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Dead Space / Dark Souls-Inspired Dolmen Gets Kickstarter Campaign, Offers Demo

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Dolmen Kickstarter Campaign

The Dead Space series is sadly no more as EA shut down developer Visceral Games last year, but the torch can still be carried by other developers. One such developer is Massive Work Studio, who has announced a Kickstarter campaign for their survival action RPG game called Dolmen.

As can be seen on the Kickstarter page for Dolmen, the campaign is asking for $90,000 to fund the project. Things are off to a very good start so far, with there already being nearly $20,000 raised with the help of over 350 backers as of this writing. There are currently 28 days left in the campaign.

What’s interesting to note here is that the developers are actually offering a demo for the game, giving everyone a taste of the game early. You have to pledge $10 or more in order to get access to the demo, but it’s risk free considering that you can just cancel your pledge if you don’t like it.

The developers mention on the game’s Kickstarter page that Dolmen blends cosmic horror and sci-fi, being a third-person action game with RPG elements. This is unique enough in its own right, but it also features “a lovecraftian plot that calls players to find what’s behind the darkest secret of the universe.”

The game is obviously in the very early stages of development and where it goes from here depends upon the success of the Kickstarter campaign, but the developers do have an idea of when they’ll have the game out by. Dolmen is currently targeting a Q4 2019 release on PC, PlayStation 4 and Xbox One. There will also be alpha and beta testing for those who back the game, with the first one set for the second quarter of this year for Tier 1 (and up) backers.

Be sure to check out a trailer for Dolmen below.

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Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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