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Lawbreakers Proves Gamers are SICK of Hero Based Shooters

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Guess what guys? The new game Lawbreakers came out and got abysmal sales numbers! Not only that, but the game is almost dead on PC at the moment! Is that shocking to you? Neither to me, because it sends an obvious message that game companies should understand by now. The market is oversaturated with Multiplayer Hero Based Shooters.

It’s always the same thing, a game nowadays has to be “The next eSport game that everyone talks about”; this isn’t exclusive to hero based shooters, mind you. All kinds of games have tried to become accessible or hero based shooters to try and become an eSport of epic proportions. It started with Overwatch but soon other games like PlayerUnknown’s Battlegrounds, Paladins, Battleborn and many other examples started to share the screen.  The audiences naturally would get tired of getting the same game that has a competitive edge to it and nothing more.

Lawbreakers, the game that came out in an oversaturated market.

Don’t get me wrong, I am a competitive gamer. But the market has become ridiculously oversaturated with Multiplayer hero shooters that have the multiplayer feature and nothing else. It’s almost like these games are built with the sole purpose of being multiplayer and that’s about it. And while I accept the idea of having at most 3 games that do this, this is getting too cluttered with games that are structurally the same.

Lawbreakers is one of the examples, which came in a time where we have not one (Overwatch), not two (Paladins). But three examples of Hero based multiplayer shooters (Battleborn), All of these games came in the same time frame of months between each other. And players are essentially being enticed to pick up 4 of the same game with different aesthetics and graphics. Battleborn was the biggest example of how oversaturated the market was.  With the lowest sales numbers between it Overwatch and Paladins.

WIth this in mind, what should entice players to pick up yet another game like Battleborn? Or like Overwatch? Even while the game can co-exist with the two, Lawbreakers is the unfortunate last pick of the four examples I mentioned. And thus, it becomes a pick almost nobody will be getting because they already have one or two games that are similar in structure.

Co-existing is not the same as Cluttering.

Look, it’s not that other games in the genre aren’t welcome to try and be part of the spectrum. But the inherent problem in releasing games in such an oversaturated market is that they’ll get inevitably compared to far more successful titles in the genre. The very first thing people thought of when shown Lawbreakers was “Overwatch”. And is something that the developers of the game got constantly bugged with since the game’s announcement.

Not only that, but the comparison was even drawn by multiple outlets and critics, there was no one time where the game wasn’t referred to as “Overwatch but with X”.

It only takes a single look at the game’s steam charts to see the problem with releasing a game like this in 2017. Because of the saturation in the hero based shooter genre, a lot of players find a very tough sell when it comes to Lawbreakers. Especially since, even with faster gameplay, anti gravity mechanics,5 different game modes and beautiful graphics. it’s still a multiplayer hero based shooter where you shoot down the people on the opposite team to win, like Overwatch.

The game is not bad, it just came at a bad time.

Don’t misunderstand me, I am not calling Lawbreakers a bad game, far from it. The Gravity-Based gameplay is a pretty innovative concept on its own. But what does it mean when the objective of the so-called  “Dark Souls of shooters” is to kill people and do an objective just like with Overwatch? In fact, the question drives further when the gameplay mode “Blitzball” feels very similar to a mode called “Mannpower” in Team Fortress 2.

Now, the developers have already confirmed that they don’t want to steal the gold but rather just be a silver to Overwatch. But the game would’ve been extremely successful have it not been released when we already had multiple examples of Multiplayer Hero Based shooters.

Since the market already had other examples of Hero Based shooters that were already filling the market to the brim. If the game was released, say in 2020 or later. Maybe it would’ve stood on its own after the popular examples like Overwatch died down in popularity.

Why are Hero Based Shooters in the market then?

However, if the release date had to be this year. Why couldn’t Lawbreakers be like Paladins and go Free to Play? The developers stated that it wasn’t a viable business option, and to that I’d say that Paladins has a strong player base and is a great example of a game co-existing with Overwatch.

There are various reasons why the game got this achievement but I believe the most prominent to be due to it being free to play and selling cosmetic items and DLC as microtransactions instead of including them in a full priced game like those “Bullshit” business practices Boss Key Productions didn’t want to imitate.

Good job there, guys, deviate from the “Bullshit” business practices that Overwatch does by selling at the same price as the Anniversary Edition and getting Loot boxes that provide chances to get cosmetics. Truly, the people at Boss Key are breaking from the spectrum.

It’s a simple reality that should be said in a few words. Lawbreakers should’ve been released after Overwatch’s momentum died down, or until Hero Based Multiplayer shooters would’ve become a thing of the past and people began to crave for another game in the genre.

Time to go to the Drawing Board and exploit another Genre

There certainly isn’t going to be any more space for Hero Based shooters this year, even though I’m sure many more will come because marketing executives are pretty slow and out of touch, Not in this month or maybe not this year, but I’m sure we’ll get an announcement at some point or another later down the line.

The fact that the Emoji Movie is a thing is due to Marketing Research telling studios what is popular right now. And multiple companies will do it for the sake of getting a slice of the money pie. But in case you need a reminder, how about we talk about Umbrella Corps.?

Personally, I will keep playing Overwatch competitively and maybe open a Lawbreakers branch in my team if enough people apply for it. The major problem with Lawbreakers was that this model would’ve been perfect for a Fee to Play game. It could’ve been very successful considering the strong points it has, such as the fast paced gameplay.  I am open to new ideas and games of the same genre, but now it’s time to take it down a notch before unleashing the next Hero Shooter.

I always wanted to be a journalist who listens. The Voice of the Unspoken and someone heavily involved in the gaming community. From playing as a leader of a competitive multi-branch team to organizing tournaments for the competitive scene to being involved in a lot of gaming communities. I want to keep moving forward as a journalist.

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Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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