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No Man’s Sky Update 1.63 Adds New Exocraft, Patch Notes Here

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No Man's Sky update patch 1.63

Hello Games released a new patch for No Man’s Sky today, which brings the space exploration game up to version 1.63. This patch has been released across all supported platforms, with the main focus being on Exocrafts. The patch adds a new Exocraft called the Pilgrim, with players being able to purchase the blueprints for it from a Blueprint Analyser.

No Man’s Sky 1.63 Patch Notes

Added a new Exocraft, the Pilgrim. Purchase the blueprints for the Pilgrim Geobay from a Blueprint Analyser.

Added an Exocraft Summoning Station that once built on a planet, allowing all owned exocraft to be summoned from anywhere on that planet. Purchase the blueprints for the Exocraft Summoning Station from a Blueprint Analyser.

Increased the inventory size of all Exocraft.

Increased the base speed of the Colossus.

Added upgrade modules for the Exocraft, similar to the modules available for ships, Multi-Tools and the Exosuit. Upgrade Modules are purchasable for Nanites from the Exocraft Technician once their quest chain is complete. Modifiable stats include top speed, boost power, fuel efficiency, gun damage and more.

Expanded the Exocraft Quick Menu options to allow all owned and in-range Exocraft to be summoned, not just the current primary Exocraft.

Added the ability to customise your Exocraft with unique paint, decals and boost particle options.

Added specific technology to customise Exocraft handling, allowing drivers to spec their vehicles for grip or drift.

Added a speedometer display to the HUD while driving an Exocraft.

Fixed a number of issues with vehicle races, particularly in multiplayer.

Fixed an issue where Exocraft with laser upgrades could still not mine substances that required an Advanced Mining Laser.

Fixed an issue where Exocraft could not mine terrain resources.

Fixed an issue where the Race Initiator was not available at the Blueprint Analyser.

Improved the performance of terrain tessellation on PC (EXPERIMENTAL).

Improved the visuals when highlighting objects with the Analysis Visor.

Fixed an issue where players could not lose a 5-Star wanted level.

Fixed an issue that prevented the Blaze Javelin from firing while zoomed in with the Combat Scope.

Fixed an issue where players who were on the other side of a portal at the launch of NEXT would see their portal return marker in an invalid position.

Fixed an issue where NPCs could use the wrong audio.

Fixed an issue where frigate cargo would be lost if inventory space wasn’t available upon landing on the frigate.

Fixed an issue where expedition upgrades were not refunded when the expedition was cancelled.

Fixed an issue where players were unable to land on frigates owned by other people in multiplayer.

Added the ability to cycle between frigates when viewing the fleet.

Fixed an issue where freighters could not be purchased with other players on board.

Fleets can now be seen from the planet surface.

Fixed an issue where frigates would revert their colours to blue and white.

Added display of planetary coordinates to starship dashboard.

Fixed a number of issues with player position being saved incorrectly while on the other side of a portal in multiplayer.

Fixed an issue that caused players returning to a Base Computer via a teleporter to spawn inside the Base Computer mesh and be violently ejected.
Fixed an issue where players were being asked to build a beacon for the Base Scientist but didn’t know the blueprint.

Fixed an issue that could cause Delivery missions to require the wrong substance at the hand-in step.

Fixed an issue that could cause missions that involved bribery to request an invalid item as the bribe.

Fixed an issue that could cause the Atmosphere Harvester to collect an invalid substance on specific rare biomes.

Fixed an issue that could cause Atmosphere Harvesters (and other similar remote gathering technology) to run out of fuel and empty its collection hopper when the player left the system.

Fixed an issue that could cause Automated Mining Units to mine an incorrect substance from terrain resource deposits.

Fixed an issue that caused base building warning messages to be displayed immediately after correctly constructing a building.

Fixed an issue that caused the ‘Find nearest building’ signal booster option to find only buildings of the same type as the nearest building.

Starships will now be placed upon available landing pads when teleporting back to the player’s base.

Fixed a number of other issues affecting starship landing and collision.

Fixed an issue that could allow multiple starships to be docked on the same landing pad in multiplayer.

Non-primary player ships are returned to the freighter when the freighter is called in, preventing them becoming permanently lost or broken.

Further improved the system to remove irrelevant bases from the teleport list.

Fixed an issue that could cause starship engines to sound too loud.

Fixed an issue that could cause the camera to swing wildly when launching the starship.

Prevented Quick Menu hotkeys from taking effect while other UI panels are open (eg during text chat).

Fixed a crash related to the Quick Menu.

