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No Man’s Sky Update 1.63 Adds New Exocraft, Patch Notes Here




No Man's Sky update patch 1.63

Hello Games released a new patch for No Man’s Sky today, which brings the space exploration game up to version 1.63. This patch has been released across all supported platforms, with the main focus being on Exocrafts. The patch adds a new Exocraft called the Pilgrim, with players being able to purchase the blueprints for it from a Blueprint Analyser.

No Man’s Sky 1.63 Patch Notes

Added a new Exocraft, the Pilgrim. Purchase the blueprints for the Pilgrim Geobay from a Blueprint Analyser.

Added an Exocraft Summoning Station that once built on a planet, allowing all owned exocraft to be summoned from anywhere on that planet. Purchase the blueprints for the Exocraft Summoning Station from a Blueprint Analyser.

Increased the inventory size of all Exocraft.

Increased the base speed of the Colossus.

Added upgrade modules for the Exocraft, similar to the modules available for ships, Multi-Tools and the Exosuit. Upgrade Modules are purchasable for Nanites from the Exocraft Technician once their quest chain is complete. Modifiable stats include top speed, boost power, fuel efficiency, gun damage and more.

Expanded the Exocraft Quick Menu options to allow all owned and in-range Exocraft to be summoned, not just the current primary Exocraft.

Added the ability to customise your Exocraft with unique paint, decals and boost particle options.

Added specific technology to customise Exocraft handling, allowing drivers to spec their vehicles for grip or drift.

Added a speedometer display to the HUD while driving an Exocraft.

Fixed a number of issues with vehicle races, particularly in multiplayer.

Fixed an issue where Exocraft with laser upgrades could still not mine substances that required an Advanced Mining Laser.

Fixed an issue where Exocraft could not mine terrain resources.

Fixed an issue where the Race Initiator was not available at the Blueprint Analyser.

Improved the performance of terrain tessellation on PC (EXPERIMENTAL).

Improved the visuals when highlighting objects with the Analysis Visor.

Fixed an issue where players could not lose a 5-Star wanted level.

Fixed an issue that prevented the Blaze Javelin from firing while zoomed in with the Combat Scope.

Fixed an issue where players who were on the other side of a portal at the launch of NEXT would see their portal return marker in an invalid position.

Fixed an issue where NPCs could use the wrong audio.

Fixed an issue where frigate cargo would be lost if inventory space wasn’t available upon landing on the frigate.

Fixed an issue where expedition upgrades were not refunded when the expedition was cancelled.

Fixed an issue where players were unable to land on frigates owned by other people in multiplayer.

Added the ability to cycle between frigates when viewing the fleet.

Fixed an issue where freighters could not be purchased with other players on board.

Fleets can now be seen from the planet surface.

Fixed an issue where frigates would revert their colours to blue and white.

Added display of planetary coordinates to starship dashboard.

Fixed a number of issues with player position being saved incorrectly while on the other side of a portal in multiplayer.

Fixed an issue that caused players returning to a Base Computer via a teleporter to spawn inside the Base Computer mesh and be violently ejected.
Fixed an issue where players were being asked to build a beacon for the Base Scientist but didn’t know the blueprint.

Fixed an issue that could cause Delivery missions to require the wrong substance at the hand-in step.

Fixed an issue that could cause missions that involved bribery to request an invalid item as the bribe.

Fixed an issue that could cause the Atmosphere Harvester to collect an invalid substance on specific rare biomes.

Fixed an issue that could cause Atmosphere Harvesters (and other similar remote gathering technology) to run out of fuel and empty its collection hopper when the player left the system.

Fixed an issue that could cause Automated Mining Units to mine an incorrect substance from terrain resource deposits.

Fixed an issue that caused base building warning messages to be displayed immediately after correctly constructing a building.

Fixed an issue that caused the ‘Find nearest building’ signal booster option to find only buildings of the same type as the nearest building.

Starships will now be placed upon available landing pads when teleporting back to the player’s base.

Fixed a number of other issues affecting starship landing and collision.

Fixed an issue that could allow multiple starships to be docked on the same landing pad in multiplayer.

Non-primary player ships are returned to the freighter when the freighter is called in, preventing them becoming permanently lost or broken.

Further improved the system to remove irrelevant bases from the teleport list.

Fixed an issue that could cause starship engines to sound too loud.

Fixed an issue that could cause the camera to swing wildly when launching the starship.

Prevented Quick Menu hotkeys from taking effect while other UI panels are open (eg during text chat).

Fixed a crash related to the Quick Menu.

Fixed an Xbox One-specific crash in networking.

Fixed a crash in AI ship behaviour.

Fixed a crash in the terrain system when reloading an autosave.

Fixed an issue that could cause poor performance on the Discoveries menu.

Fixed an issue that could cause excess memory usage on some AMD systems.

