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Mass Effect Andromeda’s Biggest Issue Is Alien Diversity

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Mass Effect Andromeda's Biggest Issue Is Squad Diversity

From LGBT representation to animation outsourcing, it’s no secret that Mass Effect Andromeda’s release has been full of scrutiny and disappointment. That feeling carries over when talking about the various races found in Mass Effect Andromeda.

Over the course of Mass Effect’s original trilogy, you could interact with over twenty sentient races and even more were offhandedly mentioned. It was clearly a vast galaxy with a plethora of races out and about in the world. Unfortunately, there was a clear bias toward giving exposition to our squadmates’ races and squadmate adjacent races. Many of the non-crewmate races were undervalued with little lore focus other than a sporadic codex. The problem persisted throughout the trilogy. This means, I already know most of Human, Asari, Turian, Krogan, and Salarian history, but none of what non-squadmate race, the Volus did in the year did in the year 2073 or any other year for that matter.

Logically, you’d want to change that as Mass Effect starts a new series right? Mass Effect has a huge library of aliens with only lightly touched lore. A new entry in the serious should explore races that have yet to enjoy the limelight right? That’s where Mass Effect Andromeda would disagree with you. Instead of giving the spotlight to any of Mass Effect’s many underappreciated species, the bias towards original trilogy squadmate races is continued.

In Mass Effect Andromeda, the main cast of characters yet again consists of mostly Turians, Asari, Krogans, and Humans. They’re all decently written characters, but I expect more than this shallow pool of aliens from Mass Effect. There are tons of untapped races to choose from, and each by their very presence would both make the world more interesting and expand lore. Characters in space operas aren’t just there for their own narratives, they’re also vehicles to bring unknown cultures to focus.

For example, why not give a Vorcha some starring role in the Andromeda crew? They’ve only been briefly seen as characters in Mass Effect with a mere 3 of them actually being named. Additionally, those named were only done so to highlight them in a gunfight. Comparatively, the aforementioned squadmate races(Krogans, Humans, Asari, Salarians) all have at least a double digits worth of named characters with the lowest amount being from the Krogans at 15 named characters.

Vorcha lore is ripe to be written by the developers. Maybe even make one a romance option for Ryder?  If I can romance a pointy stegosaurus-like Turian, why can’t I romance a member of his demon-like alien contemporary race, the Vorcha? Try making it female to further expand Vorcha lore. Just do something to change up the current formula and please let me romance Lyanne the Vorcha.

To Bioware’s credit, there is one bastion of diversity on your crew, Jaal who belongs to a brand new race of people. He’s member of a race found native to Aya, a planet in the Andromeda system. Disappointingly, he and his race don’t bring anything of interest to Mass Effect. They’re basically humans with purple skin. Almost everything from tech to culture is exactly the same as what you find in human civilization. The only difference between Humans and Angara is their narrative with the Kett, another new race in the Andromeda Galaxy.

While that’s definitely a step forward, it’s hardly useful. I want aliens in the game that aren’t just a skin deep variation of the norm. Meeting a new race shouldn’t feel like you’re just meeting a person who purchased a droid instead of the iPhone. There should be senses of wonder, curiosity, and surprise in a races introduction, something that hooks you in. You don’t even need to change too much to accomplish this. For example, Quarians might act fairly human in personality, but the simple sight of their masks draw you in. This makes it obvious from the start that Quarians experience the world in a fundamentally different way than humans. Every race in a Mass Effect game should be like that.

Having varying races in the spotlight only enhances lore and makes me want to come back for the next installment. Luckily, Bioware still has the chance to include a more diverse cast of races in any further story expansions. The Andromeda Galaxy has many unexplored planets and there are multiple initiative crewmates still in cryosleep that could wake up to be any number of races. Please Bioware, if you make a follow-up to Mass Effect Andromeda, focus on any race other than the normal squad of Humans, Turians, Krogans, and Asari. They’re boring and their lore feels exhausted.

