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Take-Two Reaffirms The GTA 6 leak “Won’t Have Any Impact” on the game’s development

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Rockstar, the company behind GTA 6, promised that the highly publicized leak of more than an hour of the game’s ongoing development would not have any impact on future work and that the team would surpass players’ expectations. This position was reaffirmed by CEO of parent company Take-Two Strauss Zelnick during an earnings teleconference that VGC transcribed.

Regarding the leak, Zelnick stated that it was “terribly regrettable” and that “we take those sorts of situations very seriously indeed.” Although there is no proof that any tangible assets were taken, which is a good thing, and the breach won’t have any impact on development or anything similar, it is really frustrating and makes us even more watchful when it comes to cybersecurity-related issues.

The video in issue was allegedly received from an internal Rockstar Slack channel and was taken from an alpha version of the game. The City of London Police detained a 17-year-old on suspicion of hacking. The adolescent is suspected of belonging to the collective Lapsus$, which is blamed for similar attacks at tech firms like Microsoft, Cisco, Samsung, Nvidia, Okta, and Uber.

Other notable aspects of Take-quarterly Two’s earnings include GTA 5, which is still a sales titan and has reportedly sold more than 170 million units alone. Over the course of its illustrious history, the franchise as a whole has moved 385 million units altogether. With sales of Red Dead Redemption and Red Dead Redemption 2 totaling 70 million units, the Red Dead Redemption franchise has shown itself to be no slouch either.

Do you find these absurdly high sales numbers surprising, or is this standard practice for Rockstar? Profit handsomely in the comments area below.

As Editor here at GeekReply, I'm a big fan of all things Geeky. Most of my contributions to the site are technology related, but I'm also a big fan of video games. My genres of choice include RPGs, MMOs, Grand Strategy, and Simulation. If I'm not chasing after the latest gear on my MMO of choice, I'm here at GeekReply reporting on the latest in Geek culture.

Gaming

Larian Reveals Baldur’s Gate 3’s Mildest Multiclass Builds

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Since the excellent Baldur’s Gate 3 has been out in the wild for a while, interesting data can be gleaned, such as how players choose to play an innovative new RPG from home. Stats from developer Larian Studios and posted on the PlayStation Blog show that most people want to play as a stealthy archer like in Skyrim when given nearly limitless options.

According to a fascinating graph, Rogue/Ranger is the most popular multiclass build, with over 175,000 players using it to snipe unsuspecting enemies from range. The next two builds reveal similarly. 150,000 played Barbarian/Fighter because they loved pummeling things, and 109,00 played Barbarian/Paladin, which lets players talk to their victims before beatings.

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More sense emerges as you descend. If the Paladin/Warlock/Sorcerer/Bard has high Charisma, any combination can be interesting. Charisma helps these classes cast spells and abilities and interact with NPCs outside of combat.

Playing a single class through Baldur’s Gate 3 feels great, which is what most players do. A pure Fighter or Wizard becomes so powerful by game’s end that we don’t blame you for not mixing things up!

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Play as a Tiefling Oathbreaker Paladin, Dark Urge Origin (which you must resist), or Bard for real moral dilemmas. You could also play pseudo-Aragorn again.

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Techland Shows Durable Dying Light 2 Content Roadmap

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Techland is continuing to release Dying Light 2 content as part of its long-term support. This is surprising since the meaty Good Night, Good Luck update was released a few months ago. It’s nice to know what’s coming, but no timeline was given.

IGN-exclusive roadmap trailers reveal more co-op missions, board quests, a tower raid, and replayable GRE anomalies. Executions and finishers may be added to the April Gut Feeling update, which overhauled melee mechanics. Graphical options, weapon repair, gear, and mod dismantling are always welcome.

Knives, polearms, and more enemy variants are coming, including a Nightmare difficulty. Changes to NG+ include firearms. Players can finally dress to their hearts’ content with new cosmetic options.

Has Techland’s Dying Light 2 support lured you back? Would you rather focus on something new?

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Epic to Globalize V-Buck Price Hike

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Epic Games expanded the Fortnite V-Buck “pricing alignment” after laying off almost 900 employees, citing “inflation and currency fluctuations”. Fortnite’s premium currency will rise in international markets, including the largest.

Epic Games will raise the price of V-Bucks and real money content packs in the Czech Republic, Denmark, Eurozone countries, Hungary, Japan, Norway, Poland, Romania, Sweden, Turkey, and the US (including all US Dollar storefronts) on October 27.

Raising the price of this fictitious currency was successful when the company trialed it in the UK, Canada, and Mexico, so it was decided to announce it worldwide now. These USD increases range from $1 (1000 V-Bucks, previous $7.99) to $10 (13,500 V-Bucks, previous $79.99).

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How do you view Epic’s timing and pricing increase?

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