Geek Culture
Sea Of Thieves Update 1.0.8 Live On Xbox One / PC; Patch Notes Detailed
Rare has released a new update for their latest game called Sea of Thieves, with the update bringing the game up to version 1.0.8 on Xbox One and PC. The patch comes in at 800 MB on both platforms, bringing new player settings and visual effect improvements.
Sea of Thieves 1.0.8 patch notes
- On to the Next! – Players can now discard unwanted voyages within the Quick Menu. No more having to propose them on the Captain’s Table and cancel them!
- Did You Hear That? – When you are transmitting voice over your mic, an icon will now appear on screen to let you know that you are doing so.
- Stories Untold – Players will now come across more Lore books on their adventures.
- Give and Take – Resource Crates which are being held by players can now have items put into or removed from them.
- Distressed Chickens – The unsettling sound of a squawking chicken whilst caged is now… more bearable.
- Music of Legends – The musical sting that plays when entering the Legendary Hideout has been updated.
- Updated Voice Lines – Legendary Tavernkeeper Louise, the Pirate Lord and the Order of Souls NPC Olivia now have new ghostly-sounding voice lines.
- Visual Effects – Improved multiple VFX of weapon impact to grass terrain, and cannon impact to water.
- Icons – Updated the Chests UI to make it clearer that players can scroll through the filter tabs. Icons are now also prettier, bigger and generally better.
- Out Of Stock – Shipwrights and Weaponsmiths will no longer stock the eight cosmetic pieces which weren’t visually distinct enough.
- Launch Crew Eye of Reach – We kept it in for an extra week due to its popularity, but this time-limited item has now been removed from the weapon shops!
Player Settings
- Colour Blind Accessibility – There is now a High Contrast ‘X Marks the Spot’ option in the Accessibility Settings. Enabling this will change the red X on the map to white with a black outline, which we understand will be easier to view for red-green colour blind pirates.
- Aim Sensitivity Slider – Player can customise their controller and mouse sensitivity specifically when aiming with each ranged weapon. The Blunderbuss, Flintlock Pistol and Eye of Reach each have their own slider to adjust.
- Shhh! – Additional muting options have been added to “My Crew”. These now include the ability to mute voice, text chat and non-verbal phrases separately.
Performance Improvements
- Whilst on the ship and in multi-ship scenarios, performance has been improved.
- Server optimisations to reduce latency.
- Frame rates while streaming islands have been improved.
- Improved gunplay in high-latency network conditions.
- Multiple server and client crash fixes.
Further improvements and optimisations for all platforms are ongoing.
Fixed Issues
- Issues with giving items have been resolved and the feature is now re-enabled.
- Skeleton Fort keys will no longer drop into inaccessible locations.
- Dates displayed on pocket watches will no longer go out of sync.
- Fixed areas on Smugglers Bay and Plunder Valley where Bounty Skeletons were not spawning.
- Pirates should no longer lose their clothing upon respawning after death.
- Changing your bucket at the equipment chest will make the water spill out instead of just vanishing. So be careful not to flood your ship!
- Players should no longer encounter an issue where they are unable to interact with reward items floating in the water once they leave the area and return.
- Barrels of Plenty no longer disappear when respawning onto your ship after death.
- Improved skeleton movement in Skeleton Forts.
- Instruments will no longer sound muffled / cut out when being played on the back of a sloop.
- Opening the vanity chest multiple times in a short span of time will no longer cause your pirate preview to stop appearing.
- It is now possible to loot all items in Skeleton Fort vaults.
- The prompt to talk to the Merchant Alliance NPC on Sanctuary Outpost is no longer missing her name.
- Chicken movement should no longer appear jittery.
- Pirate Legend band in the Hideout now play audible shanties.
- The legendary Tavernkeeper was loading the wrong text loadout – the correct text loadout has been rebound to the NPC.
- Players will no longer incorrectly hear ambient sounds (storms/rain/birds) after using a mermaid, exiting the Ferry or being teleported after getting stuck.
Known Issues
- Some players cannot see their downloadable content in game.
Microsoft placed Sea of Thieves as their first big exclusive of 2018, though the game didn’t debut as well as some were hoping. A lack of content was the main criticism that most people had, though Rare has promised that they will be supporting Sea of Thieves for a long time and regularly bring new content to it.
Sea of Thieves is available for Xbox One and PC, and released in March to mixed reviews. The game will be getting its first expansion later this month, which is called The Hungering Deep.
Source: seaofthieves.com
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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