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Review of Star Wars Jedi: Fallen Order

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The previous five years have made it nearly difficult to escape Star Wars. Since its warmly received return to the big screen with numbered installments and side tales, as well as the brand-new TV series streaming on Disney+, the franchise has been setting records and ascending to new heights. Amazing, but what happened to the video game adaptations? With two Star Wars Battlefront releases that fell short and the cancellation of numerous other exciting projects, EA made a mistake. Star Wars Jedi: Fallen Order is the publisher’s first single-player, story-focused entry into the far-off galaxy six years after acquiring the license, and boy was the wait worthwhile. The Star Wars game created by Respawn Entertainment is one of the best ones ever.

The escapades of the Skywalker family are unparalleled, but you won’t expect how much more relatable Cal Kestis’ Jedi-in-hiding adventures would be. It’s a game that manages to feel secure and familiar while simultaneously being bold in its approach to lore and referential material. It liberally borrows from titles like Dark Souls, Uncharted, and the entire Metroidvania genre. Fans of the Star Wars saga will feel right at home, but this is also an experience that doesn’t ignore those who are just starting to feel the force.

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That’s as a result of an extremely flexible structure that lets you decide where to go next. With the help of the Stinger Mantis spacecraft and its crew, you can eventually travel between five distinct planets, each of which has a sizable, vast environment that reveals more of its secrets as you gain more force powers. You can encounter progress barriers the first time you visit a place, overlook wholly optional regions, and need to do a lot of searching to find hidden pickups. Rather of being a sequence of straight halls and streets that lead you to the next goal, it provides the idea that these are real, plausible places.

On the planets you’ve already visited, learning new skills opens up new routes, rewarding your propensity for investigation. After learning techniques like Force Push or Pull, there is no better feeling than discovering a brand-new location that is full of surprises. However, there is always some kind of peril waiting to pounce if you let your guard down.

Here is where the game heavily mimics the mechanics of a From Software experience, whether it’s the Galactic Empire’s devoted soldiers or local fauna that’s on your trail. In Star Wars Jedi: Fallen Order, you’ll spend a lot of time fighting, but that’s not necessarily a bad thing when the action is this fun. You can practically press lightsaber strikes and scream at adversaries without worrying about running out of stamina, but doing so will only bring you so far. Thanks to block meters, which control when and when not to attack a Stormtrooper, it has a set of mechanics that really veers more toward Sekiro: Shadows Die Twice than anything else.

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The best weapon in a Jedi’s arsenal is a well-timed parry, but blocks and dodges also work well. Since some actions negate enemy hits and a lightsaber throw can dispatch several opponents at once, heavy attacks and force powers add complexity to the mix. Really, Force? Throwing an opponent over the edge of a cliff while pulling them toward you never gets old. Although some boss battles do prove to be difficult tests, it’s never nearly as difficult as a Dark Souls. But as the level of difficulty increases, you’ll have to pay closer attention to when to attack and when to parry.

All of this results in a fighting system that is tremendously engaging and that thrives when some ingenuity is thrown into the mix. You can experiment beyond a lightsaber’s basic assaults thanks to a colorful system of moves, counters, and powers, guaranteeing that you never lack for inventiveness. You could adopt From Software, but Cal Kestis and company make just enough changes to give the situation their own unique spin.

However, the game’s usage of Meditation points is one mechanic on which it does not make an effort to improve. You can replenish your health, stock up on healing supplies, and have all nearby enemies respawn when you rest at one of the carbon copies of bonfires. Additionally, they serve as checkpoints after death and give the option to invest skill points in upgrades. By eliminating adversaries, you can obtain those. Is this familiar? Yes, there is one effect that is quite obvious but might be a touch too obvious.

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Nathan Drake’s voyages to find hidden wealth provide as another source of inspiration that may not be as clear at first glance. Many goals require vertical traversal, but once you get the hang of it, it’s quickly clear how much of Uncharted’s vibe and aesthetic has been stolen entire. Due to the evident ledges and cracks to grip onto, wall running is made to be a joyful breeze, and climbing is made effortless. It feels pleasant and intuitive, but you’ll probably be reminded of the PlayStation series too often for any appropriate appreciation to be offset.

One could contend that Star Wars Jedi: Fallen Order lacks to establish its own unique gameplay style. Although the experience does substantially take from other popular games, it does so in precisely the right ways to stand out in the crucial areas. While the game’s open design makes exploration a complete pleasure, combat feels distinctive and exceedingly engaging, allowing it to stand on its own as a set of mechanics. A return to any planet is possible because there are countless options when a new force power is discovered, making it possible to explore virtually every world.

Even better, they are all linked by an excellent story. On a mission to revive the Jedi Order, which takes place shortly after the prequel saga’s conclusion, series newbie Cal Kestis finds himself in over his head. The group must work together to find a Holocron carrying a list of youngsters who are force-sensitive before it is intercepted by the evildoers, with the help of the hilarious BD-1 droid and fellow ship crew members Cere and Greez.

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With some of the very greatest storytelling of 2019, it makes for a risky journey through the cosmos full with highs. It’s a story that continuously keeps you on the edge of your seat as new plot threads are introduced as it moves forward through setbacks, twists, and turns at a magnificent pace. Greez develops into a fascinating character as you go along, Cere has her own difficult background to contend with, and BD-1 is a delightful character despite being limited to simple beeps. The Stinger Mantis spaceship’s brave crew has a lot of heart, but it’s the links that bind them together that give their relationships and allegiances a dramatic, amazing conclusion.

The few callbacks and references are definitely easier to follow if you are familiar with the franchise, even if you don’t need to be a franchise aficionado to get the main idea. Star Wars fans will feel at home owing to a story that recognizes its place in the universe and sprinkles in its own lore here and there. It serves as a transition between Revenge of the Sith and A New Hope by touching on the events of Order 66 and its aftermath and functioning almost as a love letter to the prequels. It also makes references to classic characters. Star Wars Jedi: Fallen Order obviously originates from a place with a lot of love and respect for the original material, as well as maintaining the typical self-deprecating humor of its Stormtroopers.

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The game’s technical difficulties are made all the more painful by this clear devotion. Even in performance mode on a PS4 Pro, it is unable to deliver a constant, dependable 30 frames per second. The experience is also plagued by minor faults and anomalies, such as adversaries that would T-pose and animals that will float in the air. Stormtroopers can become trapped in geometric shapes, physics can unintentionally launch Cal into the air if a swinging limb of a tree isn’t lined up properly, and texture pop-in is a common occurrence on certain worlds. Even though the majority of these minor issues will undoubtedly be resolved in due course, the impact they had on our 20-hour playthrough was too great for us to tolerate.

Conclusion
The year’s finest video games include Star Wars Jedi: Fallen Order. Its addictive gameplay loops may have been borrowed from other games, but the game really shines in combat with fun lightsaber battles and a variety of skills that keep things interesting. The game’s fantastic main plot and referential nature make it a required playtime for anyone in touch with the force, and it is supported with a narrative that will satisfy the Star Wars devotees.

Pro

Fantastic tale that Star Wars fans will adore

Unique characters quickly become popular.
Combat using a lightsaber that is fun

Excellent Metroidvania components
Star Wars references that fit

Cons

Many technological problems

 

 

As Editor here at GeekReply, I'm a big fan of all things Geeky. Most of my contributions to the site are technology related, but I'm also a big fan of video games. My genres of choice include RPGs, MMOs, Grand Strategy, and Simulation. If I'm not chasing after the latest gear on my MMO of choice, I'm here at GeekReply reporting on the latest in Geek culture.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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