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Okinawa Rush First Impressions: Kind of Like Final Fight

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A Platformer Fighting game with RPG mechanics. This is the line that advertises OKINAWA RUSH, an indie game that has a Kickstarter campaign.it’s inspired by the 80’s and 90’s Arcade games of old and brings an air of nostalgia to the mix. This game is not for the faint of heart either, because the difficulty, while lenient on the fact you can choose a smooth or hard experience, will be a tough challenge for even the finest warriors.

Core Mechanics and Gameplay

The core mechanics are the approach to a fighting game system. Namely the fact you can do directional input special moves and Parry any and every attack. Of course, the parry system has to be frame perfect, since I am seasoned in Fighting games. It wasn’t that hard to get most of my parries down, but some casual players will find it a bit hard to parry a few attacks every now and then.

OKINAWA

The game also comes with a Training Dojo where you can raise your stats by learning button combination inputs. With simple instructions to apply them Like Down+Toward+Attack to do a Fireball. Defense training which teaches you the basics of parrying and Speed Training, which tests your reflexes.

Reckless play is not rewarded and often punished in Okinawa Rush. Players need to remember this because mashing the attack button will only get you so far, some bosses or enemies have a 1-Hit Kill attack that can be parried but is often a counter to the player’s attacks. If you are to play this game, the approach should be methodical and damaging, like in any other fighting game.

OKINAWA

Okinawa’s Issues and problems in Structure

While I think Okinaway Rush is fun and great, there are a few issues in its execution. For example, the control support is a bit glitchy, sometimes the game detects a single button press as two separate presses. Other times, the input gets no response at all. I’m sure these will be fixed within the game’s development, but I counted many times where I ran into an enemy for no reason or jumped twice when I pressed the Jump button once.

Another issue that happens is that sometimes you get surrounded by way too many enemies at once. You can take multiple hits but more often than not you take all of them at once and die because of it. I know this is happening because of the fact that it has 2-player local co-op in mind. But this is more of a nitpick because all I had to do was jump away from them.

I can’t vouch for the story either because I have seen it before. Although, this feels like a tribute to Japanese story telling in regards to aspects such as Honor, avenging your family who got killed by Ninjas, and martial arts. What I love about this is the fact that the game will make a lot of tributes towards Japanese culture. You will see a lot of Sushi as food items and Shisa statues as collectibles for Gold.

OKINAWA

Shopping System and other aspects

Speaking of gold, you can spend money you earn on the Shop. The shop is represented by the player character finding a traveling merchant. In the shop, you are able to buy equipment for your dojo, since the equipment for training eventually will break. You can also buy ornaments for your dojo as well, these ornaments will increase your stats if arranged in a certain manner.

Now, there is also another aspect to character evolution that I didn’t really speak about. The Kata system that also allows you to increase your stats. It’s like a “Rhythm game” in the way you have to input different button presses when they reach the center of the screen. Some inputs are fast and some are slow.

OKINAWA

Final Thoughts

Overall, I’d like to say that Okinawa Rush is a great game, considering they are close to their goal on Kickstarter. And how solid it is, we might have a well deserving game in the Steam Library whenever it gets released. There are things that need polishing, and the story is just your basic arcade game shtick. But the gameplay is still fun, and the game is definitely fun and welcoming to those who have enough mechanical skill. You can view my first 20 minutes below:

I always wanted to be a journalist who listens. The Voice of the Unspoken and someone heavily involved in the gaming community. From playing as a leader of a competitive multi-branch team to organizing tournaments for the competitive scene to being involved in a lot of gaming communities. I want to keep moving forward as a journalist.

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The director of Final Fantasy 7 Rebirth is making a final plea to content creators regarding spoilers

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Final Fantasy VII Rebirth is on the horizon, with our review already available. There’s just one week left until the game’s official release on February 29th, exclusively on PS5. This highly anticipated sequel to Remake, based on one of the most beloved video game stories, is best experienced without any spoilers, according to creative director Tetsuya Nomura.

On Twitter, Nomura made a final request for players and content creators to avoid spoiling the game for others, especially on social media and video-sharing platforms, where spoilers can spread rapidly. Naturally, there’s a specific moment that everyone is eagerly anticipating to see how it will compare to the 1997 original, and it’s bound to be quite chaotic on launch day. Nevertheless, Nomura still holds onto a glimmer of hope for humanity and has made a seemingly impossible request for content creators to exercise a degree of restraint.

It’s important to remember to include spoiler warnings when sharing content related to the game’s story on social media and video-sharing sites to avoid spoiling the experience for others. I would greatly appreciate it if you could avoid using scenes from important parts of the story in your video thumbnails.

https://x.com/finalfantasyvii/status/1760605439698591859?s=20

Nomura points out that the developers intentionally did not limit the recording and sharing features of the PS5 for any aspect of the game. They believe players should have the freedom to share and discuss their favorite gameplay moments. It remains to be seen if that trust was justified.

Do you think players and content creators will follow Nomura’s request and minimize spoilers? Feel free to share your thoughts in the comments section below.

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Xbox may want to become more acquainted with the Platinum Trophies on PS5 and PS4

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Obsidian’s first Xbox game, Pentiment, a historical adventure, is now available on the PS5 and PS4. From what we’ve seen, this port of a highly popular game seems to be solid, and we aim to provide you with a review soon. Meanwhile, one aspect caught our attention regarding the conversion that Microsoft may need to address in the future.

Pentiment’s list of Trophies perfectly mirrors its Xbox Achievements, featuring identical descriptions, titles, and icons. There is a slight variation between the two versions: PlayStation offers 42 trophies to unlock, whereas Xbox provides 41 achievements to earn. The distinction lies in the Platinum Trophy, which is awarded once you have collected all the other trinkets in the set.

Since it’s not included in the original game, the developer has not named the trophy, so it appears as ‘PlatinumTrophy’ in the list. This has already generated amusement among Trophy enthusiast communities. “They chose such a basic name for the Platinum Trophy and somehow still messed it up,” a fan expressed.

This issue is quite insignificant in the bigger picture and could likely be fixed with a quick update or patch. As Microsoft gains more experience with PlayStation development, we hope their command of the Trophy system will improve. After all, those platinums are difficult to earn and deserve a more memorable name.

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Brock Lesnar and Vince McMahon have been excluded from the final roster of WWE 22K24

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2K Sports unveiled the complete roster for the upcoming WWE 2K24, featuring more than 204 playable superstars, including 70 Legends who are no longer part of the main rosters, along with eight managers. However, fans were quick to point out the absence of some notable names from the list: 7-time WWE Champion Brock Lesnar and former WWE chairman and CEO Vince McMahon. Lesnar was previously excluded from the Forty Years of WrestleMania edition.

Following accusations of sex trafficking against McMahon by a former WWE employee, a report from the Wall Street Journal brought the issue to light. Although Lesnar’s name was not directly mentioned in the proceedings, insiders informed the WSJ that he was the unidentified WWE champion in question. McMahon refuted the allegations but stepped down as WWE CEO the day following the federal lawsuit.

Nonetheless, Lesnar and McMahon will still be present in the game. GameSpot has reported that the Lesnar vs. Undertaker match from WrestleMania 30 may be included in Showcase mode. It is speculated that another match already confirmed for Showcase mode (Stone Cold vs. The Rock, WrestleMania 17) will probably include an appearance from McMahon as well.

WWE 2K24 will be available for purchase on March 8th for PS5 and PS4, or March 5th for those interested in the Deluxe or WrestleMania editions.

 

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