For Honor was a video game Ubisoft presented this year as one of the supposedly best games they would have this year, however. The facts speak differently because due to the problems with its online service and the absolutely insulting cost of the unlockable content have dashed the audience’s expectations. Coupled with this was a plan for boycott by some members in the community back in April. And it seems like the game is going to go from bad to worse because by May the game lost around 50% of its playerbase in Steam alone. With an estimate player base in consoles dwindling horribly as well.
The future also looked horrid for the game because it’s expected that the game will lose more players as time went by since now they lost 95% of its playerbase. After a very successful BETA where they had around 71,000 players in the game? Shows how hard of a hit this is for Ubisoft as a whole. There was a supposed spike in players and a spark of interest when the Shadow and Might expansion came around, but it didn’t last for long because a few days after, the player count dwindled once more to the point where only 3,000 players were active per week on Steam.
How to easily destroy your ambitious game with just one mistake.
I know that this game was one of the most ambitious titles by Ubisoft and that it has a deep metagame and it would be a very good eSport contender. However, back when I talked about this game in a chatroom I talked about how the problems with its Peer-2-Peer connection was going to be its downfall, Ubisoft is about to fail to deliver once again. Maybe then they will learn that releasing buggy pieces of crap will not sell them games anymore even if they turn out to be one of the most ambitious projects graphics and gameplay wise. What is going to happen after this? Either For Honor gets its plugged pulled and the servers become inactive or Ubisoft tries harder to satisfy the customers and tries to do a harder fix for the game. But still, something needs to be done.