Connect with us

PVP Card games are ever-expanding beasts. As a game ages, if the creators properly support their content there will be a large influx of cards over the course of the years. One only has to look to the incredible library of cards available in industry behemoth Magic: The Gathering to get a sense of the massive scale some of these games can reach. Hearthstone is quickly becoming a leader in the virtual card game market, and each expansion adds over 100 cards to the game’s collection. With how random collecting the cards for Journey to Un’goro has been thus far, it can be hard to get a sense of how exactly decks built from this expansion’s cards play. This week’s Hearthstone Tavern Brawl seeks to give players a taste of how complete Journey to Un’Goro decks play for each class, a welcome addition for new and veteran players alike.

Every Wednesday in Hearthstone, the rules for the more light-hearted gameplay mode – Tavern Brawl – change to introduce new quirks and mechanics that add to the playstyle of the normal game. The Tavern Brawl quirks are varying and wide-reaching, ranging from changing how mana use and ability activation work to challenging players to compete with premade decks. This week’s Tavern Brawl follows the latter, tasking players with playing their way to victory with a variety of Journey to Un’Goro themed decks. Players simply choose a class and they’ll be provided with a Tavern Brawl exclusive deck that gives them a taste of the type of play styles available to each class with the addition of these new cards.

The class you choose while playing Hearthstone has a unique effect on the way you’ll build and play your deck, and the Journey to Un’Goro decks are no exception. As a Druid, stomp your way to victory with a Might of the Dino King deck. The Mage focuses on the elemental side of the expansion’s cards, which is to be expected, while the Hunter’s deck revolves around Dinomancy. The Rogue’s deck revolves around the recent “Quest” mechanic added, while the Warlock features the familiar “Discard Lock”. Check out a full deck list for each class at Hearthpwn.

I think it’s really cool that Blizzard is introducing a Tavern Brawl that lets players get a taste for what class and deck combination they most enjoy. While these decks are far from the only strategies available to build with the cards available from Journey to Un’Goro, they at least give players a glimpse of how Druid or Priest or Hunter will play with these, in many cases game-changing, cards. With how difficult it is to collect the cards without dumping hundreds of dollars, it makes sense to have a goal to shoot for before mindlessly crafting random cards.

As Editor here at GeekReply, I'm a big fan of all things Geeky. Most of my contributions to the site are technology related, but I'm also a big fan of video games. My genres of choice include RPGs, MMOs, Grand Strategy, and Simulation. If I'm not chasing after the latest gear on my MMO of choice, I'm here at GeekReply reporting on the latest in Geek culture.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

blank

Published

on

blank

As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

Continue Reading

Gaming

You can now pre-order Lollipop Chainsaw RePOP on PS5

blank

Published

on

blank

You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

Continue Reading

Gaming

This Call of Duty: Black Ops 6 zombies trailer is way too expensive

blank

Published

on

blank

Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

Continue Reading

Trending