Gaming
Why Bomber Crew is much more than just a FTL clone
I tell my pilot to climb as the flak begins to explode around us. We’re getting closer to our target, an airfield that I need to photograph for reconnaissance. I can’t stay at this height for too long as the temperature begins to drop but it’s safety from the AA-guns I’m looking for.
My navigator announces a new heading and as I tag it for the pilot, our rear gunner spots three enemies. He begins to shoot, tracers arcing into the distance. He’s shortly joined by the top gunner who I order to fire defensively. The fighters surround us and a vicious dogfight begins to take place.
I quickly open up the camera port and wait. The airfield is approaching rapidly and clouds are obscuring the lens. I tell the pilot to drop in altitude and the flak begins again, ripping holes in our wings. My navigator goes down and I realise the oxygen supply is dangerously low after taking a hit. As soon as I take the photo, we’re away. Climbing back to safety and heading to the sanctuary of our airfield, albeit without instruction from the navigator who is being patched up by my bomb bay operator.
As we limp back, I consider calling in a squad of Spitfires for an escort but thankfully the journey goes uneventfully.
Life in Bomber Crew is hectic to say the least. When I sat down to play at EGX 2017, I’d already written it off as a FTL: Faster Than Light clone. I couldn’t be more wrong.
The upcoming WWII-themed strategy game from UK developers Runner Duck is so much more. It’s a love letter to games like Cannon Fodder or B-17 Flying Fortress. It’s action-packed and strategic, cutesy yet meticulous in it’s depiction of a Lancaster bomber.
This level of detail is partly due to Dave Miller. Dave is one half of Runner Duck and the main point of contact at EGX. Dave has a connection with this particular period of history, he had family that flew Lancaster’s in the war. This fascination, along with an early passion for gaming in general, is what led to Bomber Crew being made.
At first glance, yes, it plays similarly to FTL. You recruit soldiers, you gear them out and watch them progress, you get far too attached as you order them around the inside of your bomber and you’re devastated when one of them takes a hit.
What it does better is the manic moments. You’re no longer in a sterile spaceship drifting through space. You’re flying through anti-aircraft fire with no hydraulics and a German fighter ace chasing you. There’s no pause button either so everything is playing out in real-time.
“It’s a love letter to games like Cannon Fodder or B-17 Flying Fortress“
It’s also got much more depth than a cursory glance would suggest. Dave tells me how he poured over original manuals for the Lancaster bomber to ensure that while it might not look hyper-realistic, it effectively performs at a simulation level with minor allowances for game-play purposes.
Hydraulics, oxygen levels, fuel and ammunition all have to be maintained. Location-based damage means you can lose wings or entire sections of the hull. There’s permadeath for both your crew and your planes. Emergency landings behind enemy lines can occur, with your characters chance of survival based on what gear you gave them at the start of the mission. Did you opt for heavy flak jackets and no rations? That might be the last time you see them.
Even the ‘mini-boss’ named enemies have links to real-life historical figures, utilising the same tactics they became famous for during the war.
As I talk through Bomber Crew with Dave, it becomes apparent where his inspiration comes from. Cannon Fodder is mentioned a lot and as a fellow fan, there’s streaks of the same genius in Bomber Crew. Anyone who played Cannon Fodder remembers the pain of losing Jools and Jops, you’re two starting soldiers. Runner Duck want to capture that same feeling for Bomber Crew, making you care for the young airmen who run and maintain your Lancaster.
Even the art style is similar, highly stylised with bold colours and excellent visual effects. Runner Duck are hoping that this makes Bomber Crew more accessible. Not only because they want the game to do well, but because they want to raise awareness of a tragic, heroic and very important part of history. In the same way that Cannon Fodder had a fairly strong anti-war message, Bomber Crew is looking to highlight something that goes beyond clicking on a cartoon aeroplane.
It seems to be doing the trick. Every time I walk past the booth it’s absolutely jam packed.
Bomber Crew is set to launch on PC on October 19, before making the jump to current consoles in 2018.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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