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PS4 Tops 90 Million In 2018, Spider-Man Dominates The Holiday Season

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The fourth installment in the main PlayStation line of consoles continues to sell at an impressive rate. As announced by Sony, by the end of 2018 the PS4 has topped the 90 million mark with a total of 91.6 million consoles sold. That number includes all console variations, such as the PS4 Slim and PS4 Pro.

The 2018 holiday season was especially fruitful for Sony, as 5 million PS4s were sold during the year’s busiest shopping season. Five years into the PS4 life cycle and the hardware is still selling like hotcakes.

To keep the trend of Sony gaming alive and well is also the amount of exclusive titles released throughout 2018, one being the massively successful Marvel’s Spider-Man which surpassed 9 million units sold. The game released back in early September, so these impressive numbers were reached in only a matter of months.

Other big hitters on the exclusive front like God of War and Detroit Become Human, along with multiplatform titles such as Rockstar’s Red Dead Redemption 2, also play a huge part in keeping gamers pleasantly happy with their PS4 purchases.

The year 2018 was indeed a positive one for Sony and the Playstation brand, and 2019 looks to push the worldwide sales total to over 100 million consoles sold. With upcoming games like Ghost of Tsushima, MediEvil Remake and The Last of Us Part II still on the horizon, it will be exciting to see just how far the PS4 can go in the list of best selling consoles of all time.

Writer and avid gamer, Chris will put together an article to keep the reader engaged, informed and moderately happy for a solid 4 minutes. That my friend, is no easy feat.

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Larian Reveals Baldur’s Gate 3’s Mildest Multiclass Builds

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Since the excellent Baldur’s Gate 3 has been out in the wild for a while, interesting data can be gleaned, such as how players choose to play an innovative new RPG from home. Stats from developer Larian Studios and posted on the PlayStation Blog show that most people want to play as a stealthy archer like in Skyrim when given nearly limitless options.

According to a fascinating graph, Rogue/Ranger is the most popular multiclass build, with over 175,000 players using it to snipe unsuspecting enemies from range. The next two builds reveal similarly. 150,000 played Barbarian/Fighter because they loved pummeling things, and 109,00 played Barbarian/Paladin, which lets players talk to their victims before beatings.

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More sense emerges as you descend. If the Paladin/Warlock/Sorcerer/Bard has high Charisma, any combination can be interesting. Charisma helps these classes cast spells and abilities and interact with NPCs outside of combat.

Playing a single class through Baldur’s Gate 3 feels great, which is what most players do. A pure Fighter or Wizard becomes so powerful by game’s end that we don’t blame you for not mixing things up!

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Play as a Tiefling Oathbreaker Paladin, Dark Urge Origin (which you must resist), or Bard for real moral dilemmas. You could also play pseudo-Aragorn again.

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Techland Shows Durable Dying Light 2 Content Roadmap

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Techland is continuing to release Dying Light 2 content as part of its long-term support. This is surprising since the meaty Good Night, Good Luck update was released a few months ago. It’s nice to know what’s coming, but no timeline was given.

IGN-exclusive roadmap trailers reveal more co-op missions, board quests, a tower raid, and replayable GRE anomalies. Executions and finishers may be added to the April Gut Feeling update, which overhauled melee mechanics. Graphical options, weapon repair, gear, and mod dismantling are always welcome.

Knives, polearms, and more enemy variants are coming, including a Nightmare difficulty. Changes to NG+ include firearms. Players can finally dress to their hearts’ content with new cosmetic options.

Has Techland’s Dying Light 2 support lured you back? Would you rather focus on something new?

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Epic to Globalize V-Buck Price Hike

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Epic Games expanded the Fortnite V-Buck “pricing alignment” after laying off almost 900 employees, citing “inflation and currency fluctuations”. Fortnite’s premium currency will rise in international markets, including the largest.

Epic Games will raise the price of V-Bucks and real money content packs in the Czech Republic, Denmark, Eurozone countries, Hungary, Japan, Norway, Poland, Romania, Sweden, Turkey, and the US (including all US Dollar storefronts) on October 27.

Raising the price of this fictitious currency was successful when the company trialed it in the UK, Canada, and Mexico, so it was decided to announce it worldwide now. These USD increases range from $1 (1000 V-Bucks, previous $7.99) to $10 (13,500 V-Bucks, previous $79.99).

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How do you view Epic’s timing and pricing increase?

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