Gaming
Resident Evil Fans Are Mad That RE4 Switch Lacks Gyro Aiming

Resident Evil 4 has been released on just about every gaming platform imaginable at this point, so hearing that the game is out on Switch really isn’t surprising at all. However, Nintendo fans were holding out hope that the Switch version would include the gyro aiming from the Wii version, as it was a feature that made it unique and that feature is possible on Switch.
However, when the Switch port of Resident Evil 4 launched recently fans were met with the bad news that it’s a simple port similar to the PS4 and Xbox One versions. This isn’t to say it’s bad, as that’s how the game originally released back on GameCube, but many fans are voicing their frustration regarding the lack of the feature.
While bringing up actually wanting motion controls in a video game isn’t something you hear all the time, RE4 was a rare case of getting it right and the Switch’s motion controls are the best we’ve seen yet. Game’s that utilize gyro aiming makes the shooting experience that much more enjoyable and precise, which was the case with RE4 on Wii. Having this feature on Switch would easily make it the best place to play the game, but as it stands it’s just yet another port of a game that has been ported countless time.
What makes this even stranger is that the Switch ports of both RE Revelations 1 and 2 both include gyro aiming, even though they didn’t have that feature originally. It’s possible that Capcom was more willing to go out of their way to add the feature considering Revelation 1 and 2 are both more current games, but considering that RE4 is still a favorite for many it seems strange that they would brush it aside.
Of course, many gamers out there are calling for Capcom to add gyro aiming to the game via a post-launch update, and it’s entirely possible that they could. However, considering that the company has been very quiet on the subject and didn’t mention that a major feature like this would be coming post-launch is enough to keep me from getting my hopes up. We’ll keep you posted if this changes down the road.
Gaming
Larian Reveals Baldur’s Gate 3’s Mildest Multiclass Builds

Since the excellent Baldur’s Gate 3 has been out in the wild for a while, interesting data can be gleaned, such as how players choose to play an innovative new RPG from home. Stats from developer Larian Studios and posted on the PlayStation Blog show that most people want to play as a stealthy archer like in Skyrim when given nearly limitless options.
According to a fascinating graph, Rogue/Ranger is the most popular multiclass build, with over 175,000 players using it to snipe unsuspecting enemies from range. The next two builds reveal similarly. 150,000 played Barbarian/Fighter because they loved pummeling things, and 109,00 played Barbarian/Paladin, which lets players talk to their victims before beatings.
More sense emerges as you descend. If the Paladin/Warlock/Sorcerer/Bard has high Charisma, any combination can be interesting. Charisma helps these classes cast spells and abilities and interact with NPCs outside of combat.
Playing a single class through Baldur’s Gate 3 feels great, which is what most players do. A pure Fighter or Wizard becomes so powerful by game’s end that we don’t blame you for not mixing things up!
Play as a Tiefling Oathbreaker Paladin, Dark Urge Origin (which you must resist), or Bard for real moral dilemmas. You could also play pseudo-Aragorn again.
Gaming
Techland Shows Durable Dying Light 2 Content Roadmap

Techland is continuing to release Dying Light 2 content as part of its long-term support. This is surprising since the meaty Good Night, Good Luck update was released a few months ago. It’s nice to know what’s coming, but no timeline was given.
IGN-exclusive roadmap trailers reveal more co-op missions, board quests, a tower raid, and replayable GRE anomalies. Executions and finishers may be added to the April Gut Feeling update, which overhauled melee mechanics. Graphical options, weapon repair, gear, and mod dismantling are always welcome.
Knives, polearms, and more enemy variants are coming, including a Nightmare difficulty. Changes to NG+ include firearms. Players can finally dress to their hearts’ content with new cosmetic options.
Has Techland’s Dying Light 2 support lured you back? Would you rather focus on something new?
Gaming
Epic to Globalize V-Buck Price Hike

Epic Games expanded the Fortnite V-Buck “pricing alignment” after laying off almost 900 employees, citing “inflation and currency fluctuations”. Fortnite’s premium currency will rise in international markets, including the largest.
Epic Games will raise the price of V-Bucks and real money content packs in the Czech Republic, Denmark, Eurozone countries, Hungary, Japan, Norway, Poland, Romania, Sweden, Turkey, and the US (including all US Dollar storefronts) on October 27.
Raising the price of this fictitious currency was successful when the company trialed it in the UK, Canada, and Mexico, so it was decided to announce it worldwide now. These USD increases range from $1 (1000 V-Bucks, previous $7.99) to $10 (13,500 V-Bucks, previous $79.99).
How do you view Epic’s timing and pricing increase?
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