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No Man’s Sky Update 1.63 Adds New Exocraft, Patch Notes Here

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No Man's Sky update patch 1.63

Hello Games released a new patch for No Man’s Sky today, which brings the space exploration game up to version 1.63. This patch has been released across all supported platforms, with the main focus being on Exocrafts. The patch adds a new Exocraft called the Pilgrim, with players being able to purchase the blueprints for it from a Blueprint Analyser.

No Man’s Sky 1.63 Patch Notes

Added a new Exocraft, the Pilgrim. Purchase the blueprints for the Pilgrim Geobay from a Blueprint Analyser.

Added an Exocraft Summoning Station that once built on a planet, allowing all owned exocraft to be summoned from anywhere on that planet. Purchase the blueprints for the Exocraft Summoning Station from a Blueprint Analyser.

Increased the inventory size of all Exocraft.

Increased the base speed of the Colossus.

Added upgrade modules for the Exocraft, similar to the modules available for ships, Multi-Tools and the Exosuit. Upgrade Modules are purchasable for Nanites from the Exocraft Technician once their quest chain is complete. Modifiable stats include top speed, boost power, fuel efficiency, gun damage and more.

Expanded the Exocraft Quick Menu options to allow all owned and in-range Exocraft to be summoned, not just the current primary Exocraft.

Added the ability to customise your Exocraft with unique paint, decals and boost particle options.

Added specific technology to customise Exocraft handling, allowing drivers to spec their vehicles for grip or drift.

Added a speedometer display to the HUD while driving an Exocraft.

Fixed a number of issues with vehicle races, particularly in multiplayer.

Fixed an issue where Exocraft with laser upgrades could still not mine substances that required an Advanced Mining Laser.

Fixed an issue where Exocraft could not mine terrain resources.

Fixed an issue where the Race Initiator was not available at the Blueprint Analyser.

Improved the performance of terrain tessellation on PC (EXPERIMENTAL).

Improved the visuals when highlighting objects with the Analysis Visor.

Fixed an issue where players could not lose a 5-Star wanted level.

Fixed an issue that prevented the Blaze Javelin from firing while zoomed in with the Combat Scope.

Fixed an issue where players who were on the other side of a portal at the launch of NEXT would see their portal return marker in an invalid position.

Fixed an issue where NPCs could use the wrong audio.

Fixed an issue where frigate cargo would be lost if inventory space wasn’t available upon landing on the frigate.

Fixed an issue where expedition upgrades were not refunded when the expedition was cancelled.

Fixed an issue where players were unable to land on frigates owned by other people in multiplayer.

Added the ability to cycle between frigates when viewing the fleet.

Fixed an issue where freighters could not be purchased with other players on board.

Fleets can now be seen from the planet surface.

Fixed an issue where frigates would revert their colours to blue and white.

Added display of planetary coordinates to starship dashboard.

Fixed a number of issues with player position being saved incorrectly while on the other side of a portal in multiplayer.

Fixed an issue that caused players returning to a Base Computer via a teleporter to spawn inside the Base Computer mesh and be violently ejected.
Fixed an issue where players were being asked to build a beacon for the Base Scientist but didn’t know the blueprint.

Fixed an issue that could cause Delivery missions to require the wrong substance at the hand-in step.

Fixed an issue that could cause missions that involved bribery to request an invalid item as the bribe.

Fixed an issue that could cause the Atmosphere Harvester to collect an invalid substance on specific rare biomes.

Fixed an issue that could cause Atmosphere Harvesters (and other similar remote gathering technology) to run out of fuel and empty its collection hopper when the player left the system.

Fixed an issue that could cause Automated Mining Units to mine an incorrect substance from terrain resource deposits.

Fixed an issue that caused base building warning messages to be displayed immediately after correctly constructing a building.

Fixed an issue that caused the ‘Find nearest building’ signal booster option to find only buildings of the same type as the nearest building.

Starships will now be placed upon available landing pads when teleporting back to the player’s base.

Fixed a number of other issues affecting starship landing and collision.

Fixed an issue that could allow multiple starships to be docked on the same landing pad in multiplayer.

Non-primary player ships are returned to the freighter when the freighter is called in, preventing them becoming permanently lost or broken.

Further improved the system to remove irrelevant bases from the teleport list.

Fixed an issue that could cause starship engines to sound too loud.

Fixed an issue that could cause the camera to swing wildly when launching the starship.

Prevented Quick Menu hotkeys from taking effect while other UI panels are open (eg during text chat).

Fixed a crash related to the Quick Menu.

Fixed an Xbox One-specific crash in networking.

Fixed a crash in AI ship behaviour.

Fixed a crash in the terrain system when reloading an autosave.

Fixed an issue that could cause poor performance on the Discoveries menu.

Fixed an issue that could cause excess memory usage on some AMD systems.

No Man’s Sky is available for PlayStation 4, Xbox One and PC. Despite launching in a state that put the developer in hot water for failing to deliver on pre-launch promises, they’ve been hard at work updating the game since then. While the game still isn’t perfect, the general consensus these days is much more positive than it was at launch.

As part of the editorial team here at Geekreply, John spends a lot of his time making sure each article is up to snuff. That said, he also occasionally pens articles on the latest in Geek culture. From Gaming to Science, expect the latest news fast from John and team.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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