. As the video shows, Remedy really lets you use your imagination with the different colors and lighting props.

 

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Before the DLC comes out, the Big Elden Ring update adds new features and fixes the game’s balance

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There will be an update for Elden Ring next week that sounds pretty important. The patch will come out on June 20, right before Shadow of the Erdtree goes live on June 21. “New features” and “balance adjustments” are what FromSoftware says the update will have.

Luckily, the developer went on to give more information. We went ahead and put them all together in the patch notes below:

New parts of inventory:

  • Items that were just gained will have a “!” next to them
  • There is now a new tab called “Recent Items” that lets you look at items that you just got

What’s new in Summoning Pool?

  • Now, active summoning pools will follow you to NG+
  • The newly added Map Functions Menu now lets you turn on and off individual summoning pools
  • When you use the Small Golden Effigy, it will only choose active Summoning Pools

All new hairstyles:

  • The game now has five more hairstyles to choose from. You can choose them when you make your character, with the Clouded Mirror Stand, or with Rennala’s Rebirth feature.
    FromSoftware also says that the patch will have extra features that aren’t listed here. I hope they’re a pleasant surprise!

Would you like to see any of these changes made? Are you still excited about Shadow of the Erdtree? Get ready by reading the comments below.

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