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Bullet Witch PC Release Date Set For April 25th

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Bullet Witch PC release date

The Japanese dark-fantasy and Western-style military action game called Bullet Witch is coming to a new platform. Publisher XSEED Games has announced that the game will be coming to PC via Steam and the Humble Store on April 25th, and will feature a 10% discount during its launch week. The game will regularly be sold for $14.99.

The following is a breakdown of the game’s key features taken from the new Steam page:

  • This Is My Broomstick – Alicia’s gunrod can transform on the fly into four different weapons, each of which can be enchanted for extra punch and special perks. Mow down enemies to charge your magic meter, then can call down thunderbolts, tornadoes, and even meteors to blast the rest of them to kingdom come. Few gaming heroines have ever wielded as much raw power as Alicia at her peak.
  • The Path of Destruction – Nothing is safe from your wrath, least of all the environment around you. Your magic can tear the roofs off of buildings, ignite an entire gas station, or level towers. If any enemies survive, use your telekinesis on the rubble to throw it at them and crush them flat.
  • You Are Not Alone – Your strength and bravery will inspire the battle-hardened resistance fighters around you, and soon enough, they’ll fight by your side. Use your magic to keep them alive, and they just might return the favor.
  • All DLC Included – The PC release of Bullet Witch includes all the original game’s costumes and bonus missions for free. (Beat the game once to unlock the latter; the costumes are available from the start.)

Bullet Witch originally launched as an Xbox 360 exclusive back in 2007, getting mixed reviews at the time. The game’s flashy spells and destructible environments were praised, but it received heavy criticism for its short length, dull gunfights and poor graphics and controls. It will be interesting to see if the PC version can smooth out some of the rough edges, and we’ll find that out later this month.

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Gaming

The developers of Baldur’s Gate 3 expressed their feelings of immense pressure when they began working on their highly ambitious new RPG

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Continuing the legacy of Baldur’s Gate 3 falls into the hands of a different studio, as Larian Studios moves on to focus on their own original intellectual property. Given the studio’s impressive track record, there is a great deal of anticipation surrounding their upcoming project. The team allegedly experienced immense pressure when embarking on their enigmatic upcoming project, and founder and CEO Swen Vincke expresses gratitude that the studio has successfully overcome that initial obstacle.

In an interview with GamesRadar+ after the Digital Dragons conference in Poland, Vincke discussed the immense pressure the developers experienced when trying to follow up on the success of BG3: “In a pivotal moment, we found ourselves under immense pressure, but I confidently declared, ‘Team, let’s cast aside all distractions and focus on the task at hand.” Isn’t that correct? We’re going to create another game. “And we’ll prioritize that.”

Expanding on the topic, Vincke emphasized that the studio’s upcoming project must be a game that the developers themselves would be eager to play. Although it may appear daunting, the developer’s gut instinct has carried them this far. “Clearly, it’s a highly ambitious endeavor.” If we are unable to trust our instincts due to overwhelming external pressures or the fear of meeting people’s expectations, our chances of success will be slim, resulting in a catastrophic outcome. Our main priority should be creating a game that we genuinely enjoy playing. And if it’s that, then we’ll be fine.”

What are your expectations for Larian Studios’ future projects? Can you even fathom the daunting task of attempting to create a successor to BG3 from the ground up? Take the time to carefully articulate your thoughts in the comments section below.

 

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Discover the intricate storyline and futuristic setting of The First Descendant in its captivating trailer

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The First Descendant is an impressive co-op looter shooter that has caught our attention. It is a game that has the potential to be similar to Destiny, and its visuals are truly breathtaking, especially considering it runs on Unreal Engine 5. Along with a thorough explanation of the game’s lore, the developers themselves treated us to a story trailer. However, the game’s setting still remains enigmatic, thanks to the overwhelming presence of unique names and overused genre tropes.

According to our findings, the turmoil started approximately a century ago when the Vulgus, interdimensional beings, emerged. They wreaked havoc on society, capturing humans for sacrificial and experimental purposes. Furthermore, the sudden appearance of the Colossuses resulted in the complete destruction of the planet. The remaining humans congregated in Albion, bracing themselves for the ultimate showdown.

The Magisters, a particular group of Vulgus renowned for their exceptional technical prowess, were with them. Through a collaboration with the Magisters, a fascinating gene called “Arche” has been unearthed in select individuals, granting them the ability to tap into incredible powers passed down from their forebears. The “Descendants” possess extraordinary abilities, allowing them to effortlessly defeat numerous Vulgus enemies. When they combine their powers, they can even bring down the colossal Colossuses.

What are your thoughts on The First Descendant? Does it capture your attention? Get ready to face hordes of adversaries as you navigate the comments section from a third-person viewpoint.

 

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Death Stranding 2 is currently in the ‘adjustment phase’ after completing filming and recording

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The highly anticipated sequel, Death Stranding 2, is inching closer to its release. Recent reports suggest that the motion capture filming and recording for the game have been successfully completed. Now, the project will enter an “adjustment phase,” where the renowned creator Hideo Kojima will fine-tune every aspect until it meets his exacting standards.

As reported by Famitsu (translated by Automaton, thanks to GamesRadar+), Kojima recently made an appearance on a radio broadcast to discuss the ongoing development of the game. The meticulous director announced the completion of filming and recording for the cast of Death Stranding 2, leaving some uncertainty about whether he was referring to the English or Japanese cast.

Additionally, Kojima mentions that the game is currently going through an “adjustment phase” that he anticipates will last for at least a year. This phase will focus on refining gameplay and visual elements, giving the QA team ample time to address any lingering bugs or glitches. We’ll have to exercise patience and wait until the latter half of 2025 to get our hands on it, at the very least.

 

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