Fixed an Xbox One-specific crash in networking.

Fixed a crash in AI ship behaviour.

Fixed a crash in the terrain system when reloading an autosave.

Fixed an issue that could cause poor performance on the Discoveries menu.

Fixed an issue that could cause excess memory usage on some AMD systems.

No Man’s Sky is available for PlayStation 4, Xbox One and PC. Despite launching in a state that put the developer in hot water for failing to deliver on pre-launch promises, they’ve been hard at work updating the game since then. While the game still isn’t perfect, the general consensus these days is much more positive than it was at launch.

As part of the editorial team here at Geekreply, John spends a lot of his time making sure each article is up to snuff. That said, he also occasionally pens articles on the latest in Geek culture. From Gaming to Science, expect the latest news fast from John and team.

Gaming

Gran Turismo 7 Update 1.46 introduces an exciting addition to the roster of exclusive cars available in the PS5 and PS4 racing game

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Gran Turismo 7 has just received an exciting update to version 1.46 on both PS5 and PS4. This latest update introduces a unique addition to the game: the Škoda Vision Gran Turismo, a car that you won’t come across in any other game. Škoda makes its debut in the franchise with a visionary study of a single-seater, all-electric racing concept car, designed exclusively for the Polyphony Digital racer.

Once you’ve downloaded update 1.46, you’ll have the opportunity to test drive not one but two additional cars: the AFEELA Prototype 2024 and the iconic Chevrolet Chevelle SS 454 Sport Coupe ’70. Get ready for an exhilarating ride! Watch as they take to the track in the video above.

Additionally, the update introduces a new menu for players to tackle in the GT Café. At Collector Level 38, players have the opportunity to delve into the fascinating world of Ferrari 12-cylinder engines, gaining knowledge and expanding their collection. In World Circuits, players can look forward to exciting new events such as the Japanese Clubman Cup 550, the American FR Challenge 550, and the Vision Gran Turismo Trophy. For all the avid fans of Photo Mode, there’s an exciting opportunity to explore the captivating city of San Diego in a brand new Scape.

What are your thoughts on the latest update for Gran Turismo 7? Feel free to leave your thoughts in the comments section.

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ReFantazio Takes a Different Approach to Romance, Setting Itself Apart from the Persona Games

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Atlus’ highly anticipated RPG, Metaphor: ReFantazio, appears to incorporate familiar systems reminiscent of the developer’s acclaimed Persona series. The game features turn-based battles that heavily rely on exploiting enemy weaknesses. Additionally, players have the ability to summon warrior spirits during combat. However, the most significant aspect of this game, which will be discussed in this article, is the bonding system. Through this system, players can spend time with important characters and gain deeper insights into their personalities and stories.

In contrast to the Persona games, the bonding system ends at that point. Unfortunately, players will be unable to pursue romantic relationships with their beloved waifus, which may come as a disappointment to those who have developed strong feelings for Hulkenberg, the party’s charismatic red-haired elven knight.

According to Siliconera, the absence of romance came up during a recent question and answer session. Atlus emphasized the continued opportunity to develop meaningful relationships with your allies while also introducing additional narratives through substories. In addition, familiarizing yourself with the supporting characters will grant you access to new archetypes, which serve as the game’s character classes.

In the Persona games, romance is not obligatory; rather, it serves as a means to customize your playthrough. However, it is quite unexpected that Metaphor has chosen not to pursue such a venture, considering the significant amount of discussion it typically generates!

Were you anticipating any romantic elements in Metaphor? If you’re not satisfied with your pre-order, feel free to share your thoughts in the comments section below.

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Shift Up unveils the intriguing details behind the physical packaging of Stellar Blade for the PS5

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It appears that many

are eagerly anticipating the launch of the highly anticipated PS5 exclusive, Stellar Blade. Shift Up, the developer, has shared a lengthy video showcasing the “secrets” found in the physical box of the game for PS5. From what we can gather, these secrets include a reversible cover/dust jacket and a download code for cosmetic items.

We must clarify that while we do appreciate the variant cover, it may be more appealing than the game’s standard art. However, it is not something we would typically classify as a “secret.”. However, what’s interesting is that Shift Up has confirmed through the comments section that this will be the case in all regions. Additionally, the visually striking action RPG will remain uncensored worldwide.

It’s refreshing to witness a developer going the extra mile for physical collectors, and it’s evident that the developer is determined to leave a favorable mark in the console realm. Stellar Blade is set to make its highly anticipated debut this Friday, April 26th, exclusively on the PS5.

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