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Metal Gear Solid V: The Phantom Pain Has All Kojima References Removed From Cover

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Metal Gear Solid V The Phantom Pain

Metal Gear Solid V: The Phantom Pain has had all references to Hideo Kojima and Kojima Productions removed from its cover. Konami, the game’s publisher, had a rocky split with Hideo Kojima, who created the Metal Gear Solid series. Now, despite making efforts to reassure fans that the well-respected game designer would still be involved in the development of Metal Gear Solid V: The Phantom pain, Konami has removed all references to Kojima from the game’s cover.

The new box art, shown here, is essentially identical to the old box art minus the Kojima Productions logo and the text that read “A HIDEO KOJIMA GAME.” Those references to Kojima have been present in previous Metal Gear Solid games. Not too long ago, Konami removed all references to Kojima from the Metal Gear Solid website, which angered some fans. It was assumed that the final cover of Metal Gear Solid V: The Phantom Pain itself would still feature Kojima’s branding as it is after all, his game.

Metal Gear Solid V: The Phantom Pain Hideo Kojima removed

The Metal Gear Solid V: The Phantom Pain cover change supports the rumours that Kojima’s split with Konami was less than friendly and that the two are continuing to have issues. Chief among those issues was the cancellation of Silent Hills, a much-hyped horror game that Kojima was leading, as well as the removal of the Playable Teaser from the Playstation Network. Other rumours suggest that Kojima Productions, which was a subsidiary of Konami created by Kojima, has been forced to close. Those rumours were also supported by the voice actor who played Solid Snake in the Japanese version of the Metal Gear Solid series.

Konami has been doing a lot lately to anger fans, including announcing that it would refocus all its development on mobile games. Despite that announcement, however, Konami continued to assure fans that it would continue to work on its major console games and that their quality would not suffer. That was all well and good, but the company’s recent actions have shown that may not really be the case.

Rhiannon likes video games and she likes writing, so she decided to combine them. As well as writing about video games, she also belts out the occasional science fiction or fantasy story, edits videos, and eats strawberry oreos. In that order.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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