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Nintendo’s First Mobile Game Will Be Out This Year

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Nintendo will release its first mobile game by the end of this year, according to DeNA West CEO Shintaro Asako. Nintendo is partnering with DeNA to release mobile games based on its existing IPs. Shintaro also said that Nintendo plans to release five mobile games in total by March 2017, the first of which we will see by the end of 2015.

Speaking at Pocket Gamer Connects in San Francisco, Asako explained the plans for DeNA’s partnership with Nintendo. “I understand some people like RPGs, casual games. That’s why we decided to work together to create five games, hitting on different genre-utilizing IPs.” So their idea is to create five different games, each of which will cater to a different type of gamer. “We want to make sure out of those five IP that we can end up attracting hundreds of millions of people.”

Asako called DeNA’s deal with Nintendo the “most crucial partnership” the company as ever entered. Coming from a company that has partnerships with Disney and Marvel, that says quite a lot. He also acknowledged the public’s high expectations. Given Nintendo’s reputation for high-quality casual games and DeNA’s weight of experience in the mobile space, he says it will be a challenge to meet people’s expectations.

A few days ago, Nintendo CEO Satoru Iwata addressed concerns about how the company intends to monetise its mobile games at a shareholder meeting. Iwata said that Nintendo’s games will be labelled “free-to-start” rather than free-to-play, and heavily indicated that the games will contain microtransactions. But he also emphasised the desire to avoid the “notorious” business model that surrounds freemium mobile games. How the company will strike that balance remains to be seen.

As for how Nintendo’s partnership with DeNA will work, Asako pointed to Glu’s Kim Kardashian game (yes, there’s a Kim Kardashian game) as an example of a similar sort of brand partnership. Like the Kim Kardashian game (ugh, just saying it makes this whole thing hard to take seriously), Nintendo’s well-established brand will enter the mobile space with the help of a mobile gaming heavyweight.

Rhiannon likes video games and she likes writing, so she decided to combine them. As well as writing about video games, she also belts out the occasional science fiction or fantasy story, edits videos, and eats strawberry oreos. In that order.

Gaming

Gran Turismo 7 Update 1.46 introduces an exciting addition to the roster of exclusive cars available in the PS5 and PS4 racing game

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Gran Turismo 7 has just received an exciting update to version 1.46 on both PS5 and PS4. This latest update introduces a unique addition to the game: the Škoda Vision Gran Turismo, a car that you won’t come across in any other game. Škoda makes its debut in the franchise with a visionary study of a single-seater, all-electric racing concept car, designed exclusively for the Polyphony Digital racer.

Once you’ve downloaded update 1.46, you’ll have the opportunity to test drive not one but two additional cars: the AFEELA Prototype 2024 and the iconic Chevrolet Chevelle SS 454 Sport Coupe ’70. Get ready for an exhilarating ride! Watch as they take to the track in the video above.

Additionally, the update introduces a new menu for players to tackle in the GT Café. At Collector Level 38, players have the opportunity to delve into the fascinating world of Ferrari 12-cylinder engines, gaining knowledge and expanding their collection. In World Circuits, players can look forward to exciting new events such as the Japanese Clubman Cup 550, the American FR Challenge 550, and the Vision Gran Turismo Trophy. For all the avid fans of Photo Mode, there’s an exciting opportunity to explore the captivating city of San Diego in a brand new Scape.

What are your thoughts on the latest update for Gran Turismo 7? Feel free to leave your thoughts in the comments section.

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ReFantazio Takes a Different Approach to Romance, Setting Itself Apart from the Persona Games

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Atlus’ highly anticipated RPG, Metaphor: ReFantazio, appears to incorporate familiar systems reminiscent of the developer’s acclaimed Persona series. The game features turn-based battles that heavily rely on exploiting enemy weaknesses. Additionally, players have the ability to summon warrior spirits during combat. However, the most significant aspect of this game, which will be discussed in this article, is the bonding system. Through this system, players can spend time with important characters and gain deeper insights into their personalities and stories.

In contrast to the Persona games, the bonding system ends at that point. Unfortunately, players will be unable to pursue romantic relationships with their beloved waifus, which may come as a disappointment to those who have developed strong feelings for Hulkenberg, the party’s charismatic red-haired elven knight.

According to Siliconera, the absence of romance came up during a recent question and answer session. Atlus emphasized the continued opportunity to develop meaningful relationships with your allies while also introducing additional narratives through substories. In addition, familiarizing yourself with the supporting characters will grant you access to new archetypes, which serve as the game’s character classes.

In the Persona games, romance is not obligatory; rather, it serves as a means to customize your playthrough. However, it is quite unexpected that Metaphor has chosen not to pursue such a venture, considering the significant amount of discussion it typically generates!

Were you anticipating any romantic elements in Metaphor? If you’re not satisfied with your pre-order, feel free to share your thoughts in the comments section below.

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Shift Up unveils the intriguing details behind the physical packaging of Stellar Blade for the PS5

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It appears that many

are eagerly anticipating the launch of the highly anticipated PS5 exclusive, Stellar Blade. Shift Up, the developer, has shared a lengthy video showcasing the “secrets” found in the physical box of the game for PS5. From what we can gather, these secrets include a reversible cover/dust jacket and a download code for cosmetic items.

We must clarify that while we do appreciate the variant cover, it may be more appealing than the game’s standard art. However, it is not something we would typically classify as a “secret.”. However, what’s interesting is that Shift Up has confirmed through the comments section that this will be the case in all regions. Additionally, the visually striking action RPG will remain uncensored worldwide.

It’s refreshing to witness a developer going the extra mile for physical collectors, and it’s evident that the developer is determined to leave a favorable mark in the console realm. Stellar Blade is set to make its highly anticipated debut this Friday, April 26th, exclusively on the PS5.

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