Gaming
Why ‘God of War’ Could Be the Best in the Series
Avid players know Kratos as the unrelenting, fearless god slayer of the “God of War” saga. His character is famous for being a vengeful and unstoppable force that no one could calm. In the upcoming fourth installment, though, it looks like fans will see a different side to him.
The community is well aware since E3 2016 that Kratos won’t be alone in the new game. Together with his son, Atreus, they venture into a world with gods they are unfamiliar with. As grand as that may sound, it is not yet the hook that may convince players that it could be the best in the series.
“God of War” is a fusion of heart and brawn
When one talks about “God of War,” the initial ideas that come to mind are blood, carnage, and brutality. Kratos will probably still have his share of those, but that won’t be the game’s focus. The story will have Kratos’ relationship with his son at the center of the plot.
As early as June 2016, creative director Cory Barlog said the game is about change. In a blog post, he explained that players will witness how Kratos shapes his son into a warrior, while Atreus teaches him how to be human again.
This is best demonstrated in the recent E3 2017 trailer. Kratos tells Atreus to close his heart to his enemies’ desperation. Atreus, on the other hand, tells Kratos that not everyone is bad, revealing how pure his heart is.
To prove Atreus’ point, the duo had a liberating experience after meeting the World Serpent. Usually, when Kratos meets such a gigantic being, it’s time to get dirty. In this scene, however, Atreus tells him that it is there to help. It can be one of the many instances where Kratos’ personality may transform.
There is plenty of time to perfect the game
Aside from the gameplay, it may be safe to assume that “God of War” will deliver a complete experience. Barlog tweeted as early as December that he was already able to finish one full playthrough.
ha. no…there is a whole game here. Just finished first full play through with the leads. very exciting milestone for us!
— cory barlog (@corybarlog) December 22, 2016
Considering the expected release date is early 2018, they can still make the game even better. As such, there is a big possibility the winning elements that make up a masterpiece will more or less be present.
Kratos and Atreus, Axe and Shield
Fans of the series have used the Blades of Athena for the past three games. Now that the title is diving into Norse Mythology, it is time to trade that with an axe and shield. The fact that he is using a different but equally magical weapon means a unique gameplay for “God of War,” making it even more interesting.
That’s not all. For the first time, players will be controlling someone other than Kratos. It is unclear how often Atreus can be used as the main character, but it opens up an entirely new experience. It creates a welcome variety that was absent in the previous titles.
Taking the three arguments into consideration, the fourth game will feel like a one-of-a-kind title. If anything, it has the potential to surpass its predecessors. “God of War” arrives exclusively on PlayStation 4 (PS4) in early 2018.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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