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Destiny 2 Beta Impressions

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The early access beta for Destiny 2 dropped for PS4, and I have spent a good amount of time with it. It was pretty short, and keep in mind all of these first impressions are for beta content and this doesn’t exactly translate what the full content of the game might have in store for Destiny fans. So for starters, lets get into the good stuff. My plan isn’t to spoil the small amount of story available, rather than focus on its delivery and game mechanics.

The game doesn’t give you an option to customize your character. Instead, you choose your character class Titan/Hunter/Warlock and get dropped into the beginning of the new story with moderate upgrades. Eventually you get some small upgrades but all of them seem limited and predetermined for the beta. After the tower goes under a heavy attack by the Cabal, your guardian is thrown into intense battle with some familiar characters from the previous game, and yes, Cayde is one those characters. The game makes you feel like you are picking up exactly where you left off in the previous title.

The gameplay is very smooth and responsive, and feels very much like you would expect Destiny to feel. Each class gives you some new weapons to explore. Even though these weapons do not offer a drastic change from previous options, they have some pretty cool new designs. My favorite part of the beta would have to be each class’s new super attack. This adds a little new flavor to the gameplay, even if the Titan class is basically Captain America clones.

The story also seems a bit more interesting to me. This is of course from the small amount of campaign available in the beta, but the Cabal feels like a more fascinating enemy, at least this is how they are portrayed in the cut scenes. The multiplayer feels very much like Destiny PVP. This may be good and bad for some. I personally was never a fan of the crucible, so my expectations were not very high.

As much as I enjoyed the beta I was a bit disappointed with some aspects. This hasn’t fully discouraged me yet, as it is beta content. First off, I was hoping for more classes. I know that more customization options are going to be available, but I was actually hoping for a new class all together. The weapons had some cool designs, but I really felt like more variety could have been offered. The graphics were more or less the same, just changing up some of the aesthetics and setting a bit.

Overall this beta just feels like you’re getting more Destiny. This could be a good or a bad thing depending on where you stand with the previous title. If you loved Destiny and want more, this is the game for you. If you were hoping for a drastic upgrade, or some fresh content, you may be a bit disappointed. While I enjoyed the beta, I find myself asking why this couldn’t have just been DLC content added to the previous title, leaving me wondering if a sequel was necessary at all. But again, this is only the beta and after logging in a disgusting amount of hours on the previous game, I will be looking at my digital preorder count down waiting for Destiny 2 to release September 6th, 2017.

I have always let my imagination run wild. Now that I am an adult, not much has changed. Now I spend most of my free time doing so through video games, film, television, and comics.

Gaming

Sony is reportedly engaged in discussions to form a partnership for a potential bid on Paramount

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There hasn’t been much buzz lately about any new acquisitions in the world of video game intellectual property. According to a recent report, Sony is currently engaged in discussions with a well-funded partner to potentially acquire the renowned film studio Paramount, along with all the exciting possibilities that come with such a merger.

As reported in the New York Times (thanks, ResetEra), Sony Picture Entertainment is reportedly in discussions with Apollo Global Management, an investment firm, as per two sources familiar with the matter. In the past, Apollo had made an offer to acquire Paramount for a minimum of $26 billion, but their bid was ultimately turned down.

The terms of the joint bid are currently under discussion, and there is a chance that the two parties may decide against making a formal offer. Unnamed sources have revealed that Paramount is currently in exclusive discussions with Skydance, preventing any official offer from being made at this time. Investor opposition to the recent deal that Skydance brought seems to have been significant.

The potential impact of such an acquisition is immense. First and foremost, it would introduce adaptations of Sonic and Halo into the expanding media empire of the PlayStation platform holder. Following the announcement, Paramount’s stock experienced a significant 11% surge in after-hours trading.

What are your thoughts on the news? Is there a possibility of Sony acquiring Paramount? Feel free to share your thoughts in the comments section below.

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Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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