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The Developers of Mario + Rabbids on Working with their Childhood Heroes

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One of the best moments of E3 wasn’t necessarily a game reveal, though it did come during one. Viewers of the Ubisoft conference will remember a heartwarming moment between Shigeru Miyamoto and Davide Soliani, when the Nintendo legend talked about working with the Ubisoft developer on Mario + Rabbids: Kingdom Battle. Soliani could barely hold himself together, waving to the camera and holding back tears as he thanked Miyamoto.

This was the end of a mo20-year 20 year long journey Solani took in Miyamoto’s footsteps towards this game. In an interview with GamesIndustry.biz, he talked about the Nintendo developer’s influence on his career. “Miyamoto-san is the main reason why I do this,” he said. Soliani met Miyamoto after the release of his second game, Jungle Book: Mowgli’s Wild Adventure for the Game Boy:

“I was super proud of it. I remember a review saying that it seemed like a Nintendo game. So the first time I went to E3, I brought my Jungle Book game and I met Miyamoto. But I was so shy, like a little kid, that I just gave him the game and asked him to sign it, without even saying hello, presenting myself and explaining that this was my game. So, Miyamoto-san looked at the box like: ‘Hmmm, this isn’t my game.’ But he signed it anyway because he is such a gentle guy. When he gave me the signed game, which of course I still have, I went out of E3 and cried like a baby.”

In 2002, on a press tour for Wind Waker, Miyamoto came to Milan, where Soliani lives. Soliani called every four and five star hotel to find out where Miyamoto was staying. He waited in the rain for hours until he saw Miyamoto, and he gave him all of Ubisoft Milan’s games. “I’m clearly quite crazy. I am a fan. I recognize that it’s not super rational.”

Soliani was again able to meet his hero in 2014, when he pitched the game to Miyamoto at E3. Miyamoto was impressed with the game, as well as Soliani.

Soliani got to work with another hero, Grant Kirkhope, composer for Banjo-Kazooie and Donkey Kong 64. It turns out, however, that Kirkhope was just as overwhelmed with the project. He thought he was being brought in to compose for a new Rabbids game, so when he found out Mario was involved, he was shocked into silence. “It struck me… how on earth was I going to write music for Mario after Koji Kondo, who is the greatest games composer in the world?” He continued, “It was super exciting, but it was massively scary. Getting to touch Mario in any capacity… it’s the holy grail.”

Leading up to this past E3, worries of fan reception scared the team. After all, it is a mix between Mario, Rabbids, and XCOM. When a little information on the game leaked, fans were sceptical as to how it would be received by Mario fans like him:

“When the game leaks, no one is happy. Also, let’s be honest, the reaction at the beginning was not ‘sceptical’ – it was a little bit worse than that. It was quite hard on the team morale to read some of those comments.”

Soliani even told his team to “prepare for the worst” at E3. All of that trepidation melted away, however, when Miyamoto walked on stage. The reaction from the audience was strong, and Soliani found himself overwhelmed with emotion. “It took me like two weeks to process what had happened. After the conference, we were walking the streets and people were stopping us and congratulating us.”

Mario + Rabbids: Kingdom Battle received 37 E3 award nominations, but that certainly pales in comparison to getting the opportunity to work with your industry heroes and an industry-defining series.

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ReFantazio Takes a Different Approach to Romance, Setting Itself Apart from the Persona Games

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Atlus’ highly anticipated RPG, Metaphor: ReFantazio, appears to incorporate familiar systems reminiscent of the developer’s acclaimed Persona series. The game features turn-based battles that heavily rely on exploiting enemy weaknesses. Additionally, players have the ability to summon warrior spirits during combat. However, the most significant aspect of this game, which will be discussed in this article, is the bonding system. Through this system, players can spend time with important characters and gain deeper insights into their personalities and stories.

In contrast to the Persona games, the bonding system ends at that point. Unfortunately, players will be unable to pursue romantic relationships with their beloved waifus, which may come as a disappointment to those who have developed strong feelings for Hulkenberg, the party’s charismatic red-haired elven knight.

According to Siliconera, the absence of romance came up during a recent question and answer session. Atlus emphasized the continued opportunity to develop meaningful relationships with your allies while also introducing additional narratives through substories. In addition, familiarizing yourself with the supporting characters will grant you access to new archetypes, which serve as the game’s character classes.

In the Persona games, romance is not obligatory; rather, it serves as a means to customize your playthrough. However, it is quite unexpected that Metaphor has chosen not to pursue such a venture, considering the significant amount of discussion it typically generates!

Were you anticipating any romantic elements in Metaphor? If you’re not satisfied with your pre-order, feel free to share your thoughts in the comments section below.

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Shift Up unveils the intriguing details behind the physical packaging of Stellar Blade for the PS5

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It appears that many

are eagerly anticipating the launch of the highly anticipated PS5 exclusive, Stellar Blade. Shift Up, the developer, has shared a lengthy video showcasing the “secrets” found in the physical box of the game for PS5. From what we can gather, these secrets include a reversible cover/dust jacket and a download code for cosmetic items.

We must clarify that while we do appreciate the variant cover, it may be more appealing than the game’s standard art. However, it is not something we would typically classify as a “secret.”. However, what’s interesting is that Shift Up has confirmed through the comments section that this will be the case in all regions. Additionally, the visually striking action RPG will remain uncensored worldwide.

It’s refreshing to witness a developer going the extra mile for physical collectors, and it’s evident that the developer is determined to leave a favorable mark in the console realm. Stellar Blade is set to make its highly anticipated debut this Friday, April 26th, exclusively on the PS5.

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Here are all the patch notes for the new PS5 firmware update that adds the community game help feature

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Sony has recently launched the newest PS5 system software update, which is always an exciting occasion for avid PlayStation fans. With a size of slightly over 1GB, you can download and install it right away. As always, the question remains: What exactly does the update bring to the table?

According to the official patch notes, there have been some notable improvements, particularly in the area of game help. We are introducing an exciting addition to our platform: the Community Game Help feature. This feature enhances the PS5’s Game Help system by providing you with gameplay videos from fellow players. Players have the option to choose whether or not they want their gameplay videos to be shared using this feature.

If you’re concerned about it, you can now hide your Remote Play connection status as well.

Presenting the complete patch notes:

  • Game Help has been enhanced with the addition of Community Game Help features
  • Within Game Help, players can find Community Game Help hints in supported games. These cues come from gameplay videos that other players have shared.
  • If you’re up for it, you have the option to contribute to Community Game Help by giving permission for your gameplay video to be automatically recorded and included in the feature after it’s been reviewed
  • If you want to join in, navigate to Settings, then Captures & Broadcasts, followed by Captures, Auto Captures, and finally Community Game Help. From there, simply choose the option to participate. Users have the option to unsubscribe whenever they choose
  • During Remote Play, players now have the option to hide the persistent message “Remote Play connected.” that appears on their game screen. To ensure a seamless gaming experience, navigate to the Settings menu, then proceed to the System section. From there, locate the Remote Play option and activate the Hide Remote Play Connection Status feature
  • The system’s software performance and stability have been significantly enhanced
  • The messages and usability on some screens have been enhanced

While not the most groundbreaking update, the Community Game Help feature has the potential to be intriguing, contingent upon the number of games that offer support for it. What are your thoughts on the latest update? Feel free to share your thoughts in the comments section below.

 

 

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