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Cyberpunk 2077 was announced back in 2012 and CD Projekt Red have kept their cards close to their chests. Apart from one really awesome video we have heard little about the game. At least not until they applied for a grant from the National Center for Research and Development. The NCRD have released information about grant applications and CD Projekt have updated their website revealing more about their application for a government grant. It looks like CD Projekt will receive around 7 Million Dollars worth of funding from the Polish Government. This funding is so that they can achieve four key goals, the descriptions are a little technical so I will break them down into plain English for you:

City Creation

The development of tools that will facilitate the creation of large scale cities that are playable in real time. These tools would incorporate artificial intelligence and throw in some automation for good measure. They would be created with the development of high-quality open world games in mind.

Seamless Multi-player

They plan to create a unique game play experience for a large number of players. To do so they will take into account searching for opponents, session management and replication facilities. They also aim to create support for a number of different game modes and a set of dedicated tools to manage this.

Cinematic feel

They want to create technology that can help provide a unique film quality RPG with a completely open world. This is a little vague but I imagine the idea is to create the tools necessary for an incredible story displayed in an impressive fashion.

Animation Excellence

They want to create technology that will provide a significant leap forward in the quality of complex face and body animations for open world RPG games. So no more stiff doll-like animations ruining your perfectly constructed world. (looking at you Skyrim).


The implication of all this? Cyberpunk 2077 is going to be absolutely groundbreaking. This is supported by a recent interview with Gazeta. It’s all in Polish so I will give you a hand. CD Projekts co-founder Michał Kicińsk was questioned about where he thinks Cyberpunk 2077 is going to go. Long story short, he’s got pretty high hopes. He argued that Cyberpunk will be an even greater commercial success than Witcher 3. Not only that, he believes that Cyberpunk 2077 will be a major contender for prestigious awards and competitions.

All this would explain why CD Projekt do not believe that they will complete the game until 2019, the deadline on their grant application. It looks like we’re going to be have to be patient for quite some time. That being said, from the information we have so far? I  think it is going to be worth the wait.

You'll find me wandering around the Science sections mostly, excitedly waving my arms around while jumping up and down about the latest science and tech news. I am also occasionally found in the gaming section, trying to convince everyone else that linux is the future of the computer gaming.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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