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Knights of the Old Republic is Too Much for the Current Star Wars Canon

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Rumors have been floating around for years now about a potential Knights of the Old Republic remaster or remake for current gen systems. With Casey Hudson’s return to BioWare almost two weeks ago, the KotOR fan base started to light up with hope once more. However, this story just doesn’t work anymore for Star Wars as it is now.

The story of the first game in The Old Republic trilogy is that two Jedi Knights named Revan and Malak fell to the dark side while fighting in a war against the Mandalorians. Darth Malak turns on his master Darth Revan, who is brought back to the Jedi Council and brainwashed into serving the Republic. From there, players can choose whether to become a Jedi and save the Republic by destroying the ancient Star Forge or to become a Sith and use the Forge to conquer the galaxy. There are many details from this story that is currently canon, like the Battle of Malachor and the Mandalorian Wars, however, there’s way too much that doesn’t fit into modern Star Wars.

For starters, the backstory of the game would have to seriously be expanded upon and heavily vetted for it to work in the Disney canon. Stories of the Rakata’s Infinite Empire and of fallen knights like Exar Kun and Ulic Qel-Droma would have to be heavily altered. The game goes into great detail about various events such as these in Star Wars Legends (the old Extended Universe) in order to establish its place in that timeline. Each of them revolves around aspects of the Force that have either not been explored yet in canon or don’t fit the current narrative.

Disney has tried to differentiate between machine and life in the canon, making Force-based technology, the foundation of the Infinite Empire, impossible in the story. The Star Forge is also an integral part of the main story of KotOR and can’t possibly exist due to this issue. The story of such fallen Jedi Knights as Kun and Qel-Droma (and most of the Sith Lord lineage for that matter) wouldn’t work anymore either. Jedi are now the first and only ones who have managed to create Force Ghosts and thus most of these fallen knights can’t be corrupted by Sith ghosts.

All of this has just been about the back story so far. There are many inconsistencies in the three games as well, let alone just Knights of the Old Republic 1. The story revolving around the Mandalorians especially doesn’t work. They name their leader Mandalore, yet in canon, that’s a planet, not a person. There is no planet Mandalore in KotOR but rather many different planets where Mandalorians come from, none of which are canon. Their culture is off as well. In KotOR anyone can be known as a Mandalorian if they prove themselves worthy, but in canon, they are a race that doesn’t accept outsiders. The Mandalorian Wars were also ended with the Battle of Malachor, which has been entirely changed in canon as well. Malachor is an incredibly different planet in canon and this battle was now between Jedi and Sith, having nothing to do with Mandalorians.

Moving on from Mandalorians, another potentially game-breaking inconsistency is how lightsaber crystals work. There used to be two crystals, one for color one for power, yet this doesn’t work anymore. Disney has now made it so lightsabers only use one crystal and it is clear until a Jedi Knight pours Force energy into and personalizes it. Sith crystals are no longer synthetic but rather Jedi crystals that have been bled with dark side energy. This eliminates much of the role-playing elements of the game. It makes specific colors more difficult to come by since each character would ideally only be able to make one color. Such locations as the Dantooine crystal caves would also have less impact and only supply clear crystals.

There are plenty of other small issues as well. Korriban would have to be called Moraband, Darth Bane would have to find another way to get influence from Revan, certain Sith Lords like Nihilus and Vitiate would have to be nerfed, etc. Even if the LucasFilm story group could find some way to make all of this fit into the canon, it would take an insane amount of work and the end result wouldn’t be safe for them. They’d inevitably piss somebody off with the changes that would need to be made and that could be a lot of somebodies considering how popular this series is.

It would also be a logistical nightmare to make just considering ownership. KotOR and it’s 2004 sequel were Microsoft exclusives, yet EA owns the third game in the trilogy and the Star Wars gaming license now. I just can’t see Microsoft giving up a potential exclusive and EA giving up on money because of a project that has so many narrative roadblocks.

I spend most of my days working towards my Writing and Rhetoric degree at the University of Central Florida, but I spend a lot of my down time keeping up to date on the best TV, movies, and video games the industry has to offer. Here I put all of that extended time to use discussing each of them in-depth.

