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Operation Blood Orchid Live on Test Servers, Patch Notes Released

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Rainbow Six Siege Patch 3.0 is currently available to preload on the Technical Test Server. The patch mainly features the new season of Operation Blood Orchid as well as the finishing touches on the Health Program. Players can expect a bevy of new content and gameplay improvements in this upcoming patch.

Per Ubisoft’s blog post, “In Operation Blood Orchid, two Special Duties Unit Operators join Team Rainbow to raid Theme Park. This third season will showcase a reworking of the Operators and maps following an optimization of our data, namely a rework of textures, polished dynamic and static lighting, richer sky domes, new customization, and much more.”

Aside from the major additions of Ying, Lesion, and Ela as operators, as well as the new map Theme Park, the Health Program brings countless updates to the game, like much needed lighting improvements and upgraded servers.

The upgrading of lighting issues also comes with shading upgrades, making the maps and characters themselves appear more realistic. “Facial rigging” also promises more consistent reactions. The team is also working on hit registration and high ping inconsistencies, making 1v1 situations more consistent, giving the advantage to those with better connections.

Higher speed defense operators now lose their ACOG scopes, as the team felt it was too easy to peek out on attackers from distance and relocate quickly. Weapon damage falloff is also being addressed, and many weapon’s clip sizes are being increased slightly. Players can now deploy two drones at once, unlike previously where deploying a second would destroy the first.

Ranked play is also adding a map rotation, a total of nine altogether, the same rotation used in pro league play. The maps are: Bank, Clubhouse, Oregon, Kafe, Consulate, Chalet, Border, Coastline, and Skyscraper. Casual mode is also getting a map rotation, so some maps will not be playable in matchmaking anymore. The team says some of these maps are getting reworked, with the possibility that some will be removed from the game altogether down the line. The two maps currently unavailable are Yatch and Favela.

There are also a few operator bug fixes in the works, like a more consistent sledgehammer for Sledge and IQ’s gadget being able to read Echo’s arm pad.

The full list of fixes and improvements in on the Ubisoft devblog. The patch is set to release September 5th.

I play a lot of video games and watch a lot of cartoons. I'm probably complaining about Overwatch.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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