No Man’s Sky is available for PlayStation 4, Xbox One and PC. Despite launching in a state that put the developer in hot water for failing to deliver on pre-launch promises, they’ve been hard at work updating the game since then. While the game still isn’t perfect, the general consensus these days is much more positive than it was at launch.

As part of the editorial team here at Geekreply, John spends a lot of his time making sure each article is up to snuff. That said, he also occasionally pens articles on the latest in Geek culture. From Gaming to Science, expect the latest news fast from John and team.


The cast of the Sonic the Hedgehog 3 film has added an exciting new addition with the inclusion of Shadow, who will be voiced by the talented Keanu Reeves





After a long wait, it appears that the search for a capable Hollywood actor to bring the brooding Shadow the Hedgehog to life has come to an end. Keanu Reeves, a renowned actor known for his iconic roles in film franchises such as The Matrix and John Wick, as well as his involvement in the highly anticipated game Cyberpunk 2077, has officially been cast for the role.

Speculation has been running wild lately, but The Hollywood Reporter has officially confirmed the casting, citing reliable sources in the know. News of Sonic the Hedgehog 3 being showcased at Cinemacon has quickly spread. Reeves is sure to bring his own special touch to the role, but it’s uncertain how well he will mesh with the mustachioed Dr. Robotnik, as Jim Carrey is set to reprise the character.

What are your thoughts on Keanu Reeves being cast as Shadow the Hedgehog in Sonic the Hedgehog 3? Please avoid sharing fan art in the comments section below.

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Get ready for a metaphorical rollercoaster ride with ReFantazio Livestreams!





ATLUS has just announced their latest event, the “ATLUS Exclusive: Metaphor: ReFantazio” broadcast. Fans can look forward to an exciting 30-minute showcase of never-before-seen gameplay from the publisher/developer. How exciting is that to anticipate?

According to Gematsu, director Katsura Hashino will serve as the host of the broadcast, which will debut on YouTube on April 22. The English version will include dubbed audio and English subtitles, and we have also expanded the list of timezones available.

  • North America: 3 pm PDT, 4 pm MDT, 5 pm CDT, and 6 pm EDT.
  • UK/Ire: 11pm BST
  • Europe: 12am CEST / 1am EEST
  • Asia/Oceania: 7am JST, 6am AWST, 8am AEST.

Additionally, there is a scheduled stream for the next day, April 23rd, with the specific times listed below. Get ready for the “ATLUS Exclusive Debut Commemoration Special—Metaphor: Stalkers Club Final,” where fans can indulge in the captivating presence of hosts Mafia Kajita and Tomomi Isomura. They will thoroughly analyze and delve into all the information disclosed during the initial broadcast. Sayawaka, a visitor who is the author of the associated manga’s story, will be with them.

  • North America: 7 am PDT, 8 am MDT, 9 am CDT, and 10 am EDT.
  • UK/Ire: 3pm BST
  • Europe: 4pm CEST / 5pm EEST
  • Asia/Oceania: 11pm JST, 10pm AWST, 1am AEDT

What are your thoughts on the influx of information about Metaphor: ReFantazio? Are you planning to watch any of the upcoming broadcasts? Share your authentic thoughts in the comments section below.


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Final Fantasy 7 Rebirth’s Retry Wording Has Been Updated in a Subtle Manner





Despite the numerous praises players have showered upon Final Fantasy 7 Rebirth, there is one particular aspect of the game that has garnered nothing but criticism: the perplexing wording of its retry screen, which players encounter when facing a Game Over. Fortunately, the developers have discreetly resolved this issue in the game’s latest patch. They have fixed the Platinum Trophy progression, resulting in a slightly less confusing experience for players.

If you don’t possess exceptional combat abilities, chances are you’ve come across the game’s notorious four options: “Retry from Current Battle, Retry from This Battle, Retry from Before Battle, or Resume.”. As an avid gamer, I must admit that I’ve experienced the frustration of losing precious time due to my own foolish mistake. In this particular instance, I found myself engrossed in fine-tuning my matrix and equipping my party, only to have it all go to waste when I encountered a formidable enemy. To compound my error, I made the ill-advised decision to retry the battle, resulting in an hour of agonizing repetition. Lesson learned!

The “Retry from This Battle” option has become a source of frustration for players who are struggling with the game’s final boss encounter, leading to a significant number of rage-quits. Without giving away any surprises, opting for that choice after being defeated would result in players being sent back to the beginning of the final boss encounter, needlessly forcing them to forfeit approximately an hour’s worth of hard-earned progress in battle.

After the update, players now have the option to select “Retry from the Current Phase” instead of “Retry from Before the Current Battle.”. It’s worth noting that this change is only slightly improved. It’s rather disappointing that the screen is overly convoluted, which may lead to players feeling frustrated. While it’s better late than never, we can’t help but wonder if this issue will persist in the future.


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