Gaming
Red Ash: The Indelible Legend, Mega Man Legends Successor, Now On Kickstarter
A spiritual successor to Mega Man Legends is now on Kickstarter. Red Ash: The Indelible Legend is being developed by Keiji Inafune, one of the co-creators of the original Mega Man series. His development studio Comcept is leading the project in partnership with animation company Studio 4℃. The Red Ash: The Indelible Legend Kickstarter campaign was announced on Saturday at the Anime Expo in Los Angeles.
Inafune is looking for $800,000 in funding to create the first chapter of Red Ash, titled “The KalKanon Incident.” Studio 4℃ is also looking for an additional $150,000 to create an animated film set in the same world and featuring the same characters.
It makes sense that Comcept has turned to Kickstarter to fund its latest Mega-Man successor project. Its last game, Might No 9, also a Mega-Man-like game, managed to raise $4 million. To put that in perspective, its goal was only $900,000. The campaign for Red Ash is, at the time of writing, sitting at just under $230,000 pledged, already more than a quarter of its goal just two days in. With Comcept’s history of success on Kickstarter, it’s likely Red Ash: The Indelible Legend will reach its funding goal.
The game itself will be a third-person shooter, action-adventure game with RPG elements. So far, PC is the only platform that’s been confirmed. Comcept has also said that “this project has inherited some of the DNA from our Mighty No. 9 project–specifically, the shared character names Beck and Call.” The game will apparently pay homage to Japanese animation.
“We’re taking this opportunity to create an altogether different type of game together with the support of fans and backers. We want to continue embracing this new style of game design and production, challenges and risks included. With RED ASH, we hope to channel your passion for gaming into our creative process, and fulfill(sic) both our own dreams and the dreams of our fans around the world!”
There are quite a few members of the Mega Man Legends team on the Red Ash team, including Mega Man series composer Manami Matsumae, art director Kazushi Ito, director Masahiro Yasuma, artist Miki Kijima, and UI designer Yukiko Kawanabe.
https://www.kickstarter.com/projects/mightyno9/red-ash-the-indelible-legend
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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