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Outlast 2 is soon upon us and developer Red Barrels want us to get nice and ready. What better way to do that than to release the game’s creepy soundtrack within a week of launch. The Outlast 2 soundtrack album is composed and produced by Samuel Laflamme, the man who has worked on the Outlast series before and many French media projects. He too wants us to feel the bone chilling dread ahead of time and made Outlast 2’s soundtrack available to all. It’s over thirty minutes long and can be viewed (read: heard) below.

00:00 01 the origins of muRder victim jane doe
01:32 02 hide you in Ezekiel’s blood
02:51 03 i am the chorus of screams!
04:54 04 you don’t have to hiDe
06:14 05 i thought we were all dEad
09:19 06 let’s step back into class, please
13:02 07 unborn the prince of lies!
15:14 08 god don’t hear dead Men
17:12 09 god give me voice, god guide my hand
18:19 10 momentous times are uPon us
20:58 11 bring back our messiah!
24:38 12 thaT lake Is wrOng
26:47 13 show me your true face
30:33 14 you Never let me go

Above are the time stamps for each song and the track titles. Also, take note of the hidden REDEMPTION within the track list in descending order. Obviously this means something and I’d have to guess it’s the underlying theme behind Outlast 2. Either that or taking a pickax to the crotch like in the title’s demo. Both seem possible really.

Lastly it should be noted that there are excerpts from W.A. Mozart’s Ave Verum Corpus. So anyone who is a Mozart fan and grotesque horror aficionado will find something to like here. Regardless of how mismatched those two are.

Outlast 2 is being developed by Red Barrels and will release on April 25th for the PlayStation 4, Xbox One, and PC. The very first Outlast launched on September 4, 2013 to mostly positive reviews. It was followed by the Whistleblower DLC which was first made available on May 6th, 2014.

Are you excited to once again jump into the Outlast universe? Do you think you’ll be able to survive the deadly onslaught that awaits you in Arizona? Let us know in the comments!

SOURCE: Youtube

 

Lover of all things video games and PlayStation and my many platinum trophies can attest to that fact. My life was literally saved by gaming and I do everything to pay back that debt every day.

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The developers of Baldur’s Gate 3 expressed their feelings of immense pressure when they began working on their highly ambitious new RPG

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Continuing the legacy of Baldur’s Gate 3 falls into the hands of a different studio, as Larian Studios moves on to focus on their own original intellectual property. Given the studio’s impressive track record, there is a great deal of anticipation surrounding their upcoming project. The team allegedly experienced immense pressure when embarking on their enigmatic upcoming project, and founder and CEO Swen Vincke expresses gratitude that the studio has successfully overcome that initial obstacle.

In an interview with GamesRadar+ after the Digital Dragons conference in Poland, Vincke discussed the immense pressure the developers experienced when trying to follow up on the success of BG3: “In a pivotal moment, we found ourselves under immense pressure, but I confidently declared, ‘Team, let’s cast aside all distractions and focus on the task at hand.” Isn’t that correct? We’re going to create another game. “And we’ll prioritize that.”

Expanding on the topic, Vincke emphasized that the studio’s upcoming project must be a game that the developers themselves would be eager to play. Although it may appear daunting, the developer’s gut instinct has carried them this far. “Clearly, it’s a highly ambitious endeavor.” If we are unable to trust our instincts due to overwhelming external pressures or the fear of meeting people’s expectations, our chances of success will be slim, resulting in a catastrophic outcome. Our main priority should be creating a game that we genuinely enjoy playing. And if it’s that, then we’ll be fine.”

What are your expectations for Larian Studios’ future projects? Can you even fathom the daunting task of attempting to create a successor to BG3 from the ground up? Take the time to carefully articulate your thoughts in the comments section below.

 

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Discover the intricate storyline and futuristic setting of The First Descendant in its captivating trailer

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The First Descendant is an impressive co-op looter shooter that has caught our attention. It is a game that has the potential to be similar to Destiny, and its visuals are truly breathtaking, especially considering it runs on Unreal Engine 5. Along with a thorough explanation of the game’s lore, the developers themselves treated us to a story trailer. However, the game’s setting still remains enigmatic, thanks to the overwhelming presence of unique names and overused genre tropes.

According to our findings, the turmoil started approximately a century ago when the Vulgus, interdimensional beings, emerged. They wreaked havoc on society, capturing humans for sacrificial and experimental purposes. Furthermore, the sudden appearance of the Colossuses resulted in the complete destruction of the planet. The remaining humans congregated in Albion, bracing themselves for the ultimate showdown.

The Magisters, a particular group of Vulgus renowned for their exceptional technical prowess, were with them. Through a collaboration with the Magisters, a fascinating gene called “Arche” has been unearthed in select individuals, granting them the ability to tap into incredible powers passed down from their forebears. The “Descendants” possess extraordinary abilities, allowing them to effortlessly defeat numerous Vulgus enemies. When they combine their powers, they can even bring down the colossal Colossuses.

What are your thoughts on The First Descendant? Does it capture your attention? Get ready to face hordes of adversaries as you navigate the comments section from a third-person viewpoint.

 

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Death Stranding 2 is currently in the ‘adjustment phase’ after completing filming and recording

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The highly anticipated sequel, Death Stranding 2, is inching closer to its release. Recent reports suggest that the motion capture filming and recording for the game have been successfully completed. Now, the project will enter an “adjustment phase,” where the renowned creator Hideo Kojima will fine-tune every aspect until it meets his exacting standards.

As reported by Famitsu (translated by Automaton, thanks to GamesRadar+), Kojima recently made an appearance on a radio broadcast to discuss the ongoing development of the game. The meticulous director announced the completion of filming and recording for the cast of Death Stranding 2, leaving some uncertainty about whether he was referring to the English or Japanese cast.

Additionally, Kojima mentions that the game is currently going through an “adjustment phase” that he anticipates will last for at least a year. This phase will focus on refining gameplay and visual elements, giving the QA team ample time to address any lingering bugs or glitches. We’ll have to exercise patience and wait until the latter half of 2025 to get our hands on it, at the very least.

 

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