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Uncharted: The Lost Legacy Behind-the-Scenes Look

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Naughty Dog has released a behind-the-scenes look at the upcoming game Uncharted: The Lost Legacy. Creative Director Shaun Escayg and Game Director Kurt Margenau discuss the origin of the story, the relationship between main characters and the villain as well as some new information about game mechanics.

Minor and major plot-points were discussed, such as the object of Chloe Frazer’s journey; the ‘Tusk of Ganesh’. The villain is Asav, described by Chloe as a Warmonger with no war to fight’. Escayg outlines the nature of Asav’s character as ‘he believes he owns rights to [the] land’. History seems important to the story as Asav is said to have ‘fought a war that has gone on for centuries’ but ‘recently he has started rekindling this war for profit’. Nadine Ross is confirmed to have prior contact with Asav.

Lock-picking is a new mechanic we see, from which players can find treasures and weapons. Ultimately, Margenau stressed their intention that ‘the player can decide what to do’, building upon the game’s commitment to ‘give the player more options’. Returning mechanics are confirmed to be rope climbing, driving, the winch and stealth options.

Perhaps the most interesting topic brought up was the ‘buddy system’ which sounds much more developed in Uncharted: The Lost Legacy. Escayg mentions that ‘if our characters in the story aren’t communicating well, or they’re upset, or they’re aggravated it will reflect in the gameplay… you will feel that tension’. The video ends with Nadine punching Chloe in the face; perhaps a demonstration of one of these instances.

We have not seen this kind of integration between narrative and gameplay in the past and it will be exciting to see if Naughty Dog can deliver another successful entry to the franchise to ‘carry on the Uncharted legacy’.

Uncharted: The Lost Legacy comes out on August 22nd for PS4. Scott Lowe, Senior Communications Manager for Naughty Dog, added in the announcement blog post ‘we’ll have more exciting things to share in the days and weeks ahead’ and suggested to ‘keep your eyes peeled and be sure to follow Naughty Dog on Twitter, Facebook, and Instagram to see all the latest.

For the full video, check out the Playstation Blog or YouTube channel.

 

British resident and sucker for over-analysis. Games are the future of Literature and I'll gladly argue that fact for hours.

Gaming

Over 2,900 PS5 and PS4 games are now on sale at the Epic PS Store

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It’s that time again when Sony unleashes a flood of discounts, offering nearly 3,000 games and add-on packs to tempt your wallet. There is a wide variety of standout options available, such as Monster Hunter World, priced at just £7.99, and the Deluxe Edition of Lies of P, now at a reduced price of £44.99.

These are a few of the impressive deals we came across while exploring the PS Store:

  • Goat Simulator 3: £12.49
  • Insurgency Sandstorm Gold Edition: £35.99
  • Lost Judgment: £12.49
  • My Hero One’s Justice 2 Ultimate Edition: £13.19
  • Persona 5 Royal: £24.99
  • Resident Evil Village: £13.99
  • Riders Republic Skate Edition: £14.99
  • Watch Dogs Legion Gold Edition: £12.74

Several of these deals are at all-time low prices, and as you may have observed, many of these packages come with extra DLC packs and content. Kindly be advised that the article will be updated with US pricing once it is available.

Meanwhile, has anything piqued your interest? Check out the PS Store for any current discounts, and share your findings in the comments below.

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SMT 5: Vengeance Reveals Extended Trailer, Physical Pre-Orders Available for PS5

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The newly announced Shin Megami Tensei V: Vengeance will be available on PS5 and PS4 this June, offering PlayStation players the opportunity to delve into the demonic RPG that was previously only on Nintendo Switch. Atlus has unveiled the physical editions available for pre-order for PS5 (PS4 pre-orders will be digital only), along with an extended cut trailer.

The physical standard edition, priced at $59.99, will be offered in a SteelBook variant. Additionally, all pre-orders include two in-game items: a Gleam Grenade for dealing a small amount of damage and the Haraedo Bead for restoring a small amount of HP to all allies. Both have unlimited uses in combat.

Moreover, there will be a $69.99 Digital Deluxe Edition offered, featuring DLC aimed at providing a smoother start for players in this challenging game, along with a couple of Demon Subquests.

  • Shin Megami Tensei V: Vengeance base game
  • Downloadable Content: Mitama Dance of Wealth
  • Downloadable Content: Mitama Dance of EXP
  • Downloadable Content: Mitama Dance of Miracles
  • Demon Subquest: Sakura Cinders of the East
  • Demon Subquest: Holy Will and Profane Dissent

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What are your thoughts on SMT 5: Vengeance? Do you intend to purchase a copy? Feel free to share your thoughts in the comments section below.

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Tekken 8’s upcoming Tekken Shop will offer a variety of paid and free content exclusively on PS5

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Bandai Namco has confirmed that the Tekken Shop in the upcoming Tekken 8 will offer a mix of paid and free content. Premium items will be purchasable using a currency known as Tekken Coins. The Tekken Shop will undergo monthly updates, with the developer emphasizing that the intention is to enhance the competitive fighter with new customization items rather than solely for financial gain. However, there is no reason why it cannot be both.

Revealed in a recent Tekken Talk Live stream, chief producer Yasuda Esports shared some of the upcoming features for the Tekken Shop, seemingly aiming to address any potential criticism proactively. “It has been reported that certain individuals may experience an adverse response upon encountering the term’shop”; however, the focus remains on enhancing the game by introducing new customization options to maintain its appeal.”

According to Mr. Esports, the format will be similar to Tekken 7, and the focus is on improving the game experience rather than just making a profit.

Do you think Bandai Namco is establishing the Tekken Shop to maintain the game’s appeal, generate revenue from microtransactions, or perhaps a combination of both? Feel free to share your thoughts in the comments section below.

 

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