Gaming
Mass Effect Andromeda’s Biggest Issue Is Alien Diversity
From LGBT representation to animation outsourcing, it’s no secret that Mass Effect Andromeda’s release has been full of scrutiny and disappointment. That feeling carries over when talking about the various races found in Mass Effect Andromeda.
Over the course of Mass Effect’s original trilogy, you could interact with over twenty sentient races and even more were offhandedly mentioned. It was clearly a vast galaxy with a plethora of races out and about in the world. Unfortunately, there was a clear bias toward giving exposition to our squadmates’ races and squadmate adjacent races. Many of the non-crewmate races were undervalued with little lore focus other than a sporadic codex. The problem persisted throughout the trilogy. This means, I already know most of Human, Asari, Turian, Krogan, and Salarian history, but none of what non-squadmate race, the Volus did in the year did in the year 2073 or any other year for that matter.
Logically, you’d want to change that as Mass Effect starts a new series right? Mass Effect has a huge library of aliens with only lightly touched lore. A new entry in the serious should explore races that have yet to enjoy the limelight right? That’s where Mass Effect Andromeda would disagree with you. Instead of giving the spotlight to any of Mass Effect’s many underappreciated species, the bias towards original trilogy squadmate races is continued.
In Mass Effect Andromeda, the main cast of characters yet again consists of mostly Turians, Asari, Krogans, and Humans. They’re all decently written characters, but I expect more than this shallow pool of aliens from Mass Effect. There are tons of untapped races to choose from, and each by their very presence would both make the world more interesting and expand lore. Characters in space operas aren’t just there for their own narratives, they’re also vehicles to bring unknown cultures to focus.
For example, why not give a Vorcha some starring role in the Andromeda crew? They’ve only been briefly seen as characters in Mass Effect with a mere 3 of them actually being named. Additionally, those named were only done so to highlight them in a gunfight. Comparatively, the aforementioned squadmate races(Krogans, Humans, Asari, Salarians) all have at least a double digits worth of named characters with the lowest amount being from the Krogans at 15 named characters.
Vorcha lore is ripe to be written by the developers. Maybe even make one a romance option for Ryder? If I can romance a pointy stegosaurus-like Turian, why can’t I romance a member of his demon-like alien contemporary race, the Vorcha? Try making it female to further expand Vorcha lore. Just do something to change up the current formula and please let me romance Lyanne the Vorcha.
To Bioware’s credit, there is one bastion of diversity on your crew, Jaal who belongs to a brand new race of people. He’s member of a race found native to Aya, a planet in the Andromeda system. Disappointingly, he and his race don’t bring anything of interest to Mass Effect. They’re basically humans with purple skin. Almost everything from tech to culture is exactly the same as what you find in human civilization. The only difference between Humans and Angara is their narrative with the Kett, another new race in the Andromeda Galaxy.
While that’s definitely a step forward, it’s hardly useful. I want aliens in the game that aren’t just a skin deep variation of the norm. Meeting a new race shouldn’t feel like you’re just meeting a person who purchased a droid instead of the iPhone. There should be senses of wonder, curiosity, and surprise in a races introduction, something that hooks you in. You don’t even need to change too much to accomplish this. For example, Quarians might act fairly human in personality, but the simple sight of their masks draw you in. This makes it obvious from the start that Quarians experience the world in a fundamentally different way than humans. Every race in a Mass Effect game should be like that.
Having varying races in the spotlight only enhances lore and makes me want to come back for the next installment. Luckily, Bioware still has the chance to include a more diverse cast of races in any further story expansions. The Andromeda Galaxy has many unexplored planets and there are multiple initiative crewmates still in cryosleep that could wake up to be any number of races. Please Bioware, if you make a follow-up to Mass Effect Andromeda, focus on any race other than the normal squad of Humans, Turians, Krogans, and Asari. They’re boring and their lore feels exhausted.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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