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E3 is always an exciting time for gamers. Developers and publishers gather to give us a peek into the latest and greatest that gaming has to offer. New IP’s are revealed and fan favorites receive sequels on stage in a hype-fuel display of gaming passion. With all of the spectacle and excitement, it is nigh-impossible to not spend some time speculating on what revelations await every year at E3. Everyone has their own personal wishlist for what each E3 will hold, so I’ve tried to focus on what I most want to see from each developer/publisher.

God of War

Sony surprised many fans last year when it revealed the return of everyone’s favorite rage-filled, god-killing murder machine. From the gameplay Sony showed, it seems like Kratos has changed drastically from previous games. The character is older now and has a son that he must care for. Suddenly the God of War is a family man and the tone of the game has shifted towards a more narrative-focused adventure, complete with a new over-the-shoulder camera perspective. It remains to be seen just how similar the combat will be to the previous games. Hopefully Sony can show us more gameplay to give us a better understanding of Kratos’ new adventure.

Bethesda’s Two New Games

Bethesda has some of the biggest IP’s in the industry, including Fallout and Elder Scrolls. Bethesda has tweeted an image to go along with their conference this year and it has led to quite a lot of speculation from fans. The image is styled after an amusement park and features an appearance from The Elder Scrolls Online, Doom, Quake, Fallout, Prey, and two “Under Construction” attractions. While my inner fanboy would love to hear about Elder Scrolls 6, Todd Howard has made it clear that the game is still very early in development. Some speculate that one of the games could be a sequel to Evil Within, but there isn’t much evidence at this point. New games are the highlight of E3, and Bethesda has got two of them in its pocket to show us. What more could you ask for?

Bioware’s New IP

Bioware has been coasting along with its two flagship series, Dragon Age and Mass Effect for years now. As great as those series may be, it is about time for the developer to show us something new. Thankfully they aim to do just that at E3. Liam Robertson revealed in an interview with IBT that Bioware’s new IP, code named “Dylan,” takes inspiration from Destiny and The Division. It will incorporate MMO elements as well as co-op. Robertson also claims the game is “bigger than Mass Effect Andromeda, considerably so.” Bioware hasn’t released any kind of official information regarding the title, so we can’t know for sure how accurate this information is. That being said, Dylan definitely has my attention going into this year’s E3.

Assassin’s Creed

Ubisoft hasn’t officially announced a conference date, but chances are they will hold one at some point. As a fan of Assassin’s Creed, I would love to see what kind of fresh ideas Ubisoft can come up with for the franchise after its year-long hiatus (barring a spinoff Playstation Vita game). Rumors abound about the the so-called Assassin’s Creed: Empires, and some even speculate that we could have the game by the end of the year. With more time to devote to creating something new for Assassin’s Creed, hopefully Ubisoft can re-ignite the passion for the series.

Nintendo’s Non-Nintendo Titles

With their new console/handheld hybrid consistently keeping shelves empty, all eyes are on Nintendo. Nobody wants a repeat of the Wii U and Nintendo fans want to make sure that all the hard work they put into getting a Switch will be worthwhile. While Nintendo won’t be holding a formal conference at E3, they will surely have a Nintendo Direct that will be streamed sometime during the expo. I fully expect that they will have more details on Splatoon 2 and ARMS, especially with both games having release dates soon after E3. Mario Odyssey will have some time in the spotlight as well. What I want most, however, is more details on third-party titles. Nintendo needs third-party support to really set the Switch up for success. Details on the new Shin Megami Tensei and Xenoblade Chronicles games would be huge. More details on the incredibly odd Mario and Raving Rabbids RPG crossover would be welcome as well. I’d also like to see more from other developers to back up the image that was shown when they unveiled the Switch.

Gaming

Frostpunk 2 offers a thrilling combination of post-apocalyptic survival strategy and intense political maneuvering

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Frostpunk 2 is the follow-up to a morally challenging strategy game that has captivated players, and it appears that even more difficult decisions await in the sequel. The game is set to release on PC and Xbox Series X|S on July 25th, with plans for a later release on PS5. Thanks to IGN, we were treated to an in-depth preview of 11 Bit Studios’ dark and gritty survival city builder.

Players are faced with the challenging task of making difficult decisions in order to endure the impending storm. They must carefully navigate through various ideological technology trees to reach their inevitable outcomes. Considering the shortage of manpower, are you planning to employ underage workers to fulfill the demand? What is the most efficient method for controlling a rebellious population: using brute force or employing religious manipulation?

