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Required Internet Connection and Microtransactions Mar Metal Gear Survive

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Konami just doesn’t seem to want to learn from its past mistakes, which is a shame. As a fan of the company’s past games, I want Konami to succeed and win over customers, but that doesn’t seem likely if it continues to implement features in Metal Gear Survive known to piss off customers.

Konami recently talked with Gamespot regarding a few key features of Metal Gear Survive, specifically multiplayer. Since the game is built around the ability to switch between single and multiplayer modes, Konami decided players need to be online to play the game regardless of mode.

Konami explained, “Metal Gear Survive’s online connectivity requirements were built to support a seamless integration between single player and co-op. This will also enable us to provide ongoing content post-launch.”

History does not look back fondly on games that require players to always be online. These games always suffer horrendous server issues at launch. Arguably the most infamous of these launch debacles was Diablo 3, as players were plagued with “The servers are busy at this time. Please try again later. (Error 37)” messages; many cite the game’s disastrous launch in arguments against requiring online connections to play single-player modes. While these games were eventually patched so gamers could play them  offline, they all left horrible first impressions, and Metal Gear Survive is already off to a rocky start when it comes to impressions. The title alone is reason enough for many gamers to boycott the game; the last thing Konami needs is to give gamers a legitimate reason.

Speaking of reasons gamers boycott games, according to Gamespot, Konami will also place microtransactions in Metal Gear Survive, which will mostly (or exclusively; details are vague) boost the rate at which players obtain resources. While these microtransactions are nowhere near as offensive as loot boxes or Metal Gear Solid V‘s Forward Operating Base insurance, they raise a serious question: just how grindy is the final version of Metal Gear Survive? Is Konami just being greedy, or did it intentionally manipulate the rate at which players earn resources to incentivize purchasing resource boost microtransactions? That is, after all, a common practice among free-to-play mobile game publishers. Ever since EA made Star Wars Battlefront 2 pay-to-win with loot boxes, gamers have started eyeing any game with microtransactions with suspicion. Konami knows players hated microtransactions in Metal Gear Solid V, yet the company is implementing them in Metal Gear Survive nonetheless, which is a horrible business decision from any perspective.

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Metal Gear Survive has been fighting an uphill battle ever since it was announced, and these recent revelations are not doing Konami any favors. Most companies would realize that you shouldn’t put microtransactions and a mandatory Internet connection in a game many players want to hate, but Konami has a history of making poor decisions and not caring.

All you have to do to get my attention is talk about video games, technology, anime, and/or Dungeons & Dragons - also people in spandex fighting rubber suited monsters.

Gaming

Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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Evaluating Fallout 76’s Value in 2024

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If you’ve been keeping up with the new Fallout show on Amazon Prime, chances are you’ve been relying on PS Plus Extra and PS Plus Premium to access and enjoy one of Bethesda’s legendary RPGs. We decided to bypass the highly acclaimed Fallout New Vegas and Fallout 3, opting instead to explore the vast landscapes of West Virginia in Fallout 76. Infamous for its initial reception, Todd Howard’s “Fallout with Friends” has evolved significantly over the past six years. However, does that imply the game is of high quality? Is it worth playing in 2024?

As we ventured out of Vault 76 for the very first time, we were determined to find the answers to those burning questions. Recalling our escapades on the Push Square YouTube channel, we encountered quest-giving NPCs—a feature that was surprisingly absent upon release—awe-inspiring bases built by fellow players—and an abundance of loot that could easily burden us 76 times over.

In the midst of the vast array of open-world online experiences, we found ourselves quite enthralled by the combination of 50s classics playing in the background as we obliterated the heads of ghouls. And to top it off, we were able to enjoy all of this with our friends. Exploring the wasteland in the company of a ragtag band of survivors adds a unique element to Fallout 76, setting it apart from other games in the series. However, does it manage to prevent us from uninstalling and transitioning to one of the mainline entries in the series? To discover more, be sure to watch the complete video!

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