Gaming
Bomber Crew review or: How I Learned to Stop Worrying and Love Bomber Crew

I still remember my first crash landing in Bomber Crew. My mission was fairly simple. Escort an Allied boat to an Axis port. It was a ‘critical mission’ and came with a high risk but I was confident.
Enemy fighters had been repelled fairly easily and as I blew up the last of the guarding submarines, I turned back towards home, having completed my part in the infamous St. Nazaire raid. Home. The waiting sanctuary of London and my runway.
That was when the shit well and truly hit the fan.
It started with a big increase in the number of enemy fighters. I’d taken a few flak hits completing the main objective but I figured I’d be okay. As we battled, an optional objective appeared. I turned to it, hoping I’d be able to sneak it in before I escaped. That was when the enemy fighter ace appeared.
Before I knew it I’d lost an engine. I lost my engineer, Flight Sergeant Oscar Wingrove, who bravely traversed the wing to keep the right side of the plane attached. My pilot went down and the electrics failed. A squad wipe was inevitable.
I’d learned the first and most important lesson of Bomber Crew. Don’t be greedy.
A frantic, chaotic WW2 rogue-lite
Bomber Crew is a strategy game based around piloting a Lancaster bomber. You start off with a basic plane, green crew and no equipment. As you fly missions, you begin to advance.
Your gunners might level up and get skills which improve their accuracy. You might decide to buy an extra gun turret for pesky low-flying planes. Worried about losing crew more than the plane? Deck them out in survival gear so that when you crash land, they stand a better chance at making it back.
Standard missions are fairly basic, designed to help you raise the money and exp you need to attempt the main story/critical missions. Each critical mission is historically accurate and much harder, offering a nice change of pace from the basic standard operations.
Controlling the plane is slick and moving your crew around is fairly intuitive, a good thing considering Bomber Crew is closer to a simulation than you might initially think. You’re required to control the hydraulics, landing gear and turret ammo. Oxygen levels and temperature can climb and plummet, making micromanagement necessary.
It looks excellent as well. The bold, cartoon graphics make for a great art-style that is accessible without compromising depth. Everything is clearly indicated and the stripped-back style helps in the middle of a storm, with flak exploding on every side while you try to set up for the next bombing run.
“Bomber Crew is closer to a simulation than you might initially think”
Bomber Crew puts a lot of effort into letting you create the narrative. You become attached to certain crew members and each choice you make, no matter how small, will determine their eventual fate. I quickly got attached to the crew of my first plane ‘Jolly Good Show’ and losing them along with the plane in one swift blow was gut-wrenching.
This aspect of player-made narratives makes up for the fairly basic standard missions. They lack variety and are mostly used to farm for the main missions, which have much better and more unique feeling objectives.
Bomber Crew is at its best when all of this comes together, when one of your crew makes a heroic play during a critical mission. When your plane limps out of a huge dogfight, you feel invincible. It’s a shame that sometimes these basic missions feel like a necessary grind to reach these moments.
If you read our initial impression, you’ll remember that we found Bomber Crew to be a manic love-letter to games like B-17 Flying Fortress and Cannon Fodder. Playing the full game confirms that. At its core, Bomber Crew is excellent.
There’s a lot of thought and a lot of heart on display from developers Runner Duck. If you’re a fan of frantic strategy, rogue-lites or WW2 bombers, Bomber Crew has a wide range on offer for those looking to tag along for the ride.
Gaming
Sony Has a “Monopoly” on the High-End Japanese Gaming Market, According to a US Senator

The never-ending saga surrounding Microsoft’s proposed $69 billion acquisition of Activision Blizzard has a new participant. Today, Senator Maria Cantwell, a Democrat from the state of Washington, said some things about the subject that were hard to understand.
The senator, whose remarks were reported on by ResetEra, spoke at a Senate finance committee hearing on “the president’s 2023 Trade Policy Plan,” which we are sure was quite interesting.
Senator Cantwell said that she had been told that Sony “controls a monopoly of 98% of the high-end game market” despite the fact that “Japan’s government has allowed Sony to engage in blatant anti-competitive conduct through exclusive deals and payments to game publishers, establishing games that are among the most popular in Japan.”
This 98% statistic is highly deceptive because it ignores PC, Nintendo, and mobile games and instead refers to Sony’s adoption rate over Microsoft in Sony’s native country of Japan, a fact that shouldn’t surprise anyone who is even somewhat familiar with the video game business.
What can we do to rectify these problems and create a level playing field, she said of US Trade Representative Katherine Tai after charging Japan’s Federal Trade Commission with improperly failing to look into this purported “exclusionary conduct”?
It is absurd to claim that Sony has a monopoly on the Japanese video game market, as Luke Plunkett of Kotaku correctly points out, “because Sony doesn’t even have a 98% share of the market for the God of War series, a title they own, as Steam is getting 30% of every sale on PC.”
It goes without saying that we can’t expect elected officials to be experts in every field, but this is a visible step at a time when the ongoing attempt to buy the company is at a very important point.
Is it significant that Microsoft, along with Nintendo, maintains its headquarters in Redmond, Washington—Senator Cantwell’s district—or that Microsoft has given Cantwell more than $500,000 over the past two decades? Let us leave that up to you.
Consoles
Eating trash, Pizza Possum destroys the PS5

Pizza Possum is an arcade action game in which you, a possum, attempt to consume as much trash as you can without being discovered. It is a web-based sequel to the anarchy simulator Untitled Goose Game.It will eventually be available on the PS5.
We couldn’t help but notice that the possum in the title doesn’t look like the cute Australian possum that comes out at night to visit people.On the other hand, it looks like the horrible North American opossums are the ones that will attack trash cans and cause general chaos.Even though we think the second choice was better in terms of theme, we prefer the first one and are happy to explain why.
Your thoughts on Pizza Possum? Does it possess the necessary mass appeal to successfully skitter along the back fenceline while setting the dog off in the process?
Consoles
The Mercenaries, a free piece of DLC for Resident Evil 4 Remake, launches on April 7

Resident Evil 4 is now out, and the excellent remake can be bought right away.Even though you probably plan to play it all this weekend, you can take comfort in the fact that The Mercenaries, Resident Evil’s almost-required challenge mode, will be available as free DLC on April 7.
The mode’s exact details are still unknown, but if it’s anything like previous versions, you can expect some pretty hard tasks to test your skills.
You’re stumped about something? If you are still debating whether to purchase Resident Evil 4 Remake, be sure to look at our exhaustive guide for the answer or our in-depth review. Are you spending this weekend playing Resident Evil 4? Are you anticipating The Mercenaries?
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