I'm a comedy writer living in NYC with a devotion to the PlayStation brand and a nasty anime obsession. When I'm not writing for the site, you can find me playing games or watching some form of television.

Gaming

Gran Turismo 7 Update 1.46 introduces an exciting addition to the roster of exclusive cars available in the PS5 and PS4 racing game

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Gran Turismo 7 has just received an exciting update to version 1.46 on both PS5 and PS4. This latest update introduces a unique addition to the game: the Škoda Vision Gran Turismo, a car that you won’t come across in any other game. Škoda makes its debut in the franchise with a visionary study of a single-seater, all-electric racing concept car, designed exclusively for the Polyphony Digital racer.

Once you’ve downloaded update 1.46, you’ll have the opportunity to test drive not one but two additional cars: the AFEELA Prototype 2024 and the iconic Chevrolet Chevelle SS 454 Sport Coupe ’70. Get ready for an exhilarating ride! Watch as they take to the track in the video above.

Additionally, the update introduces a new menu for players to tackle in the GT Café. At Collector Level 38, players have the opportunity to delve into the fascinating world of Ferrari 12-cylinder engines, gaining knowledge and expanding their collection. In World Circuits, players can look forward to exciting new events such as the Japanese Clubman Cup 550, the American FR Challenge 550, and the Vision Gran Turismo Trophy. For all the avid fans of Photo Mode, there’s an exciting opportunity to explore the captivating city of San Diego in a brand new Scape.

What are your thoughts on the latest update for Gran Turismo 7? Feel free to leave your thoughts in the comments section.

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ReFantazio Takes a Different Approach to Romance, Setting Itself Apart from the Persona Games

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Atlus’ highly anticipated RPG, Metaphor: ReFantazio, appears to incorporate familiar systems reminiscent of the developer’s acclaimed Persona series. The game features turn-based battles that heavily rely on exploiting enemy weaknesses. Additionally, players have the ability to summon warrior spirits during combat. However, the most significant aspect of this game, which will be discussed in this article, is the bonding system. Through this system, players can spend time with important characters and gain deeper insights into their personalities and stories.

In contrast to the Persona games, the bonding system ends at that point. Unfortunately, players will be unable to pursue romantic relationships with their beloved waifus, which may come as a disappointment to those who have developed strong feelings for Hulkenberg, the party’s charismatic red-haired elven knight.

According to Siliconera, the absence of romance came up during a recent question and answer session. Atlus emphasized the continued opportunity to develop meaningful relationships with your allies while also introducing additional narratives through substories. In addition, familiarizing yourself with the supporting characters will grant you access to new archetypes, which serve as the game’s character classes.

In the Persona games, romance is not obligatory; rather, it serves as a means to customize your playthrough. However, it is quite unexpected that Metaphor has chosen not to pursue such a venture, considering the significant amount of discussion it typically generates!

Were you anticipating any romantic elements in Metaphor? If you’re not satisfied with your pre-order, feel free to share your thoughts in the comments section below.

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Shift Up unveils the intriguing details behind the physical packaging of Stellar Blade for the PS5

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It appears that many

are eagerly anticipating the launch of the highly anticipated PS5 exclusive, Stellar Blade. Shift Up, the developer, has shared a lengthy video showcasing the “secrets” found in the physical box of the game for PS5. From what we can gather, these secrets include a reversible cover/dust jacket and a download code for cosmetic items.

We must clarify that while we do appreciate the variant cover, it may be more appealing than the game’s standard art. However, it is not something we would typically classify as a “secret.”. However, what’s interesting is that Shift Up has confirmed through the comments section that this will be the case in all regions. Additionally, the visually striking action RPG will remain uncensored worldwide.

It’s refreshing to witness a developer going the extra mile for physical collectors, and it’s evident that the developer is determined to leave a favorable mark in the console realm. Stellar Blade is set to make its highly anticipated debut this Friday, April 26th, exclusively on the PS5.

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