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Rainbow Six Siege Plans to Have At Least 100 Operators

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Rainbow Six Siege developers, fresh from the release of three new playable Operators from Operation Blood Orchid, have said that they plan to have at least 100 Operators within the life of the game. With 33 current Operators, 8 of which being added in year one alone, the game can expect to be around for at least another 8 years– but brand director Alexandre Remy says why stop there?

In an interview with PC Gamer, Remy spoke on the recent success on Siege and it’s rocky start. The game was impressive at launch, but it came with only 21 Operators and was riddled with various bugs in both the gameplay itself and the matchmaking system. Through a series of patches the game slowly improved, and after Operation Health (an entire season’s worth of patches and updates) which Remy described as “a big statement in the sense that we are clearly saying that quality of service, the quality of the game comes first,” Rainbow Six Siege grew its player base to over 20 million players, 2.5 million of which are active every day. Remy continued: “This is why we had to postpone the seasonal content that we usually roll out: to make space and prioritise online improvements, to employ a new content strategy where we put featured content on test servers and then, when it’s ready, deploy it to other platforms.”

With the effort and resources Ubisoft and the developer team has put into the game, Siege is definitely here to stay. “Oh yeah, we are looking at developing the game with 100 Operators—I’ll let you do the math and work out how many years that does,” Remy stated. He added: “There’s no reason for us to stop there.” This is a bold vision for a game that launched to such a shaky start– but at the rate it’s going now, Siege looks like it can’t be stopped.One has to wonder at how 100 different Operators can make a unique impact on the game– four of the last five have all had some sort of deployable device that stuns and/or disorients enemy players. With an ever growing and vibrant community, as well as a committed developer team, Ubisoft should have no problem changing the game up ever few months with the addition of a pair of new Operators.

I play a lot of video games and watch a lot of cartoons. I'm probably complaining about Overwatch.

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The release of Atlas Fallen was delayed until August in order to provide the “best possible version”

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Atlas Fallen, an upcoming action role-playing game, has been delayed, according to publisher Focus Entertainment and developer Deck 13. This occurs shortly after a well-received public demonstration, during which new pictures and previews as well as the first gameplay were revealed. The team wants to give the game a bit more time in the oven, even though it appears to be quite promising. The game, originally scheduled to debut on May 16th, will instead do so on August 10th. Deck 13 announced the delay on social media, saying that it was necessary to “give the game some extra time so that we can provide the finest version of Atlas Fallen.”

The company said that it will reveal additional information about the game in the “early summer,” along with “new gameplay videos and your first look at drop-in co-op gameplay.” Atlas Fallen will also be released with a German audio option in addition to the English one. We have high hopes for this because delays are generally seen as positive things these days, and the game already looks great. Are you anticipating this one?

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Game on! During just two days, Resident Evil 4 sales reached 3 million

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Resident Evil 4 is performing quite well for itself, which shouldn’t come as much of a surprise. Everyone agrees that the remake is a great version of a classic, and it has been a critical and financial success from the start. The game’s publisher, Capcom, announced in a brief statement that it had sold more than 3 million copies in its first two days on the international market. So, to compare, Resident Evil Village reached the same milestone in just four days, whereas Resident Evil 2: Remake sold just as many copies in its first week. In contrast, within five days of its release, Resident Evil 3 sold 2 million copies. Hence, the most recent entry is trending somewhat earlier than the others. Capcom also released an update on the total number of units shipped over the whole series, which presently stands at 135 million units and is accurate until December 31, 2022. It’s difficult to disagree with the publisher when it refers to Resident Evil as its “flagship game series” at this point.

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The Last of Us PC Version’s Joke: Joel’s Screwed Up Face

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We are not exactly certain how Naughty Dog intended The Last of Us: Part I’s PC release to turn out. It’s having to put out fire after fire from people on social media instead of happy tweets and lovely Picture Mode dumps. Technically speaking, the PC options are allegedly a disaster, as seen by the more than 4,000 “mainly unfavorable” user evaluations that have been consistently posted on Steam. Yet, for the coder, this trending tweet feels like the undesired icing on top. Anyone may use it as a punchline to illustrate how broken the PC version is. As freelance writer Kyle Campbell has illustrated here, Joel has undoubtedly experienced better times on Steam.

It’s not exactly the viewpoint Joel will want for future selfies, although we don’t know if the character model appears this way for the entire game. The end of the world has affected him more than usual, as evidenced by his facial hair, which appears to last for days. A truly sad sight. Let’s hope that he has some better days ahead of him. Of course, if you’re playing the game on a powerful computer, Joel doesn’t look like this. Nonetheless, you’d want to assume the port would look at least a little bit better than this because The Last of Us: Part I was even touted with the Steam Deck in a promotional advertisement. Naughty Dog has asked PC customers to submit support queries on its website via Twitter in order to collect comments and identify the problems with this specific version. The developer will want to address these issues right away because they ran flawlessly on the PS5. Many complaints lament frequent crashes, shader problems, and generally subpar performance. Instead of just being a straightforward version that runs on the personal computer, the studio even went so far as to refer to this transfer as being “for PC.” As a result, anticipate thick, quick flows of patches.

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