Fallout 4 is a true classic among fans of the Fallout franchise. While it may have some faults, most will agree that the game has led to some of the most impressive gameplay in the series thus far, and the modding communities of the world have only added to this experience. Here are five essential mods for Fallout 4 that drastically improve the sense of enjoyment while playing the game.
1. Full Dialogue Interface
There’s no doubt that Full Dialogue Interface, by Cirosan, is already one of the most popular mods among Fallout 4 players. The mod takes the very vague dialogue options from the base game and replace the options with the full lines spoken by the player character. In previous titles, the player character did not speak audibly, and dialogue was achieved with selections from a list. This mod goes back to this style of gameplay, and actually allows you to see what your character is going to say. There’s few things worse than saying something you didn’t want to say, and this mod offers a handy fix.
2. Lasers Have No Recoil
Lasers Have No Recoil, by SephDragoon, fixes a scientific inaccuracy from the Fallout franchise- Lasers simply have no recoil. Conventional firearms do because of the nature of their ammunition, where an explosion propels a projectile. Newton’s Third Law of motion states that every action has an equal and opposite reaction. When the bullet is fired, the same force that fired the bullet pushes back into your body. However, lasers propel no projectile- the harmful part of the laser is the energy being emitted at the target. Instead, lasers expel excess energy as heat. A video by Shoddycast, which is actually the inspiration for this enjoyment-enhancing mod, explains the principles better.
Science aside, this mod helps the feel of energy weapons in the game, and makes them a much more appealing option over firearms.
This simple tweak, by Amstrad, makes one simple change to the game. Pre-war safes no longer contain pipe weapons! It was always strange to come across a safe that had been locked for over two hundred years and find a homemade pistol or rifle inside. If there’s no nuclear war, why make your own gun? This mod replaces instances of pipe weapons in safes marked as “pre-war” by Fallout 4 with actual timeline-appropriate weapons. Safes used by actual wasteland residents, however, can still spawn with these weapons.
4. Craftable Armor Size
Dislaimer: Craftable Armor Size, by John Doe Bowler, will NOT re-grow your character’s hair, nor alter their facial hair. What it does do, however, is allow the player to craft the varying armor sizes found in the game. Armor and weapon modifications are an important part of Fallout 4, and as the player’s level increases, upgraded versions of armor pieces can be looted. This mod brings these upgrades to the crafting mechanics, and can help augment the player’s armor-crafting capabilities.
5. Legacy SPECIAL
While there are many mods out there that modify the SPECIAL stats the player character has, this mod is a good choice for those players that are loyal to earlier versions of the game. Fallout 4 only gives the player 28 SPECIAL points to distribute, where previous titles offered 40. This mod brings the total once more to 40, and can be edited to the player’s liking.
Make sure to comment on what mods you think are most essential to playing Fallout 4!
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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