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A Korean blockchain gaming business has received funding from Microsoft

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WEMADE ALSO WORKS ON THE MIR SERIES OF MMO GAMES

Wemade claimed that Microsoft had “remarkably succeeded to attract new capital from […] a foreign strategic investor at favourable conditions,” yet it is unclear how much of the $46 million can be credited to Microsoft.

“This is a significant investment by respectable financial and strategic investors with proven track records,” Wemade CEO Henry Chang further stated. Wemade and Wemix will keep working to raise more money and make investments to develop the global platform for the digital economy.

Wemade is a game developer that has been around since 2000. The Legend of Mir series of PC and mobile MMORPGs is its most well-known franchise.

Though it’s unclear what criteria the company uses, it claims that its most recent game, Mir 4, “has become the world’s first well-made blockbuster blockchain game since the company entered the blockchain market in 2018”.

Wemade has introduced Wemix 3.0, a “platform-driven and service-oriented mega-ecosystem,” as its own blockchain mainnet. A mainnet is a fully functional and deployed blockchain network that enables the broadcast, verification, and recording of bitcoin transactions.

Additionally, it operates an NFT auction site and intends to launch a “economy platform” that works with both NFTs and DAO (decentralized autonomous organization, a collectively-owned organisation with no central authority).

Although it’s unclear how Microsoft’s investment in Wemade fits into its overall plan, it doesn’t seem likely that it will directly result in the use of blockchain or NFT technologies in its own games.

In August, Microsoft’s president of gaming Phil Spencer said he was “concerned” about play-to-earn cryptocurrency games because they “make a workforce out of gamers” and that NFT games “felt more exploitative than about fun” to him.

Recently, Spencer also made reference to Mojang’s declaration that it will not permit NFTs to be present in Minecraft. NFTs are “exploitative,” according to the Xbox studio, in their current applications, but the underlying technology may one day be used for greater things.

Spencer told Bloomberg in August that “we made some remarks in Minecraft about how we perceive NFTs in this sector because we observed people doing things that we believed were exploitative in our product – we said we don’t want that.”

 

When these technologies emerge, in my opinion, sometimes it’s like a hammer hunting for a nail. However, I believe there could be some fascinating uses for these technologies in genuine human use—or player use, in our case.

As Editor here at GeekReply, I'm a big fan of all things Geeky. Most of my contributions to the site are technology related, but I'm also a big fan of video games. My genres of choice include RPGs, MMOs, Grand Strategy, and Simulation. If I'm not chasing after the latest gear on my MMO of choice, I'm here at GeekReply reporting on the latest in Geek culture.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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Gaming

You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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Gaming

This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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