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Destroy the Competition (and the World) in Dragon Ball FighterZ as Beerus

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Dragon Ball FighterZ‘s beta might be available for download, but Bandai Namco isn’t quite done revealing playable characters for the game, the latest of whom is the God of Destruction himself, Beerus

Well, if we’re being honest here (and you always should be in the presence of a god), Beerus was technically announced last year in a Japanese magazine. However, since the majority of people reading this article probably don’t read Japanese magazines (or Japanese), this news went over most of our heads, myself included.

For those of you who don’t follow Dragon Ball, Beerus was introduced as the main antagonist of the movie Dragon Ball Z: Battle of Gods and is the most powerful being in the universe. Well, his universe, anyway. Dragon Ball Super, which started as remakes of Battle of Gods and its sequel Resurrection F, expands on Dragon Ball lore and explains that the show/manga’s universe belongs in a multiverse of twelve different universes, but that’s besides the point.

Beerus is one of the most notable characters in Dragon Ball history since he is an antagonist but not a villain. Sure, he’s arrogant and hotheaded (you tend to be when you’re a god whose job is destroying planets), but he’s also lazy, a glutton, and at times comical, all characteristics that are the antithesis of almost every other Dragon Ball antagonist/villain, at least the ones who never turned into heroes. These characteristics, in addition to his antagonist status, allowed Beerus to maintain a sizable fan base throughout the years.

The trailer demonstrates that developer Arc System Works has captured Beerus’ personality rather flawlessly in Dragon Ball FighterZ. He fights with the savagery on display in Battle of the Gods and Dragon Ball Super, all with a smirk that reads, “Yea, I’m stronger than you. What are you going to do about it?” Plus, he yawns during his introduction cut scene, just as he constantly does in the show and movies. These mannerisms, coupled with a bevy of moves straight out of his repertoire from the show and movies, make me want to take my hat off to the game developers.

Dragon Ball FighterZ is set to release January 26th for Xbox One, PlayStation 4, and PC, and players can try out the game on consoles this weekend. And yes, Beerus will be available during the beta, but let’s be honest here: he would have blown up the world had he not been playable.

All you have to do to get my attention is talk about video games, technology, anime, and/or Dungeons & Dragons - also people in spandex fighting rubber suited monsters.

Gaming

The developer of Stellar Blade is currently working on implementing a Photo Mode feature for the popular PS5 game, Hit

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Stellar Blade is an exceptionally aesthetically pleasing game, and we are not solely referring to the attractiveness of the protagonist, Eve, and her various outfits. The campaign features several visually captivating moments, which is customary for major PS5 titles, and fans are eager to capture them all. Thankfully, the developer Shift Up is currently working diligently on a Photo Mode, which is expected to be the next significant addition to the game after the recent Boss Challenge update.

Director Kim Hyung-Tae informed the Japanese magazine Famitsu that his team is diligently working on the feature at maximum efficiency, aiming to surpass expectations with its implementation. “Regrettably, immediate delivery is not possible; however, we are keen on implementing it,” he stated. “If we decide to proceed with the implementation, we are committed to ensuring that it is of excellent quality. Therefore, we are currently engaged in the process and kindly request your patience for a short period of time.”

Photo modes have experienced a surge in popularity over the last ten years, with inFAMOUS: Second Son being the pioneering game to introduce this feature. These modes enable you to temporarily suspend the progression of time, granting you the ability to precisely capture and structure gameplay according to your preferences. Subsequently, you have the option to incorporate a multitude of effects and filters to customize your images.

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Frostpunk 2 offers a thrilling combination of post-apocalyptic survival strategy and intense political maneuvering

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Frostpunk 2 is the follow-up to a morally challenging strategy game that has captivated players, and it appears that even more difficult decisions await in the sequel. The game is set to release on PC and Xbox Series X|S on July 25th, with plans for a later release on PS5. Thanks to IGN, we were treated to an in-depth preview of 11 Bit Studios’ dark and gritty survival city builder.

Players are faced with the challenging task of making difficult decisions in order to endure the impending storm. They must carefully navigate through various ideological technology trees to reach their inevitable outcomes. Considering the shortage of manpower, are you planning to employ underage workers to fulfill the demand? What is the most efficient method for controlling a rebellious population: using brute force or employing religious manipulation?

In Frostpunk 2, players are transported to a world 30 years after the catastrophic global weather event that challenged their survival skills in the original game. The world remains frozen, with the most pressing danger now coming from fellow survivors vying for scarce resources and the growing democratic nature of your own people. Take a look at the trailer below to get a taste of what makes the series truly exceptional.

Can you handle the challenging decisions necessary for your survival? Are there any boundaries you refuse to cross? Feel free to share your thoughts in the comments section below.

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Baldur’s Gate 3 had a more manageable development process compared to Larian Studios’ previous RPGs

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According to Swen Vincke, the founder and CEO of Larian Studios, the level of crunch on Baldur’s Gate 3 was lower compared to their previous games like Divinity: Original Sin 2. Crunch, also known as “crunch culture”, refers to the overtime that many developers are often expected to work when production deadlines are approaching.

According to GamesRadar+, Vincke was questioned about the challenges that emerged during the game’s extensive development and whether the studio had to work under intense pressure. Vincke mentioned that they are investing less in BG3 compared to their previous projects. We definitely did. We encountered unforeseen events.

Vincke highlights Larian’s global studio setup as a method through which the developer alleviated the pressure. This structure was established to guarantee round-the-clock coverage, specifically designed to prevent individuals from having to put in additional effort to resolve late-night issues. The Belgian developer has expanded its reach by opening a seventh office in Poland.

According to Vincke, employees who had to work long hours were compensated with overtime pay. He also mentioned that after 8pm, the offices would be nearly empty, and weekend work was a rare occurrence at the studio. Expanding on the topic, he clarifies: “We didn’t excessively push ourselves, but we did have to put in some extra effort.” And I believe, honestly, there will always be a sense of anticipation when you’re working towards completing a project, particularly when there are numerous intricate elements that need to be integrated.

Did you know that the development of Baldur’s Gate 3, with its immense size and scope, involved developers working tirelessly to meet the deadline? Please share your thoughts in the comments section below.

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