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Wolfenstein 2 Won’t Have Multiplayer, Here’s Why

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Wolfenstein II: The New Colossus’ launch is right around the corner; gamers can almost feel it in their hands. Everyone is just feeling curiosity about what the latest installment in the franchise will do in terms of story. MachineGames had already confirmed that they went out of their way to provide an intense experience. However, there’s also a very robust and deep story in the game that players will enjoy.

Apparently, the inclusion of the two greatest features of the newest Wolfenstein game is what led to the exclusion of a Multiplayer mode. Tommy Tordsson Björk, the person in charge of the FPS narrative aspect talked about the creative freedom given to the team by Bethesda. As such, they used this freedom to develop the single player content of Wolfenstein II: The New Colossus.

“The only way we can create these super immersive narrative experiences is if we can solely focus on the single-player,” Tommy explains to Gamesindustry. “Having a multiplayer component in this work process would just dilute it all. That’s the danger if you try to do two things at once.”

Bethesda and its rebooted lineup have become quite adamant on disproving the current “Trend” that other Triple A publishers established. Tommy explains that there’s still a market for Linear FPS adventures as well. “We call them action adventures rather than shooters,” he said. “Because we feel there’s so much more to them than just shooting.”

Since the very beginning people were excited about the new release in the Wolfenstein franchise. Even to the surprise to those at MachineGames, ironically enough. The studio was confident, Tordsson Björk said, “but even though I had expectations that people would react [positively] to the game, I didn’t expect that people would be so hyped.”

Could Wolfenstein II: The New Colossus be the game that redeems the “Action Adventure” genre after all? Considering the already overwhelming positive response, it could be an absolute “Yes”. However, only sales numbers will tell if this is a genre that is profitable for the industry.

I always wanted to be a journalist who listens. The Voice of the Unspoken and someone heavily involved in the gaming community. From playing as a leader of a competitive multi-branch team to organizing tournaments for the competitive scene to being involved in a lot of gaming communities. I want to keep moving forward as a journalist.

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Are you eagerly anticipating what Absurd Ventures has in store for us in the coming years

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Activision has recently announced the establishment of a new studio, Elsewhere Entertainment, located in Warsaw. The studio has been entrusted with the exciting challenge of creating a groundbreaking AAA franchise that will captivate players with its immersive storytelling and innovative gameplay. A significant number of employees were let go by the large corporation after the completion of Microsoft’s acquisition of Activision Blizzard King earlier this year.

According to IGN, Activision made the announcement in a blog post, sharing that the team will be based in Poland with additional resources in the US. The studio has assembled a team of highly skilled individuals who have worked on acclaimed titles such as The Last of Us, Uncharted, The Witcher, Destiny, Far Cry, and Tom Clancy’s The Division.

Activision’s response to IGN’s request for a studio logo or official artwork was rather unconventional. Instead of providing the requested materials, they sent over the Cambridge University dictionary definition of the word “elsewhere.”. However, with a discerning eye, one may catch a glimpse of something lurking in the background. The publication acknowledges that, whatever it may be, it has no connection to Call of Duty. Elsewhere Entertainment has been granted full access to Activision’s extensive resources and cutting-edge tools, enabling them to further enhance their production and development capabilities. We may have to wait a while before we find out what they have in store for us.

Curious about Activision’s latest venture, Elsewhere Entertainment? Opening a new studio after numerous layoffs—is it a tasteless move or simply another harsh reality of the video game industry? Feel free to share your thoughts in the comments section below.

 

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Rockstar Co-Founder Dan Houser is currently working on the development of an exciting new ‘Open World Action-Adventure’ game

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Last year, we reported that Rockstar co-founder Dan Houser had launched a new studio called Absurd Ventures, with the aim of developing original IP for all platforms and formats. The new outfit has recently started development on a game that boasts top-notch combat and third-person action in a variety of game modes.

This information is available, as Eurogamer discovered, from a recent job listing on the developer’s website. The company is looking for more people to join their team and contribute to an “open-world action-adventure game.”. According to Eurogamer, it seems that the project they are working on is still in its early stages. They are currently in the process of hiring for important positions like lead designer, lead gameplay designer, art director, and technical director.

Absurd Venture is dedicated to crafting immersive narrative experiences across a wide range of mediums, such as games, animation, books, graphic novels, live-action, and scripted podcasts. Their mission is to create captivating worlds, compelling characters, and engaging stories that span diverse genres. The former vice president of writing at Rockstar, who co-wrote both Red Dead Redemption games, has recently joined the studio. Additionally, Lazlow Jones, a former writer and producer at Rockstar, has also come on board.

Are you eagerly anticipating what Absurd Ventures has in store for us in the coming years? Feel free to share your thoughts in the comments section below.

 

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Assassin’s Creed Shadows, the physical version, requires an online connection for installation

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Players who choose to go with a physical copy of the recently announced Assassin’s Creed Shadows will need an Internet connection in order to finish the installation. This is unlikely to pose a problem for most Ubisoft fans, but it does align with a trend that is worth mentioning. It follows a requirement that was initially introduced in 2023’s Avatar: Frontiers of Pandora and will also be the case with the upcoming Star Wars Outlaws.

As reported by VGC, pre-orders for the game are now available, and a notice on the front box art at retailers such as Best Buy and GameStop states: “Internet connection is necessary for game installation.” For Avatar, players had to install a day-one patch before being able to start the game. However, both Shadows and Outlaws come with a warning prominently displayed on the front of the box.

The lack of a clear explanation for this requirement raises concerns about the long-term preservation of the game, particularly if the servers are eventually shut down. In December, Ubisoft made the decision to delist the original The Crew, effectively ending its run. This unfortunate event may not be the last time we see a game meet a similar fate.

What are your thoughts on Ubisoft’s requirement of an online connection for the installation of its flagship games? Feel free to share your thoughts in the comments section below.

 

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