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A Korean blockchain gaming business has received funding from Microsoft

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WEMADE ALSO WORKS ON THE MIR SERIES OF MMO GAMES

Wemade claimed that Microsoft had “remarkably succeeded to attract new capital from […] a foreign strategic investor at favourable conditions,” yet it is unclear how much of the $46 million can be credited to Microsoft.

“This is a significant investment by respectable financial and strategic investors with proven track records,” Wemade CEO Henry Chang further stated. Wemade and Wemix will keep working to raise more money and make investments to develop the global platform for the digital economy.

Wemade is a game developer that has been around since 2000. The Legend of Mir series of PC and mobile MMORPGs is its most well-known franchise.

Though it’s unclear what criteria the company uses, it claims that its most recent game, Mir 4, “has become the world’s first well-made blockbuster blockchain game since the company entered the blockchain market in 2018”.

Wemade has introduced Wemix 3.0, a “platform-driven and service-oriented mega-ecosystem,” as its own blockchain mainnet. A mainnet is a fully functional and deployed blockchain network that enables the broadcast, verification, and recording of bitcoin transactions.

Additionally, it operates an NFT auction site and intends to launch a “economy platform” that works with both NFTs and DAO (decentralized autonomous organization, a collectively-owned organisation with no central authority).

Although it’s unclear how Microsoft’s investment in Wemade fits into its overall plan, it doesn’t seem likely that it will directly result in the use of blockchain or NFT technologies in its own games.

In August, Microsoft’s president of gaming Phil Spencer said he was “concerned” about play-to-earn cryptocurrency games because they “make a workforce out of gamers” and that NFT games “felt more exploitative than about fun” to him.

Recently, Spencer also made reference to Mojang’s declaration that it will not permit NFTs to be present in Minecraft. NFTs are “exploitative,” according to the Xbox studio, in their current applications, but the underlying technology may one day be used for greater things.

Spencer told Bloomberg in August that “we made some remarks in Minecraft about how we perceive NFTs in this sector because we observed people doing things that we believed were exploitative in our product – we said we don’t want that.”

 

When these technologies emerge, in my opinion, sometimes it’s like a hammer hunting for a nail. However, I believe there could be some fascinating uses for these technologies in genuine human use—or player use, in our case.

As Editor here at GeekReply, I'm a big fan of all things Geeky. Most of my contributions to the site are technology related, but I'm also a big fan of video games. My genres of choice include RPGs, MMOs, Grand Strategy, and Simulation. If I'm not chasing after the latest gear on my MMO of choice, I'm here at GeekReply reporting on the latest in Geek culture.

Gaming

The director of Final Fantasy 7 Rebirth is making a final plea to content creators regarding spoilers

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Final Fantasy VII Rebirth is on the horizon, with our review already available. There’s just one week left until the game’s official release on February 29th, exclusively on PS5. This highly anticipated sequel to Remake, based on one of the most beloved video game stories, is best experienced without any spoilers, according to creative director Tetsuya Nomura.

On Twitter, Nomura made a final request for players and content creators to avoid spoiling the game for others, especially on social media and video-sharing platforms, where spoilers can spread rapidly. Naturally, there’s a specific moment that everyone is eagerly anticipating to see how it will compare to the 1997 original, and it’s bound to be quite chaotic on launch day. Nevertheless, Nomura still holds onto a glimmer of hope for humanity and has made a seemingly impossible request for content creators to exercise a degree of restraint.

It’s important to remember to include spoiler warnings when sharing content related to the game’s story on social media and video-sharing sites to avoid spoiling the experience for others. I would greatly appreciate it if you could avoid using scenes from important parts of the story in your video thumbnails.

https://x.com/finalfantasyvii/status/1760605439698591859?s=20

Nomura points out that the developers intentionally did not limit the recording and sharing features of the PS5 for any aspect of the game. They believe players should have the freedom to share and discuss their favorite gameplay moments. It remains to be seen if that trust was justified.

Do you think players and content creators will follow Nomura’s request and minimize spoilers? Feel free to share your thoughts in the comments section below.

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Gaming

Xbox may want to become more acquainted with the Platinum Trophies on PS5 and PS4

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Obsidian’s first Xbox game, Pentiment, a historical adventure, is now available on the PS5 and PS4. From what we’ve seen, this port of a highly popular game seems to be solid, and we aim to provide you with a review soon. Meanwhile, one aspect caught our attention regarding the conversion that Microsoft may need to address in the future.

Pentiment’s list of Trophies perfectly mirrors its Xbox Achievements, featuring identical descriptions, titles, and icons. There is a slight variation between the two versions: PlayStation offers 42 trophies to unlock, whereas Xbox provides 41 achievements to earn. The distinction lies in the Platinum Trophy, which is awarded once you have collected all the other trinkets in the set.

Since it’s not included in the original game, the developer has not named the trophy, so it appears as ‘PlatinumTrophy’ in the list. This has already generated amusement among Trophy enthusiast communities. “They chose such a basic name for the Platinum Trophy and somehow still messed it up,” a fan expressed.

This issue is quite insignificant in the bigger picture and could likely be fixed with a quick update or patch. As Microsoft gains more experience with PlayStation development, we hope their command of the Trophy system will improve. After all, those platinums are difficult to earn and deserve a more memorable name.

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Gaming

Brock Lesnar and Vince McMahon have been excluded from the final roster of WWE 22K24

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2K Sports unveiled the complete roster for the upcoming WWE 2K24, featuring more than 204 playable superstars, including 70 Legends who are no longer part of the main rosters, along with eight managers. However, fans were quick to point out the absence of some notable names from the list: 7-time WWE Champion Brock Lesnar and former WWE chairman and CEO Vince McMahon. Lesnar was previously excluded from the Forty Years of WrestleMania edition.

Following accusations of sex trafficking against McMahon by a former WWE employee, a report from the Wall Street Journal brought the issue to light. Although Lesnar’s name was not directly mentioned in the proceedings, insiders informed the WSJ that he was the unidentified WWE champion in question. McMahon refuted the allegations but stepped down as WWE CEO the day following the federal lawsuit.

Nonetheless, Lesnar and McMahon will still be present in the game. GameSpot has reported that the Lesnar vs. Undertaker match from WrestleMania 30 may be included in Showcase mode. It is speculated that another match already confirmed for Showcase mode (Stone Cold vs. The Rock, WrestleMania 17) will probably include an appearance from McMahon as well.

WWE 2K24 will be available for purchase on March 8th for PS5 and PS4, or March 5th for those interested in the Deluxe or WrestleMania editions.

 

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