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Battleborn is Free to Play Now. Sort of.

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I really feel for Gear Box. Instead of churning out the same title every year, they tried something new. An FPS/MOBA hybrid with colorful characters and a futuristic setting. Unfortunately, Blizzard did the same thing with Overwatch. And once everyone decided Battleborn was just a cheap copy of Overwatch it was all over. Overwatch cleaned up all the game of the year awards and Battleborn died a quick death. But it seems that heroes never die! (Last Overwatch talk I swear.) Yes, Battleborn is still kicking, and refuses to go down without a fight. Why? Because Battleborn is Free to Play Now. Sort of.

Battleborn: Free-ish to Play

Now, Gearbox isn’t keen on calling the game free to play. Instead, they’re calling it a free trial experience. And, in a twitter argument over what the model is, Gearbox head honcho Randy Pitchford, called the business model “retail with DLC”. However, nobody else seems to feel that way. Although you can only play 6 of the 30 characters in rotation, but the entire game is still functional. There are no level caps, no hidden content like skins or equipment, and your progress saves with the characters. So if a character you were playing went off rotation your progress will still be there when they come back to the free trial. And if you want to do a little more, heroes, skins, boosters, and Story Mode Operations are all unlockable individually in the Marketplace. Marketplace content is purchasable with either in-game credits or Platinum premium currency.

Steam seems to see it as Free to Play as well.

Battleborn

And if you’re someone who purchases content and then upgrade to the full game, you’ll receive in-game credits to compensate duplicate items. Plus, anyone who already owns the game is getting upgraded to “Founder” status, which gives Legendary Gear, 1000 Platinum, 50,000 Credits, loot packs, a “Founder’s Crown” flair item, and other bonuses. All in all, not a bad bonus for the people who stuck with it.

Is It Worth It?

Let’s be honest. Battleborn isn’t a bad game. It’s not great either, but for what it is, it does alright. And the game actually did sell pretty well when it first came out. But thanks to the hype machine that Blizzard was able to orchestrate for Overwatch, Battleborn never had a chance. And because of this, there have been less than 100 players on at a time during off peak hours. Seriously. With the game officially in free-to-play mode no matter what Gearbox says, it’s worth a shot. Right? Nobody has to pay for the game anymore, and having all the characters be on a carousel might be the best thing for players.

Sure, not everybody will like who’s available at any given time, but it means everyone gets to try something new. It helps keep the game new and interesting for new players. And once they decide they want the game full-time? They can just buy the game for a pretty low price. ($30 really is a decent price for a game like this.) So now that you can try it out for free, will you be giving Battleborn a shot? I know I will. But not this weekend… Double XP for Overwatch…

 

 

 

 

 

I've always been a gamer. Way back when I was sitting on the basement floor with my sister playing Spyro and Madden '99 I knew what my future was. Gaming. Now I try to squeeze as much gaming in as possible when I'm not in class at Bellarmine University.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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