Gaming
The Upcoming Final Fantasy XIV Patch Is a Love Letter to Final Fantasy VI
Final Fantasy XIV has been on a roll with update after well-received update. And, the upcoming patch, titled Rise of a New Sun, promises to do what Final Fantasy XIV does best: further the game’s story and deliver delicious callbacks to Final Fantasy games past. This time, the name of the callback is Final Fantasy VI.
The future update, as one might expect, will provide plenty of story for Final Fantasy XIV fanatics, as well as intriguing new side quests that will tell their own tales. However, the meat of the update lies in the dungeons/bosses, PvP, and features. According to the Rise of a New Sun site, players will be able to visit the new dungeon Hells’ Lid and a hard version of The Fractal Continuum, but these are nothing compared to the callbacks featured in the trailer. The callbacks include the iconic Phantom Train that will serve as both a dungeon and a boss (sorry, but there’s no way you’re suplexing this one) and arguably the best Final Fantasy villain ever, Kefka Palazzo. How or why he’s in Final Fantasy XIV, I have no idea, but you’ve managed to pique my interest, Square Enix. Just make sure his boss fight includes the spectacular Dancing Mad remix in the trailer. Also, see if you can get Dave Wittenberg to reprise his role as Kefka.
As for PvP, players will be able to fight in the new and fanciful Crystal Tower Training Ground map. More importantly, though, Square Enix will change the PvP system in the update, which will allow players to form teams of up to six players, create their own insignias, and participate in new ranked matches. Moreover, Square Enix is making matches “shorter and more dynamic” and introducing a risk vs. reward system to certain matches with the “Light Medal” effect. In some PvP matches, players need to steal their opponents’ medals, and this new effect gives players a boost to their defenses inversely proportional to their number of medals. The fewer medals players have, the less damage they take. On paper, this effect should make matches fairer and give losing players a chance to catch up.
Rise of a New Sun also will also introduce new mounts and change game mechanics in charge of player fashion and bard performances. The patch will include several new flying mounts and let players build and pilot a submarine capable of exploring mysterious underwater locales. Players will also be able to easily customize their outfits with glamour dressers that will be found in every inn, which will tie into the upcoming fashion contests. Finally, players who picked the bard class will be able to play new instruments and tones, which should provide gamers hours of musical experimentation alone.
Of course, Square Enix has yet to reveal all of the update’s features. The Rise of a New Sun site is constantly being updated and teases the existence of “Omega: Sigmascape,” “Forbidden Land, Eureka Anemos,” and “Even Further Hildebrand Adventures,” whatever those are. With luck, we might even see more callbacks to Final Fantasy VI once the patch release on January 30th. Here’s hoping the comic relief octopus Ultros makes it into the game as a boss.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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