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Lawbreakers Proves Gamers are SICK of Hero Based Shooters

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Guess what guys? The new game Lawbreakers came out and got abysmal sales numbers! Not only that, but the game is almost dead on PC at the moment! Is that shocking to you? Neither to me, because it sends an obvious message that game companies should understand by now. The market is oversaturated with Multiplayer Hero Based Shooters.

It’s always the same thing, a game nowadays has to be “The next eSport game that everyone talks about”; this isn’t exclusive to hero based shooters, mind you. All kinds of games have tried to become accessible or hero based shooters to try and become an eSport of epic proportions. It started with Overwatch but soon other games like PlayerUnknown’s Battlegrounds, Paladins, Battleborn and many other examples started to share the screen.  The audiences naturally would get tired of getting the same game that has a competitive edge to it and nothing more.

Lawbreakers, the game that came out in an oversaturated market.

Don’t get me wrong, I am a competitive gamer. But the market has become ridiculously oversaturated with Multiplayer hero shooters that have the multiplayer feature and nothing else. It’s almost like these games are built with the sole purpose of being multiplayer and that’s about it. And while I accept the idea of having at most 3 games that do this, this is getting too cluttered with games that are structurally the same.

Lawbreakers is one of the examples, which came in a time where we have not one (Overwatch), not two (Paladins). But three examples of Hero based multiplayer shooters (Battleborn), All of these games came in the same time frame of months between each other. And players are essentially being enticed to pick up 4 of the same game with different aesthetics and graphics. Battleborn was the biggest example of how oversaturated the market was.  With the lowest sales numbers between it Overwatch and Paladins.

WIth this in mind, what should entice players to pick up yet another game like Battleborn? Or like Overwatch? Even while the game can co-exist with the two, Lawbreakers is the unfortunate last pick of the four examples I mentioned. And thus, it becomes a pick almost nobody will be getting because they already have one or two games that are similar in structure.

Co-existing is not the same as Cluttering.

Look, it’s not that other games in the genre aren’t welcome to try and be part of the spectrum. But the inherent problem in releasing games in such an oversaturated market is that they’ll get inevitably compared to far more successful titles in the genre. The very first thing people thought of when shown Lawbreakers was “Overwatch”. And is something that the developers of the game got constantly bugged with since the game’s announcement.

Not only that, but the comparison was even drawn by multiple outlets and critics, there was no one time where the game wasn’t referred to as “Overwatch but with X”.

It only takes a single look at the game’s steam charts to see the problem with releasing a game like this in 2017. Because of the saturation in the hero based shooter genre, a lot of players find a very tough sell when it comes to Lawbreakers. Especially since, even with faster gameplay, anti gravity mechanics,5 different game modes and beautiful graphics. it’s still a multiplayer hero based shooter where you shoot down the people on the opposite team to win, like Overwatch.

The game is not bad, it just came at a bad time.

Don’t misunderstand me, I am not calling Lawbreakers a bad game, far from it. The Gravity-Based gameplay is a pretty innovative concept on its own. But what does it mean when the objective of the so-called  “Dark Souls of shooters” is to kill people and do an objective just like with Overwatch? In fact, the question drives further when the gameplay mode “Blitzball” feels very similar to a mode called “Mannpower” in Team Fortress 2.

Now, the developers have already confirmed that they don’t want to steal the gold but rather just be a silver to Overwatch. But the game would’ve been extremely successful have it not been released when we already had multiple examples of Multiplayer Hero Based shooters.

Since the market already had other examples of Hero Based shooters that were already filling the market to the brim. If the game was released, say in 2020 or later. Maybe it would’ve stood on its own after the popular examples like Overwatch died down in popularity.

Why are Hero Based Shooters in the market then?

However, if the release date had to be this year. Why couldn’t Lawbreakers be like Paladins and go Free to Play? The developers stated that it wasn’t a viable business option, and to that I’d say that Paladins has a strong player base and is a great example of a game co-existing with Overwatch.

There are various reasons why the game got this achievement but I believe the most prominent to be due to it being free to play and selling cosmetic items and DLC as microtransactions instead of including them in a full priced game like those “Bullshit” business practices Boss Key Productions didn’t want to imitate.

Good job there, guys, deviate from the “Bullshit” business practices that Overwatch does by selling at the same price as the Anniversary Edition and getting Loot boxes that provide chances to get cosmetics. Truly, the people at Boss Key are breaking from the spectrum.

It’s a simple reality that should be said in a few words. Lawbreakers should’ve been released after Overwatch’s momentum died down, or until Hero Based Multiplayer shooters would’ve become a thing of the past and people began to crave for another game in the genre.

