Guerrilla Games just finished up a Horizon Zero Dawn Q&A and we’ve got some juicy tidbits for you. The world and backdrop for the latest PlayStation 4 exclusive was so wondrous to behold that many gamers couldn’t stop themselves from asking about it. Not only that, but the citizens and overall society of the world were built in a believable way with some silly ideas. I’m looking at you Ancient Vessel guy. I mean if it looks like a cup, talks like a cup, it must be shaving utensils in your mind. Also, the machines themselves that populate the land were a popular subject as well. Lastly, spoilers ahead so if you haven’t beaten the game, think carefully about reading on.
First up, Guerilla Games responded to some questions about the tribes of people Aloy comes across in her journey. All the way from her birth place wrapped up in superstition to the (let’s say) less than intelligent people roaming around. Turns out that most of the tribal society was made with a status quo mindset. This way the insight and wisdom of Aloy and Sylens would stand out and be brought to the forefront. Although the Banuk tribe was the personal favorite of Guerrilla’s character designer due to their spiritual connection to the machines.
In regards to the story itself, GAIA, or the Mother Earth A.I. players discovered rebuilt the entire planet, was always planned from the very beginning. The concept of a giant, artificial intelligence rebuilding the world after all life on it was extinguished was quite a heavy and unique concept. I’m sure many gamers were expecting Project Zero Dawn to save the planet for its destruction, but that was never the case in even the earliest versions of the story.
The machines themselves were obviously a popular topic. The team behind the Q&A revealed that the design for the two toughest enemies, Stormbird and Thunderjaw, took 2-3 weeks to design on paper and a full 5-6 months to make from scratch to final, playable state. In particular the Thunderjaw originally was created with bright colors that represented old Killzone assets. The disc launchers on their back used to be the Killzone VC9. It was also revealed that the larger a machine was, the more likely it would act as a protector to the other machines. Surprisingly, the more docile creatures were the favorites of the devs. i.e. Grazers, Lancehorns, and Watchers. They represented balance and cuteness (no we’re not kidding) to some of the designers and testers.
Finally, who doesn’t enjoy a little fun and humor. When asked what were some of the funnier glitches in development, two QA testers mentioned some funny stuff. At one point, there was a build that caused 5% of quest NPCs’ faces to to “break.” Another time during early development caused all Mother’s Heart citizens to spawn on top of the mountain. “So we watched them have some wild rooftop parties!” Other QA workers revealed that the current record for achieving the Platinum trophy is twenty one hours in-house. (I acquired it in thirty eight hours so I fail.)
Let us know if you learned anything new or were impressed at what Guerrilla Games created. We’ll definitely geek out with you in the comments below.
SOURCE: Reddit
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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