Gaming
Resident Evil Fans Are Mad That RE4 Switch Lacks Gyro Aiming
Resident Evil 4 has been released on just about every gaming platform imaginable at this point, so hearing that the game is out on Switch really isn’t surprising at all. However, Nintendo fans were holding out hope that the Switch version would include the gyro aiming from the Wii version, as it was a feature that made it unique and that feature is possible on Switch.
However, when the Switch port of Resident Evil 4 launched recently fans were met with the bad news that it’s a simple port similar to the PS4 and Xbox One versions. This isn’t to say it’s bad, as that’s how the game originally released back on GameCube, but many fans are voicing their frustration regarding the lack of the feature.
While bringing up actually wanting motion controls in a video game isn’t something you hear all the time, RE4 was a rare case of getting it right and the Switch’s motion controls are the best we’ve seen yet. Game’s that utilize gyro aiming makes the shooting experience that much more enjoyable and precise, which was the case with RE4 on Wii. Having this feature on Switch would easily make it the best place to play the game, but as it stands it’s just yet another port of a game that has been ported countless time.
What makes this even stranger is that the Switch ports of both RE Revelations 1 and 2 both include gyro aiming, even though they didn’t have that feature originally. It’s possible that Capcom was more willing to go out of their way to add the feature considering Revelation 1 and 2 are both more current games, but considering that RE4 is still a favorite for many it seems strange that they would brush it aside.
Of course, many gamers out there are calling for Capcom to add gyro aiming to the game via a post-launch update, and it’s entirely possible that they could. However, considering that the company has been very quiet on the subject and didn’t mention that a major feature like this would be coming post-launch is enough to keep me from getting my hopes up. We’ll keep you posted if this changes down the road.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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