Time to go to the Drawing Board and exploit another Genre

There certainly isn’t going to be any more space for Hero Based shooters this year, even though I’m sure many more will come because marketing executives are pretty slow and out of touch, Not in this month or maybe not this year, but I’m sure we’ll get an announcement at some point or another later down the line.

The fact that the Emoji Movie is a thing is due to Marketing Research telling studios what is popular right now. And multiple companies will do it for the sake of getting a slice of the money pie. But in case you need a reminder, how about we talk about Umbrella Corps.?

Personally, I will keep playing Overwatch competitively and maybe open a Lawbreakers branch in my team if enough people apply for it. The major problem with Lawbreakers was that this model would’ve been perfect for a Fee to Play game. It could’ve been very successful considering the strong points it has, such as the fast paced gameplay.  I am open to new ideas and games of the same genre, but now it’s time to take it down a notch before unleashing the next Hero Shooter.

I always wanted to be a journalist who listens. The Voice of the Unspoken and someone heavily involved in the gaming community. From playing as a leader of a competitive multi-branch team to organizing tournaments for the competitive scene to being involved in a lot of gaming communities. I want to keep moving forward as a journalist.

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Gran Turismo 7 Update 1.46 introduces an exciting addition to the roster of exclusive cars available in the PS5 and PS4 racing game

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Gran Turismo 7 has just received an exciting update to version 1.46 on both PS5 and PS4. This latest update introduces a unique addition to the game: the Škoda Vision Gran Turismo, a car that you won’t come across in any other game. Škoda makes its debut in the franchise with a visionary study of a single-seater, all-electric racing concept car, designed exclusively for the Polyphony Digital racer.

Once you’ve downloaded update 1.46, you’ll have the opportunity to test drive not one but two additional cars: the AFEELA Prototype 2024 and the iconic Chevrolet Chevelle SS 454 Sport Coupe ’70. Get ready for an exhilarating ride! Watch as they take to the track in the video above.

Additionally, the update introduces a new menu for players to tackle in the GT Café. At Collector Level 38, players have the opportunity to delve into the fascinating world of Ferrari 12-cylinder engines, gaining knowledge and expanding their collection. In World Circuits, players can look forward to exciting new events such as the Japanese Clubman Cup 550, the American FR Challenge 550, and the Vision Gran Turismo Trophy. For all the avid fans of Photo Mode, there’s an exciting opportunity to explore the captivating city of San Diego in a brand new Scape.

What are your thoughts on the latest update for Gran Turismo 7? Feel free to leave your thoughts in the comments section.

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ReFantazio Takes a Different Approach to Romance, Setting Itself Apart from the Persona Games

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Atlus’ highly anticipated RPG, Metaphor: ReFantazio, appears to incorporate familiar systems reminiscent of the developer’s acclaimed Persona series. The game features turn-based battles that heavily rely on exploiting enemy weaknesses. Additionally, players have the ability to summon warrior spirits during combat. However, the most significant aspect of this game, which will be discussed in this article, is the bonding system. Through this system, players can spend time with important characters and gain deeper insights into their personalities and stories.

In contrast to the Persona games, the bonding system ends at that point. Unfortunately, players will be unable to pursue romantic relationships with their beloved waifus, which may come as a disappointment to those who have developed strong feelings for Hulkenberg, the party’s charismatic red-haired elven knight.

According to Siliconera, the absence of romance came up during a recent question and answer session. Atlus emphasized the continued opportunity to develop meaningful relationships with your allies while also introducing additional narratives through substories. In addition, familiarizing yourself with the supporting characters will grant you access to new archetypes, which serve as the game’s character classes.

In the Persona games, romance is not obligatory; rather, it serves as a means to customize your playthrough. However, it is quite unexpected that Metaphor has chosen not to pursue such a venture, considering the significant amount of discussion it typically generates!

Were you anticipating any romantic elements in Metaphor? If you’re not satisfied with your pre-order, feel free to share your thoughts in the comments section below.

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Shift Up unveils the intriguing details behind the physical packaging of Stellar Blade for the PS5

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It appears that many

are eagerly anticipating the launch of the highly anticipated PS5 exclusive, Stellar Blade. Shift Up, the developer, has shared a lengthy video showcasing the “secrets” found in the physical box of the game for PS5. From what we can gather, these secrets include a reversible cover/dust jacket and a download code for cosmetic items.

We must clarify that while we do appreciate the variant cover, it may be more appealing than the game’s standard art. However, it is not something we would typically classify as a “secret.”. However, what’s interesting is that Shift Up has confirmed through the comments section that this will be the case in all regions. Additionally, the visually striking action RPG will remain uncensored worldwide.

It’s refreshing to witness a developer going the extra mile for physical collectors, and it’s evident that the developer is determined to leave a favorable mark in the console realm. Stellar Blade is set to make its highly anticipated debut this Friday, April 26th, exclusively on the PS5.

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