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5 Important things we need in GTA VI

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It has been over 2 years since the release of Grand Theft Auto V; with GTA V expanding and moving the game in a positive way in terms of gameplay and expansion in the open-world gaming genre, to being one of the best-selling video games of all time, even being well recognized as one of the best if not THE BEST and most significant title on seventh generation home consoles to date. Although Rockstar Games has not confirmed an official GTA VI release date, considering the success its predecessor has received, we’re definitely excited about it. While we wait for more information to be released there are 5 important things that Rockstar should implement in GTA VI as well as future installments.

  1. New Location and new time period

Rockstar, we need a new location in the series. While I was a fan of the location of GTA V being set in San Andreas and while they did expand the city more than in the last game that was set in the location (GTA: San Andreas). it’s time for a new location to be created within the world. Liberty City, Vice City, and San Andreas have been overused and it’s time we have a new setting in the series. With rumors speculating that GTA VI may potentially be set in the 1980s in a city based off of Chicago, I personally would love to see them explore this idea even more. Regardless if GTA VI time is set in the 80s or present day. I would love to see this game be set in a fictional version of Chi-Town. Even if the rumors are false about the game being set in the Windy City I would still love a different time period explored, preferably early 80s or any time period during the 1970s, when there were a bunch of major crimes occurring in the United States.

  1. Bring back the old health bar

Although GTA V can be one of the best games in the series the game’s health bar system is incredibly flawed and vague; leading to your characters dying too easily while exploring the wonders of San Andreas. Future GTA games and implicitly, GTA VI, should implement the older health bar system which has your health start at 100 then decrease the number when the player has taken damage with 0 meaning the player has died.

  1. Keep multiple protagonists

Prior to GTA V, the series was known to have a memorable main protagonist in their games, like Niko Bellic from GTA IV, and CJ from San Andreas, and Tommy Vercetti from Vice City. While all those characters were amazing and awesome in their own way the multiple protagonists was surely a fresh idea that worked extremely well and was one of the key reasons GTA V was critically successful; replay value was able to expand on more options than past games. Each of the three protagonists had their own individual traits, personalities and special abilities, and storylines blended perfectly. Hopefully Rockstar keeps this dynamic in GTA VI.

  1. Bring back ‘Old School’ style weapons

Anyone who has played all the GTA games or at least a good handful of them would argue that Vice City had the best weapons hands down; from meat cleavers, to chainsaws to screw drivers Vice City had a wide diversity of melee weapons at your leisure. I would love for them to bring a store where you can buy melee weapons like spike bats. The melee weapons in GTA V were not very creative and somewhat bland. Hopefully, GTA VI and future installments in the series will have a wide variety of both firearms and melee weapons alike. (I would also like to see a return of the tank, for ultimate destruction of course.)

  1. Female Protagonists

Regardless whether or not Rockstar will keep the multiple protagonists dynamic (which I hope they do) we need a female protagonist in GTA VI. With GTA garnering criticism for its misogynistic views towards women, even allowing players the option to attend strip clubs and sleep with prostitutes, Rockstar needs to start coming up with ideas to advance the series in a new direction by having a female protagonist. The last strong role a female player had was in Grand Theft Auto III; although Catalina was not a playable character she did have a strong role within the game’s plot.

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Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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