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The Disaster Artist, a Movie Based on a Book About the Best Worst Movie Ever Made

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Many people might not be familiar with the name Tommy Wisseau, but those who are, both love and hate the man thanks to his beautiful disaster known simply as The Room. The movie defies description (but that didn’t stop Internet personalities such as The Nostalgia Critic and I Hate Everything from trying) and is widely considered a “so bad it’s good” film. A book that retells the making of The Room was written back in 2013 and won several awards. Now, reality has come full circle, as The Disaster Artist, a movie based on this very book, will grace movie theaters this December.

The trailer that was released yesterday focuses on James Franco’s (Spider-Man, This Is the EndThe X-Files) portrayal of Tommy Wisseau and his inability to remember the lines he wrote for the script. These lines are none other than the iconic, “I did not hit her. It’s not true. It’s bullshit. I did not hit her. I did ‘naaaht.’ Oh, hi Mark.” that are ingrained into the minds of everyone who has ever seen or heard of The Room. The trailer ends with Franco/Wisseau finally remembering the words and giving a performance emblematic of Wisseau’s “acting,” and the other actors/staff members on set do not know how to react. At first, they clearly think Franco/Wisseau’s delivery is the worst in movie history — even worse than those in Plan 9 from Outer Space or Troll 2 — but then the actors and staff members are overcome with the realization that Franco/Wisseau finally remembered his lines after what is implied to be several hours, so everyone celebrates.

In addition to James Franco, Dave Franco (21 Jump Street, Now You See Me, BoJack Horseman), Seth Rogen (This Is the EndThe InterviewSuperbad) and Zac Efron (BaywatchHigh School MusicalRobot Chicken) star in The Disaster Artist. Even Greg Sestero, co-author of the original book and one of the actors from The Room, will appear in The Disaster Artist.

Judging by the trailer, The Disaster Artist will be a fun movie. Even if the events portrayed are embellished, odds are audiences won’t be disappointed with the final product, especially if they have already seen or know about The Room.

All you have to do to get my attention is talk about video games, technology, anime, and/or Dungeons & Dragons - also people in spandex fighting rubber suited monsters.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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Gaming

This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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