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Red Ash: The Indelible Legend Kickstarter May Not Reach Its Goal

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Red Ash: The Indelible Legend Mayor vote

Red Ash: The Indelible Legend isn’t doing so well on Kickstarter. The project, launched by Mega Man creator Keiji Inafune, is just over halfway towards its funding goal of $800,000 with fourteen days left to go. With pledges slowing down, it’s possible Red Ash: The Indelible Legend may not be funded. With the slow down, Comcept trying to tempt backers with more rewards, but some think it’s just making the project look desperate.

It was never really certain how well Red Ash: The Indelible Legend, hailed as a spiritual successor to Mega Man Legends, would do on Kickstarter. Comcept has had huge success on Kickstarter in the past with its previous Mega Man-like game, Mighty No. 9, and since Red Ash is another Mega Man-like game, many expected it to do just as well. But that hasn’t turned out to be the case. Mighty No. 9 reached its goal in less than a day and went on to reach almost $4 million in funding. By contrast, it looks like Red Ash is going to be lucky if it manages to inch past its goal by the end of its 30 day crowdfunding campaign.

Most are in agreement now that Comcept should have waited for Mighty No. 9 to ship before starting the campaign for Red Ash: The Indelible Legend. Not only do many fans want to wait and see how Mighty No. 9 turns out before splashing their hard earned cash on another Mega Man-like project, but the impending release of Mighty No. 9 means that Mega Man fans are already getting a Mega Man game. They’re not totally desperate right now for another one. In short, those insatiable Mega Man fans aren’t confident enough that Mighty No. 9 will be great to be willing to give Comcept more money for another game before they’ve had a chance to try the first one.

Another problem, of course, is that the rewards for Red Ash aren’t all that fantastic. In order to get a copy of the game, backers have to pledge at least $79, which is a huge amount for a game that’s, so far, not much more than concept art. Comcept is also holding a contest for fans to vote on who will be Mayor in Red Ash: The Indelible Legend. The options are three women and one ten-year-old girl (pictured above). Voting is open to everybody, not just the project’s backers. The poll closes on July 28.

Rhiannon likes video games and she likes writing, so she decided to combine them. As well as writing about video games, she also belts out the occasional science fiction or fantasy story, edits videos, and eats strawberry oreos. In that order.

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Assassin’s Creed Shadows, the physical version, requires an online connection for installation

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Players who choose to go with a physical copy of the recently announced Assassin’s Creed Shadows will need an Internet connection in order to finish the installation. This is unlikely to pose a problem for most Ubisoft fans, but it does align with a trend that is worth mentioning. It follows a requirement that was initially introduced in 2023’s Avatar: Frontiers of Pandora and will also be the case with the upcoming Star Wars Outlaws.

As reported by VGC, pre-orders for the game are now available, and a notice on the front box art at retailers such as Best Buy and GameStop states: “Internet connection is necessary for game installation.” For Avatar, players had to install a day-one patch before being able to start the game. However, both Shadows and Outlaws come with a warning prominently displayed on the front of the box.

The lack of a clear explanation for this requirement raises concerns about the long-term preservation of the game, particularly if the servers are eventually shut down. In December, Ubisoft made the decision to delist the original The Crew, effectively ending its run. This unfortunate event may not be the last time we see a game meet a similar fate.

What are your thoughts on Ubisoft’s requirement of an online connection for the installation of its flagship games? Feel free to share your thoughts in the comments section below.

 

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According to reports, Microsoft leadership is open to the idea of Xbox games being available on the PS5 without any restrictions

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According to a recent report, it appears that Satya Nadella, the head of Microsoft, is eager to expand the availability of Xbox games on the PlayStation platform in the near future. Sea of Thieves achieved instant success on Sony’s platform, which was seen as a significant test. It appears that Microsoft leadership is determined to remove any barriers that would prevent their most valuable IP, such as Halo and Gears of War, from being available on competing platforms.

According to Jez Corden’s report (with thanks to Eurogamer for the information), an operation known as “Latitude” is currently in progress. This initiative aims to expand the availability of Xbox IP on PlayStation and Nintendo platforms, aligning with the strategic goals set by Nadella and CFO Amy Hood to enhance profitability across all divisions. Microsoft leadership is in favor of the strategy, which aims to have no internal restrictions and consider all options when pursuing the initiative. There has been some debate and unease within the company due to this directive, and it seems that more Microsoft-owned games are being considered for release on the PlayStation.

It’s astonishing how quickly this whole situation is unfolding, isn’t it? Which titles do you believe would be the most logical to be brought over next? We would greatly appreciate your feedback in the comments section below.

 

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Street Fighter 6, the highly anticipated brawler for PS5 and PS4, is receiving a significant balance update

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Street Fighter 6, the highly anticipated brawler from Capcom, is set to receive significant balance adjustments coinciding with the arrival of Akuma on May 22nd. The trailer above offers a glimpse of the latest updates, highlighting the introduction of an exciting new wakeup drive reversal mechanic. This provides players with a valuable tool for countering combos, particularly in situations where they find themselves cornered on the screen.

The trailer showcases a plethora of fresh combat options for almost every character, hinting at potential nerfs to balance out the buffs that are being showcased. It’s safe to say that not everyone will be pleased with the changes, especially if beloved characters are being toned down. However, we’ll have to wait for the response from the competitive community to truly gauge the impact.

The release of Akuma will mark the end of the first season of content for the game, and fans can anticipate an announcement regarding the second season in the coming summer months.

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