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Metallica takes center stage on the battle arena of the Fortnite Festival, showcasing their musical prowess in an epic PVP showdown

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Metallica will be headlining the Battle Stage at the Fortnite Festival, and fans can look forward to an epic performance later today, on the 13th of June. The entire lineup of the legendary heavy metal band has been transformed into digital avatars for the ever-growing gaming platform. Fans can now enjoy their greatest hits and even engage in a thrilling musical player-versus-player game mode.

The collaboration between Metallica and Fortnite marks the start of Fortnite Festival Season 4, featuring an exciting lineup of six Metallica songs, such as “Enter Sandman,”  “Fuel,”  and “Ride the Lightning.”. Additional songs will be introduced as the season progresses. By choosing Epic’s premium Festival Pass, you’ll have the opportunity to unlock all four Metallica band members as playable skins. How about a showdown between Lars Ulrich and Goku?

The aspect that captures our attention is the 16-player musical battle royale. The Battle Stage offers a challenging experience that pushes players to their limits, requiring both physical stamina and a captivating stage presence. Players will find themselves immersed in the intense energy of the four tracks playing simultaneously. Perform with skill, and you can unleash powerful bursts of musical energy, causing less talented individuals to falter and be defeated, with the ultimate victor being crowned the Master of Puppets (most likely).

In addition to that, Metallica will be making an appearance at the Rocket Racing tent, complete with a specially designed track, car, and LEGO replicas of the band members. Is there anything more intense than that?

Do you enjoy Metallica’s music? Could anyone have predicted that the band would rise to prominence in a video game primarily aimed at a younger audience who may not be familiar with their music? And now, let’s turn our attention to the comments section below.

 

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Star Wars Outlaws PS5 Demo Falls Short of Delivering the Full Experience, According to Critic

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Star Wars Outlaws, although it appeared visually stunning during Ubisoft’s livestream earlier this week, has received some criticism for feeling somewhat outdated. A preview unfavorably compared the release to Uncharted: Golden Abyss, the PS Vita exclusive spin-off that was launched in 2011. However, according to the creative director, the sampler is merely a small taste of what the full experience has to offer.

“When entering a show of this nature, where you’re finalizing a game’s production, you’re faced with numerous decisions. Our producer limited us to just one demo for all the shows we would attend throughout the year, such as Gamescom and Comic-Con,” Julian Gerighty explained in an interview with VGC.

He explained that the events are designed to cater to both consumers and journalists. To ensure an engaging experience, they opted for a 20-minute format that offers a diverse range of content and showcases different game systems. However, they intentionally avoided showcasing the open-world experience at this particular event, as they plan to unveil it during the studio tour and preview event. This will be a brief overview, more of an appetizer than a full meal when it comes to the game.

According to Gerighty, the developer Massive Entertainment has crafted a highly engaging game, with only a portion of its greatness showcased here.

Admittedly, the comments do make sense. It’s common knowledge that creating demos requires a significant amount of the team’s focus. If a game plans to showcase itself at consumer conventions, it can’t just offer a short gameplay experience of two or three hours. That simply won’t suffice when attendees are patiently waiting in line. This seems to be just a subpar demo, which is unfortunate. However, it may not be something to worry too much about in the end.

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The Sky Breaker Pierce DLC for Avatar: Frontiers of Pandora comes out in July for PS5

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Ubisoft has given us our first look at The Sky Breaker, the first DLC story pack for Avatar: Frontiers of Pandora. In it, a strange shadow will appear in the sky and threaten the Na’vi clans, who just can’t seem to get a break. It comes out next month on PS5, on July 16th.

A new part of the Upper Plains called “The Heart of the Plains” can be reached by taking the Sky Breaker. Some well-known biomes have changed into new types, and there are also many new ones. Of course, the RDA has also sent out new types of enemies, so you need to be careful. The good news is that not everything is bad. During the Na’vi Festival of Games, players can look forward to timed tasks that are a little less scary. Secrets of the Spires, another story pack, is still planned to be added to the game at some point.

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