In Frostpunk 2, players are transported to a world 30 years after the catastrophic global weather event that challenged their survival skills in the original game. The world remains frozen, with the most pressing danger now coming from fellow survivors vying for scarce resources and the growing democratic nature of your own people. Take a look at the trailer below to get a taste of what makes the series truly exceptional.

Can you handle the challenging decisions necessary for your survival? Are there any boundaries you refuse to cross? Feel free to share your thoughts in the comments section below.

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Baldur’s Gate 3 had a more manageable development process compared to Larian Studios’ previous RPGs

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According to Swen Vincke, the founder and CEO of Larian Studios, the level of crunch on Baldur’s Gate 3 was lower compared to their previous games like Divinity: Original Sin 2. Crunch, also known as “crunch culture”, refers to the overtime that many developers are often expected to work when production deadlines are approaching.

According to GamesRadar+, Vincke was questioned about the challenges that emerged during the game’s extensive development and whether the studio had to work under intense pressure. Vincke mentioned that they are investing less in BG3 compared to their previous projects. We definitely did. We encountered unforeseen events.

Vincke highlights Larian’s global studio setup as a method through which the developer alleviated the pressure. This structure was established to guarantee round-the-clock coverage, specifically designed to prevent individuals from having to put in additional effort to resolve late-night issues. The Belgian developer has expanded its reach by opening a seventh office in Poland.

According to Vincke, employees who had to work long hours were compensated with overtime pay. He also mentioned that after 8pm, the offices would be nearly empty, and weekend work was a rare occurrence at the studio. Expanding on the topic, he clarifies: “We didn’t excessively push ourselves, but we did have to put in some extra effort.” And I believe, honestly, there will always be a sense of anticipation when you’re working towards completing a project, particularly when there are numerous intricate elements that need to be integrated.

Did you know that the development of Baldur’s Gate 3, with its immense size and scope, involved developers working tirelessly to meet the deadline? Please share your thoughts in the comments section below.

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Mad Max developer responds to comments made by Furioso director George Miller about Kojima

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Last Friday, we shared with you the news that George Miller, the director of the Mad Max franchise, mentioned Hideo Kojima as his top choice to develop another video game adaptation during the premiere of his latest film, Furiosa: A Mad Max Saga. By doing so, it appears that he also criticized the previous game with the same name. The founder of Avalanche Software and creator of the Just Cause series, Christofer Sundberg, the developer behind the last Mad Max game, has responded with strong determination.

On Twitter (thanks, Eurogamer), Sundberg expressed his disagreement with Miller’s comments about Avalanche’s Mad Max game not meeting his expectations. The director stated: “I prefer to only engage in activities if they can be executed at the utmost level of excellence.” Sundberg strongly disagreed with Miller’s statements, describing them as baseless and arrogant. He then proceeded to provide insights into the game’s development, revealing some interesting details.

Sundberg believes that Hideo Kojima has the potential to create an incredible Mad Max game, but emphasizes that it would offer a unique and distinct experience. He adds: “The publisher made extensive efforts to transform this game into a strictly linear experience, despite partnering with a developer known for their open world games.” In a subsequent Tweet, Sundberg elaborated on the situation, revealing that after the initial year of development, the higher-ups came to the realization that they had inadvertently steered them towards creating a linear experience instead of the open world game they had originally proposed. He stated: “We wasted an entire year of effort and were informed that ‘players desire independence in the current era’.” Well, obviously…”

https://twitter.com/CHSundberg/status/1793611234249482268?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1793611234249482268%7Ctwgr%5E1638081a010fee12594464218218d72f6556b261%7Ctwcon%5Es1_&ref_url=https%3A%2F%2Fwww.pushsquare.com%2Fnews%2F2024%2F05%2Fmad-max-dev-fires-back-following-furioso-director-george-millers-kojima-comments

Larian Studios’ director of publishing, Michael Douse, expressed his opinion, stating that Avalanche faced challenges in capturing the spirit of the 2015 film due to limited access and legal restrictions on intellectual property. He suggests that there may be a subtle detail that Miller is unaware of.

Mad Max, developed by Avalanche and published by Warner Bros Games, was released in the same year as Miller’s previous Mad Max film, Fury Road. Drawn from the series, it presented a backstory for Max, where players were assigned the mission of collecting components for his legendary Magnum Opus.

What are your thoughts? Were Miller’s comments inappropriate? What are your thoughts on Avalanche’s Mad Max game? Additionally, would you be curious to see how a Kojima-led adaptation would bring a unique perspective to the game? Please share your thoughts in the comments section below.

 

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