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Lawbreakers Beta Releases Today on Steam and PS4

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The final Lawbreakers beta has launched, playable all weekend until the 31st. Developed by BossKey Productions, Lawbreakers offers “gravity-defying-combat” in an objective-based arena shooter.

In game, two teams of five square off, one team making up the “Law,” the other making up the “Breakers.” Play as one of nine roles, each role having a specific character for the Law side and the Breakers side.

Your first choice can be to play the role of Assassin, a high mobility close quarters character with dual wielded blades and a sidearm shotgun. Dash through the map and split apart enemies with a pulse grenade, then move in for the kill.

The Battlemedic is a healer class with a grenade launcher, complete with healing support drones and a hoverpack to increase mobility and strafe away from incoming damage.

The Enforcer comes with a high-powered assault rifle, a shoulder-mounted rocket, an electromagnetic charge to disrupt enemy abilities, and a distortion field to speed up teammates.

The Gunslinger dual wields accurate pistols, has throwing knives and can teleport to close the distance between themselves and the enemy.

The Harrier is equipped with a laser gun, jetpack boots, and a supercharger to heal and power up teammates. Take advantage of her omnidirectional mobility to position yourself in a spot to do damage with her long-range beam.

The Juggernaut is Lawbreakers’ tank, where players can drop shields, charge into enemies, and do close-range damage with their pump-shotgun.

Quake fans will love the Titan, who uses a rocket launcher to deal huge damage to the enemy team. Rocket jump, slam the ground with a Crush ability, and slow enemy movements with neutron mines with this projectile-based character.

The Vanguard is equipped with a Gatling Gun, grenade clusters, and can dive bomb onto enemies from high in the air.

Wraith is another mobility character, who can run about the map with a full-auto pistol and knife, dealing quick damage to unsuspecting enemies.

The game modes of Lawbreakers should interest players as well, with four current objective game types. Overcharge is a capture-the-flag like game mode, where a team has to secure a battery in the middle of the map, and defend it as it charges in their base. The battery doesn’t lose charge, so if it’s stolen the enemy team gets all the charge the other team accumulated. Uplink is similar, except it features a satellite dish instead of a battery, and team base retains a charge, but the satellite doesn’t. Turf War is Lawbreakers’ domination game mode, where teams have to control three points across a map. In Blitzball, teams have to get to a ball in the center of the map and escort it to the other team’s base. The ball itself is voiced by Rick and Morty Co-Creator Justin Roiland.

Thew Lawbreakers beta is available now! Visit their site here for more information. The game launches August 8th!

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Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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