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Is Assassin’s Creed Origins Truly Reinventing the Series?

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A new Assassin’s Creed game is just around the corner. It’s been two years and not a single major AC game  has been released, which on Ubisoft’s watch, must feel like an eternity. We all remember back in 2015, after AC Syndicate‘s disappointing sales, when Ubisoft announced they would be taking a two year break in order to reinvent the next instalment of Assassin’s Creed, starting from scratch. This came as a relief to fans of the series, as Ubisoft’s business plan to churn out an AC game every year, as they had been since AC Brotherhood, was severely diminishing the quality of the series (I’m looking at you, Unity) and causing it to go very stale indeed. Hence, this year at E3, Ubisoft proudly presented us with a first look at their brand new AC game, Assassin’s Creed Origins. But at first glance, is it everything it’s cracked up to be?

Now I want to make it clear, I’m a big fan of the AC series. I’ve played every major instalment, including Syndicate and Unity, and despite the many, many flaws the games have overall, I generally enjoy the experience. I poked fun at Unity earlier, but the truth of the matter is, I actually thought it wasn’t all that bad. However, I did avoid it entirely up until recently, when it was going for cheap on the PS store and has had most of the major bugs fixed. But I digress, the point I’m trying to make, is that I’ve stuck with this series from the beginning and have experienced it throughout all its ups (nodding approvingly at AC2 and AC4) and downs (shaking my head in disdain at AC: Revelations, which I abhorred!) I was truly looking forward to a completely reinvented AC game. What I saw at E3 however, wasn’t that.

One thing that can be said about Assassin’s Creed Origins is that it looks gorgeous. It is by far the best looking AC game to have graced our screens. I’m a big fan of the Egyptian setting. The world looks exciting and intriguing and I would happily spend countless hours exploring it. It’s the gameplay however, that really disappointed me.

Our very first look at the gameplay showed the new protagonist, Bayek, on horseback, making his way through a village, as inhabitants shuffled out of the way and went about their own business. It immediately reminded me of  Assassin’s Creed Brotherhood, when Ezio would be on horseback, trotting through the streets of Rome as people shuffled out of his way. The animation, although refined, looked very similar and didn’t have the fresh reinvented look I was expecting. The same could be said when Bayek stealthily makes his way through an enemy fort. There is the usual crouching in the long grass, climbing tress and jumping along the conveniently V shaped branches, climbing up buildings, creeping up behind clueless guards, etc… it all looked the same as any other AC game, only with a different, albeit interesting, setting. It didn’t really appear to be, well, reinvented.

So where is the “new” in this reinvented AC game? “The Eagle!”, I hear you shout at your computer screen. Ah yes, the eagle. They’ve finally got rid of climbing buildings and towers to use as view points. Instead, you have an eagle. The eagle can fly and spot enemies, quest locations, points of interest and more. You know, just like the owl in Far Cry: Primal, or the drone in Watch Dogs 2 and Ghost Recon: Wildlands. Looks like birds and drones are the new tall buildings and radio towers that appeared in every single Ubisoft game since the original AC. “Well, the combat has been improved,” I hear you say. Yes, it has! The combat in AC has always been more of a rhythm based thing, press the button at the right time and watch the brief cut-scene of you dramatically killing your enemies. It had become rather tiresome. The new combat system has you blocking with your shield, side stepping and attacking, slowly diminishing the enemies health bar, you know, like in For Honor. “Well, in this one you can level up and use that to gain perks.” Yes, just like The Division or even Unity and Syndicate. The point being that  Assassin’s Creed Origins isn’t so much a reinventing of the series, more of an AC game with a mixed batch of other Ubisoft game elements thrown in.

Despite all this, come October, I will be playing Assassin’s Creed Origins. I’m sure that, although it’s not the breath of fresh air I expected, I’ll enjoy it regardless. I’m pretty sure the game will be a huge hit and will go on to sell many copies. Here is my concern however: will Ubisoft then rest on their laurels and start releasing AC after AC game using the Assassin’s Creed Origins formula, until once again, it goes stale. Judging by all these similar elements being reused in all their games, it won’t take long for fans to get bored. I mean, the game isn’t even out yet and I’m already bored of taking control of a bird/drone to scan my surroundings. I wish Ubisoft had taken more of a chance and truly reinvented the series, rather than just thrown in elements that worked well in their other franchises. I was hoping for innovation, not replication.

Video games have been a passion of mine from the very first time I played one, at the age of five on Amstrad!( Never heard of it? It was an 80s thing) From then on, I developed a great love for video games and have always owned some form of console throughout each generation of gaming, from the NES to the PS4. Call me a casual if you like, I was probably gaming before you were even born, kiddo.

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Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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